NEWS: X³: Terran Conflict Rolling Demo zum Download verfügbar

Allgemeine Diskussionen rund um X-BTF, X-Tension, X²: Die Bedrohung, X³: Reunion, X³: Terran Conflict und X³: Albion Prelude.

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BlackHawk~
Posts: 247
Joined: Sun, 3. Aug 03, 14:56
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Post by BlackHawk~ » Fri, 5. Aug 11, 19:51

Bin verwundert über das Ergebnis auf "low"^^

LOW:

Code: Select all

--------------------------
   X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System:	Windows 7 Home Premium 64-bit (6.1, Build 7600) (7600.win7_gdr.110408-1633)
DirectX Version:	DirectX 11
Graphics Card Info:	NVIDIA GeForce GTX 560 [4065 MB]    Driver: 8.17.0012.7533
CPU Info:		AMD Phenom(tm) II X6 1090T Processor (6 CPUs), ~3.2GHz
Usable System Memory:	8192 MB


Video Settings During Benchmark:
	Screen Resolution:	1920 x 1080 * [32], fullscreen
	Using Shader Profile:	1.1
	Antialias Mode:		NONE
	Anisotropic Mode:	NONE

Graphics & Shader Settings:
	Texture Quality:	low
	Shader Quality:		low
	High Quality Bumpmaps:	disabled
	Environment Mapping:	disabled
	Glow Filter:		disabled
	Ship Color Variations:	disabled
	More Dynamic Lights:	disabled
	Used Vertexsize:	40 bytes

Framerates
--------------------------------------------------------------------------------
  Scene "Trade"	 46.6 average fps	 14.0 minimum fps	 102.0 maximum fps
  Scene "Fight"	 101.1 average fps	 37.0 minimum fps	 227.0 maximum fps
  Scene "Build"	 152.0 average fps	 90.0 minimum fps	 320.0 maximum fps
  Scene "Think"	 69.4 average fps	 38.0 minimum fps	 127.0 maximum fps

Overall average framerate: 92.3 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com 
HIGH + EAX

Code: Select all

--------------------------
   X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System:	Windows 7 Home Premium 64-bit (6.1, Build 7600) (7600.win7_gdr.110408-1633)
DirectX Version:	DirectX 11
Graphics Card Info:	NVIDIA GeForce GTX 560 [4065 MB]    Driver: 8.17.0012.7533
CPU Info:		AMD Phenom(tm) II X6 1090T Processor (6 CPUs), ~3.2GHz
Usable System Memory:	8192 MB


Video Settings During Benchmark:
	Screen Resolution:	1920 x 1080 * [32], fullscreen
	Using Shader Profile:	3.0
	Antialias Mode:		8x
	Anisotropic Mode:	16x

Graphics & Shader Settings:
	Texture Quality:	high
	Shader Quality:		high
	High Quality Bumpmaps:	enabled
	Environment Mapping:	enabled
	Glow Filter:		disabled
	Ship Color Variations:	enabled
	More Dynamic Lights:	enabled
	Used Vertexsize:	40 bytes

Framerates
--------------------------------------------------------------------------------
  Scene "Trade"	 39.7 average fps	 10.0 minimum fps	 92.0 maximum fps
  Scene "Fight"	 89.7 average fps	 32.0 minimum fps	 208.0 maximum fps
  Scene "Build"	 126.7 average fps	 73.0 minimum fps	 276.0 maximum fps
  Scene "Think"	 53.6 average fps	 29.0 minimum fps	 100.0 maximum fps

Overall average framerate: 77.4 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com 
und leicht übertacktet

Code: Select all

--------------------------
   X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System:	Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.110408-1631)
DirectX Version:	DirectX 11
Graphics Card Info:	NVIDIA GeForce GTX 560 [4065 MB]    Driver: 8.17.0012.7533
CPU Info:		AMD Phenom(tm) II X6 1090T Processor (6 CPUs), ~4.0GHz
Usable System Memory:	8192 MB


Video Settings During Benchmark:
	Screen Resolution:	1920 x 1080 * [32], fullscreen
	Using Shader Profile:	3.0
	Antialias Mode:		8x
	Anisotropic Mode:	16x

Graphics & Shader Settings:
	Texture Quality:	high
	Shader Quality:		high
	High Quality Bumpmaps:	enabled
	Environment Mapping:	enabled
	Glow Filter:		disabled
	Ship Color Variations:	enabled
	More Dynamic Lights:	enabled
	Used Vertexsize:	40 bytes

Framerates
--------------------------------------------------------------------------------
  Scene "Trade"	 45.8 average fps	 14.0 minimum fps	 105.0 maximum fps
  Scene "Fight"	 102.7 average fps	 37.0 minimum fps	 235.0 maximum fps
  Scene "Build"	 143.2 average fps	 83.0 minimum fps	 273.0 maximum fps
  Scene "Think"	 63.5 average fps	 34.0 minimum fps	 120.0 maximum fps

Overall average framerate: 88.8 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com 
Last edited by BlackHawk~ on Mon, 8. Aug 11, 21:22, edited 2 times in total.

Loader009
Posts: 1398
Joined: Wed, 16. Jul 08, 17:44
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Post by Loader009 » Fri, 5. Aug 11, 22:46

BlackHawk~ wrote:Bin verwundert über das Ergebnis auf "low"^^
Ich auch... Hast du vielleicht ein paar Treibereinstellungen (Anti-Aliasing?) angelassen?
Greetz

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BlackHawk~
Posts: 247
Joined: Sun, 3. Aug 03, 14:56
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Post by BlackHawk~ » Sat, 6. Aug 11, 08:31

Beim Treiber alles auf "low" zu setzen hat nur 4-5fps mehr gebracht^^*

Loader009
Posts: 1398
Joined: Wed, 16. Jul 08, 17:44
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Post by Loader009 » Sat, 6. Aug 11, 12:42

Dann liegt es vermutlich an der hohen Auflösung.
Versuch mal dieselben Einstellungen wie wir:
Lucike wrote:Startac hat da ein echtes Sahneschnittchen unter'm Schreibtisch stehen. Allerdings sollte wir auf einem Level testen.
Das heißt alle testen wenigstens einmal unübertaket und mit einer Auflösung, die fast jeder einstellen kann. Beispiel: 1024 x 786.

Also einmal mit einer vergleichbaren Einstellung:

Code: Select all

Video Settings During Benchmark:
	Screen Resolution:	1024 x 768 * [32], fullscreen
	Using Shader Profile:	1.1
	Antialias Mode:		NONE
	Anisotropic Mode:	NONE

Graphics & Shader Settings:
	Texture Quality:	low
	Shader Quality:		low
	High Quality Bumpmaps:	disabled
	Environment Mapping:	disabled
	Glow Filter:		disabled
	Ship Color Variations:	disabled
	More Dynamic Lights:	disabled
[/url]

Hier hatte Lucike auch schon eine kleine Liste zusammengesetzt -> http://forum.egosoft.com/viewtopic.php? ... 03#3572803
Greetz

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BlackHawk~
Posts: 247
Joined: Sun, 3. Aug 03, 14:56
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Post by BlackHawk~ » Sat, 6. Aug 11, 13:35

Also auf 1024*768 "low" (man sieht das sch***e aus) komme ich nur auf 98fps. Nächste Woche kommt mein neuer Kühler, dann werde ich die CPU mal auf 4.1 GHz setzen. Mal gucken was sich dann ergibt^^


/// edit: Ergebnis s.o.

timejumper66
Posts: 11
Joined: Mon, 6. Aug 07, 16:36
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Post by timejumper66 » Fri, 21. Oct 11, 20:41

Hallo ihr lieben. Pünktlich zu Battlefield 3 ist mein neuer PC angekommen und ich muss sagen, ich bin mehr als glücklich.
Und X:TC ist natürlich gleich als erstes drauf. Da kam mir auch der Gedanke, das Benchmark mal laufen zu lassen.

Ein Problem hatte ich: das Programm wollte mich den Benchmark nicht auf kleinen auflösungen laufen lassen.... Bin ich da der einzige? Egal, da hab ich einfach beides af 1920x1080 laufen lassen. Einmal High + EAX und einmal alles aus.

Hier die ergebnisse:

Alles aus 1920x1080

Code: Select all

--------------------------
   X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System:	Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_rtm.101119-1850)
DirectX Version:	DirectX 11
Graphics Card Info:	NVIDIA GeForce GTX 580 [4063 MB]    Driver: 8.17.0012.6658
CPU Info:		Intel(R) Core(TM) i5-2400 CPU @ 3.10GHz (4 CPUs), ~3.1GHz
Usable System Memory:	8192 MB


Video Settings During Benchmark:
	Screen Resolution:	1920 x 1080 * [32], fullscreen
	Using Shader Profile:	1.1
	Antialias Mode:		NONE
	Anisotropic Mode:	NONE

Graphics & Shader Settings:
	Texture Quality:	low
	Shader Quality:		low
	High Quality Bumpmaps:	disabled
	Environment Mapping:	disabled
	Glow Filter:		disabled
	Ship Color Variations:	disabled
	More Dynamic Lights:	disabled
	Used Vertexsize:	40 bytes

Framerates
--------------------------------------------------------------------------------
  Scene "Trade"	 67.1 average fps	 26.0 minimum fps	 142.0 maximum fps
  Scene "Fight"	 137.2 average fps	 54.0 minimum fps	 296.0 maximum fps
  Scene "Build"	 193.8 average fps	 118.0 minimum fps	 395.0 maximum fps
  Scene "Think"	 94.8 average fps	 53.0 minimum fps	 168.0 maximum fps

Overall average framerate: 123.2 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com 
Und einmal alles an + EAX

Code: Select all

--------------------------
   X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System:	Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_rtm.101119-1850)
DirectX Version:	DirectX 11
Graphics Card Info:	NVIDIA GeForce GTX 580 [4063 MB]    Driver: 8.17.0012.6658
CPU Info:		Intel(R) Core(TM) i5-2400 CPU @ 3.10GHz (4 CPUs), ~3.1GHz
Usable System Memory:	8192 MB


Video Settings During Benchmark:
	Screen Resolution:	1920 x 1080 * [32], fullscreen
	Using Shader Profile:	3.0
	Antialias Mode:		8x
	Anisotropic Mode:	16x

Graphics & Shader Settings:
	Texture Quality:	high
	Shader Quality:		high
	High Quality Bumpmaps:	enabled
	Environment Mapping:	enabled
	Glow Filter:		enabled
	Ship Color Variations:	enabled
	More Dynamic Lights:	enabled
	Used Vertexsize:	40 bytes

Framerates
--------------------------------------------------------------------------------
  Scene "Trade"	 53.8 average fps	 20.0 minimum fps	 119.0 maximum fps
  Scene "Fight"	 114.4 average fps	 44.0 minimum fps	 253.0 maximum fps
  Scene "Build"	 152.0 average fps	 91.0 minimum fps	 276.0 maximum fps
  Scene "Think"	 70.7 average fps	 38.0 minimum fps	 130.0 maximum fps

Overall average framerate: 97.7 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com 
Nix gegen meine alte mühle, die an einem guten tag vll 26 fps im schnitt geschafft hat.

Mit besten Grüßen
"Nichts auf der Welt ist zwangsläufig, außer der Abfolge von Tag und Nacht." - Helmut Schmidt

florianriess
Posts: 81
Joined: Mon, 5. Sep 05, 14:14
x3

Post by florianriess » Thu, 15. Dec 11, 22:48

Code: Select all

--------------------------
   X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System:	Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.110622-1506)
DirectX Version:	DirectX 11
Graphics Card Info:	NVIDIA GeForce GTX 560 Ti [4065 MB]    Driver: 8.17.0012.8562
CPU Info:		Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz (4 CPUs), ~3.3GHz
Usable System Memory:	8192 MB


Video Settings During Benchmark:
	Screen Resolution:	1920 x 1080 * [32], fullscreen
	Using Shader Profile:	3.0
	Antialias Mode:		8x
	Anisotropic Mode:	16x

Graphics & Shader Settings:
	Texture Quality:	high
	Shader Quality:		high
	High Quality Bumpmaps:	enabled
	Environment Mapping:	enabled
	Glow Filter:		enabled
	Ship Color Variations:	enabled
	More Dynamic Lights:	enabled
	Used Vertexsize:	40 bytes

Framerates
--------------------------------------------------------------------------------
  Scene "Trade"	 54.9 average fps	 20.0 minimum fps	 122.0 maximum fps
  Scene "Fight"	 116.9 average fps	 44.0 minimum fps	 260.0 maximum fps
  Scene "Build"	 152.9 average fps	 93.0 minimum fps	 250.0 maximum fps
  Scene "Think"	 71.6 average fps	 40.0 minimum fps	 134.0 maximum fps

Overall average framerate: 99.1 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com 


Knapp an den 100 FPS vorbei was...
Was mich bei meinem Setup echt ärgert sind die kleinen 20 fps im Trade Teil...



Achja, Windows 7 64bit, deswegen sind die 8192 MB Ram verfügbar.

User avatar
Wolf 1
Posts: 5627
Joined: Wed, 19. Mar 08, 00:17
x4

Post by Wolf 1 » Sat, 11. Feb 12, 11:17

CPU Wechsel von Phenom II (955 BE) auf Intel i5.

Minimaleinstellungen:

Code: Select all

--------------------------
   X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System:	Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.110622-1506)
DirectX Version:	DirectX 11
Graphics Card Info:	AMD Radeon HD 6800 Series  [708 MB]    Driver: 8.17.0010.1103
CPU Info:		Intel(R) Core(TM) i5-2400 CPU @ 3.10GHz (4 CPUs), ~3.1GHz
Usable System Memory:	8192 MB


Video Settings During Benchmark:
	Screen Resolution:	1024 x 768 * [32], fullscreen
	Using Shader Profile:	1.1
	Antialias Mode:		NONE
	Anisotropic Mode:	NONE

Graphics & Shader Settings:
	Texture Quality:	low
	Shader Quality:		low
	High Quality Bumpmaps:	disabled
	Environment Mapping:	disabled
	Glow Filter:		disabled
	Ship Color Variations:	disabled
	More Dynamic Lights:	disabled
	Used Vertexsize:	28 bytes

Framerates
--------------------------------------------------------------------------------
  Scene "Trade"	 75.9 average fps	 24.0 minimum fps	 145.0 maximum fps
  Scene "Fight"	 145.2 average fps	 54.0 minimum fps	 338.0 maximum fps
  Scene "Build"	 209.8 average fps	 129.0 minimum fps	 401.0 maximum fps
  Scene "Think"	 100.5 average fps	 55.0 minimum fps	 170.0 maximum fps

Overall average framerate: 132.9 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com 
Und hier maximal:

Code: Select all

--------------------------
   X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System:	Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.110622-1506)
DirectX Version:	DirectX 11
Graphics Card Info:	AMD Radeon HD 6800 Series  [708 MB]    Driver: 8.17.0010.1103
CPU Info:		Intel(R) Core(TM) i5-2400 CPU @ 3.10GHz (4 CPUs), ~3.1GHz
Usable System Memory:	8192 MB


Video Settings During Benchmark:
	Screen Resolution:	1920 x 1080 * [32], fullscreen
	Using Shader Profile:	3.0
	Antialias Mode:		8x
	Anisotropic Mode:	16x

Graphics & Shader Settings:
	Texture Quality:	high
	Shader Quality:		high
	High Quality Bumpmaps:	enabled
	Environment Mapping:	enabled
	Glow Filter:		enabled
	Ship Color Variations:	enabled
	More Dynamic Lights:	enabled
	Used Vertexsize:	28 bytes

Framerates
--------------------------------------------------------------------------------
  Scene "Trade"	 56.9 average fps	 17.0 minimum fps	 126.0 maximum fps
  Scene "Fight"	 120.8 average fps	 47.0 minimum fps	 267.0 maximum fps
  Scene "Build"	 146.6 average fps	 95.0 minimum fps	 189.0 maximum fps
  Scene "Think"	 60.2 average fps	 39.0 minimum fps	 112.0 maximum fps

Overall average framerate: 96.1 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com 

User avatar
Drache257
Posts: 685
Joined: Sun, 12. Sep 04, 14:32
x4

Post by Drache257 » Mon, 20. Feb 12, 22:55

Hallo,

ich bin s wieder :D

Nachdem ich mich endlich entschieden habe meinen PC ein bisschen zu übertakten habe ich einen neuen Benchmarktest ausgeführt. Dabei ist mir aufgefallen dass den verfügbaren Grafikspeicher (Vram) deutlich kleiner geworden ist. Ich habe nur meine CPU übertaktet sonst nichts gemacht.
Zuerst den alten Benchmark den ich hier früher gepostet habe:
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7600) (7600.win7_gdr.100618-1621)
DirectX Version: DirectX 11
Graphics Card Info: AMD Radeon HD 6800 Series [4068 MB] Driver: 8.17.0010.1047
CPU Info: AMD Phenom(tm) II X4 965 Processor (4 CPUs), ~3.4GHz
Usable System Memory: 8192 MB


Video Settings During Benchmark:
Screen Resolution: 1680 x 1050 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: disabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 28 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 42.6 average fps 15.0 minimum fps 91.0 maximum fps
Scene "Fight" 92.1 average fps 32.0 minimum fps 214.0 maximum fps
Scene "Build" 131.5 average fps 75.0 minimum fps 251.0 maximum fps
Scene "Think" 55.3 average fps 31.0 minimum fps 108.0 maximum fps

Overall average framerate: 80.4 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com
Wie ihr sehen könnt, ist der verfügbare Grakaspeicher [4068 MB]

Jetzt der neue Benchmark:
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.110622-1506)
DirectX Version: DirectX 11
Graphics Card Info: AMD Radeon HD 6800 Series [751 MB] Driver: 8.17.0010.1114
CPU Info: AMD Phenom(tm) II X4 965 Processor (4 CPUs), ~3.8GHz
Usable System Memory: 8192 MB


Video Settings During Benchmark:
Screen Resolution: 1680 x 1050 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 28 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 47.2 average fps 17.0 minimum fps 101.0 maximum fps
Scene "Fight" 101.5 average fps 37.0 minimum fps 233.0 maximum fps
Scene "Build" 138.6 average fps 81.0 minimum fps 202.0 maximum fps
Scene "Think" 57.7 average fps 34.0 minimum fps 104.0 maximum fps

Overall average framerate: 86.3 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com


Früher 4098 MB, Jetzt 751 MB.
Was ist genau diese Speichergrösse? etwa den VRam oder was anderes?
und warum plötzlich viel weniger? Vielleicht kann mir Jemand erklären wie es dazu kommt und ob diese Änderung irgendwelchen Einfluss auf meine Spiele hat :)

PS: neuester Grakatreiber installiert.

User avatar
Phony
Posts: 1048
Joined: Thu, 17. Apr 03, 21:47
x3tc

Post by Phony » Sat, 31. Mar 12, 18:32

X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.111118-2330)
DirectX Version: DirectX 11
Graphics Card Info: NVIDIA GeForce GTX 580 [2732 MB] Driver: 8.17.0012.8562
CPU Info: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz (8 CPUs), ~ 4,4GHz
Usable System Memory: 16384 MB


Video Settings During Benchmark:
Screen Resolution: 1280 x 1024 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 4x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: disabled
More Dynamic Lights: disabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 86.7 average fps 33.0 minimum fps 178.0 maximum fps
Scene "Fight" 181.3 average fps 64.0 minimum fps 433.0 maximum fps
Scene "Build" 245.0 average fps 136.0 minimum fps 520.0 maximum fps
Scene "Think" 111.3 average fps 57.0 minimum fps 201.0 maximum fps

Overall average framerate: 156.1 fp

In scene Trade & Fight ist die 580er nicht schneller als meine alte 285er,
sind wohl sehr CPU abhängig die beiden... :o

Hat hier nicht zufällig jemand eine GTX 680 - zum vergleich ...

:roll:

EdisonTrent
Posts: 19
Joined: Tue, 21. Jul 09, 09:16

Post by EdisonTrent » Sun, 8. Apr 12, 20:21

Ok, hab mir auch mal wieder ein neues System gegönnt:

Low settings

Code: Select all

--------------------------
   X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System:	Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.111118-2330)
DirectX Version:	DirectX 11
Graphics Card Info:	AMD Radeon HD 7900 Series [2771 MB]    Driver: 8.17.0010.1114
CPU Info:		Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz (12 CPUs), ~3.2GHz
Usable System Memory:	16384 MB


Video Settings During Benchmark:
	Screen Resolution:	1024 x 768 * [32], fullscreen
	Using Shader Profile:	1.1
	Antialias Mode:		NONE
	Anisotropic Mode:	NONE

Graphics & Shader Settings:
	Texture Quality:	low
	Shader Quality:		low
	High Quality Bumpmaps:	disabled
	Environment Mapping:	disabled
	Glow Filter:		disabled
	Ship Color Variations:	disabled
	More Dynamic Lights:	disabled
	Used Vertexsize:	28 bytes

Framerates
--------------------------------------------------------------------------------
  Scene "Trade"	 98.7 average fps	 38.0 minimum fps	 198.0 maximum fps
  Scene "Fight"	 190.2 average fps	 71.0 minimum fps	 431.0 maximum fps
  Scene "Build"	 272.9 average fps	 169.0 minimum fps	 503.0 maximum fps
  Scene "Think"	 132.4 average fps	 71.0 minimum fps	 230.0 maximum fps

Overall average framerate: 173.5 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com 
Normal High settings

Code: Select all

--------------------------
   X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System:	Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.111118-2330)
DirectX Version:	DirectX 11
Graphics Card Info:	AMD Radeon HD 7900 Series [2771 MB]    Driver: 8.17.0010.1114
CPU Info:		Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz (12 CPUs), ~3.2GHz
Usable System Memory:	16384 MB


Video Settings During Benchmark:
	Screen Resolution:	1920 x 1080 * [32], fullscreen
	Using Shader Profile:	3.0
	Antialias Mode:		8x
	Anisotropic Mode:	16x

Graphics & Shader Settings:
	Texture Quality:	high
	Shader Quality:		high
	High Quality Bumpmaps:	enabled
	Environment Mapping:	enabled
	Glow Filter:		enabled
	Ship Color Variations:	enabled
	More Dynamic Lights:	enabled
	Used Vertexsize:	28 bytes

Framerates
--------------------------------------------------------------------------------
  Scene "Trade"	 70.7 average fps	 28.0 minimum fps	 159.0 maximum fps
  Scene "Fight"	 152.3 average fps	 58.0 minimum fps	 332.0 maximum fps
  Scene "Build"	 200.4 average fps	 119.0 minimum fps	 336.0 maximum fps
  Scene "Think"	 87.8 average fps	 49.0 minimum fps	 176.0 maximum fps

Overall average framerate: 127.8 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com 
Native Monitorauflösung (native High settings)

Code: Select all

--------------------------
   X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System:	Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.111118-2330)
DirectX Version:	DirectX 11
Graphics Card Info:	AMD Radeon HD 7900 Series [2771 MB]    Driver: 8.17.0010.1114
CPU Info:		Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz (12 CPUs), ~3.2GHz
Usable System Memory:	16384 MB


Video Settings During Benchmark:
	Screen Resolution:	1920 x 1200 * [32], fullscreen
	Using Shader Profile:	3.0
	Antialias Mode:		8x
	Anisotropic Mode:	16x

Graphics & Shader Settings:
	Texture Quality:	high
	Shader Quality:		high
	High Quality Bumpmaps:	enabled
	Environment Mapping:	enabled
	Glow Filter:		enabled
	Ship Color Variations:	enabled
	More Dynamic Lights:	enabled
	Used Vertexsize:	28 bytes

Framerates
--------------------------------------------------------------------------------
  Scene "Trade"	 72.6 average fps	 28.0 minimum fps	 165.0 maximum fps
  Scene "Fight"	 154.3 average fps	 51.0 minimum fps	 336.0 maximum fps
  Scene "Build"	 202.1 average fps	 120.0 minimum fps	 336.0 maximum fps
  Scene "Think"	 89.4 average fps	 49.0 minimum fps	 178.0 maximum fps

Overall average framerate: 129.6 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com 
Ich bin zufrieden ;) und die Bildqualität ist einfach nur Spitze

User avatar
Vanger
Posts: 755
Joined: Wed, 6. Nov 02, 21:31
xr

Post by Vanger » Thu, 24. May 12, 15:16

EdisonTrent wrote:Ok, hab mir auch mal wieder ein neues System gegönnt:
Ebenfalls :D

Habe hier noch niemanden mit einem 3820 gesehen. Habe nun selbst mal drei Durchläufe bei 4.5Ghz gemacht. Auf 4.65 würde es auch gehen, unter Luft in einem M-Atx-Case aber doch ein wenig zu warm.

Alles auf Low:

Code: Select all

--------------------------
   X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System:	Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120330-1504)
DirectX Version:	DirectX 11
Graphics Card Info:	NVIDIA GeForce GTX 580 [4048 MB]    Driver: 8.17.0013.0142
CPU Info:		Intel(R) Core(TM) i7-3820 CPU @ 3.60GHz (8 CPUs), ~3.6GHz
Usable System Memory:	16384 MB


Video Settings During Benchmark:
	Screen Resolution:	1024 x 768 * [32], fullscreen
	Using Shader Profile:	1.1
	Antialias Mode:		NONE
	Anisotropic Mode:	NONE

Graphics & Shader Settings:
	Texture Quality:	low
	Shader Quality:		low
	High Quality Bumpmaps:	disabled
	Environment Mapping:	disabled
	Glow Filter:		disabled
	Ship Color Variations:	disabled
	More Dynamic Lights:	disabled
	Used Vertexsize:	40 bytes

Framerates
--------------------------------------------------------------------------------
  Scene "Trade"	 110.1 average fps	 44.0 minimum fps	 224.0 maximum fps
  Scene "Fight"	 215.1 average fps	 78.0 minimum fps	 497.0 maximum fps
  Scene "Build"	 314.1 average fps	 191.0 minimum fps	 599.0 maximum fps
  Scene "Think"	 146.7 average fps	 77.0 minimum fps	 258.0 maximum fps

Overall average framerate: 196.5 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com 
High bei 1080p:

Code: Select all

--------------------------
   X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System:	Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120330-1504)
DirectX Version:	DirectX 11
Graphics Card Info:	NVIDIA GeForce GTX 580 [4048 MB]    Driver: 8.17.0013.0142
CPU Info:		Intel(R) Core(TM) i7-3820 CPU @ 3.60GHz (8 CPUs), ~3.6GHz
Usable System Memory:	16384 MB


Video Settings During Benchmark:
	Screen Resolution:	1920 x 1080 * [32], fullscreen
	Using Shader Profile:	3.0
	Antialias Mode:		8x
	Anisotropic Mode:	16x

Graphics & Shader Settings:
	Texture Quality:	high
	Shader Quality:		high
	High Quality Bumpmaps:	enabled
	Environment Mapping:	enabled
	Glow Filter:		enabled
	Ship Color Variations:	enabled
	More Dynamic Lights:	enabled
	Used Vertexsize:	40 bytes

Framerates
--------------------------------------------------------------------------------
  Scene "Trade"	 78.4 average fps	 32.0 minimum fps	 180.0 maximum fps
  Scene "Fight"	 165.2 average fps	 64.0 minimum fps	 354.0 maximum fps
  Scene "Build"	 207.4 average fps	 134.0 minimum fps	 292.0 maximum fps
  Scene "Think"	 94.5 average fps	 55.0 minimum fps	 196.0 maximum fps

Overall average framerate: 136.3 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com 
High bei 1200p:

Code: Select all

--------------------------
   X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System:	Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120330-1504)
DirectX Version:	DirectX 11
Graphics Card Info:	NVIDIA GeForce GTX 580 [4048 MB]    Driver: 8.17.0013.0142
CPU Info:		Intel(R) Core(TM) i7-3820 CPU @ 3.60GHz (8 CPUs), ~3.6GHz
Usable System Memory:	16384 MB


Video Settings During Benchmark:
	Screen Resolution:	1920 x 1200 * [32], fullscreen
	Using Shader Profile:	3.0
	Antialias Mode:		8x
	Anisotropic Mode:	16x

Graphics & Shader Settings:
	Texture Quality:	high
	Shader Quality:		high
	High Quality Bumpmaps:	enabled
	Environment Mapping:	enabled
	Glow Filter:		enabled
	Ship Color Variations:	enabled
	More Dynamic Lights:	enabled
	Used Vertexsize:	40 bytes

Framerates
--------------------------------------------------------------------------------
  Scene "Trade"	 81.7 average fps	 32.0 minimum fps	 187.0 maximum fps
  Scene "Fight"	 164.0 average fps	 64.0 minimum fps	 324.0 maximum fps
  Scene "Build"	 199.7 average fps	 135.0 minimum fps	 283.0 maximum fps
  Scene "Think"	 94.5 average fps	 56.0 minimum fps	 185.0 maximum fps

Overall average framerate: 135.0 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com 
Ohne OC sollte der 3820 dem 2700k entsprechen, evtl. etwas schneller durch 100MHz mehr Takt, evtl. etwas langsamer durch die Tatsache, dass er in Spielen bei gleichem Takt allgemein 2-3% langsamer ist.
Ach ja, die Demo lief auf einer SSD. Ich weiß leider nicht wie viel Einfluss dies auf die Resultate hat.
Ryzen TR 1950X (4250 max @Air)| AsRock X399 Taichi | 32GB G.Skill (2667MHz) | MSI GTX980Ti Gaming (1480/7012) @1.35V (Shaman) | Samsung 960 Pro 1TB (System) | 2x Crucial MX300 1TB (Games-RAID0) | Crucial M500 - 960GB (Linux) | 8TB Cruxial RAID0 (Virtual Graveyard) | 4x 3,00TB HDD (2x6TB Raid 0 BackUp) | Naos 7000 | Ducky Shine 6 RGB/PBT | Soundblaster ZxR | Win10 Pro 64-Bit | Corsair HX1200i | 5760x1200 Surround/3840x2160 55" TV

sualk027
Posts: 28
Joined: Mon, 3. Mar 08, 21:17
x4

Post by sualk027 » Thu, 24. May 12, 17:57

2500k und 3770k, jeweils auf Standarttakt

--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120330-1504)
DirectX Version: DirectX 11
Graphics Card Info: AMD Radeon HD 7900 Series [2782 MB] Driver: 8.17.0010.1124
CPU Info: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz (4 CPUs), ~3.6GHz
Usable System Memory: 8192 MB


Video Settings During Benchmark:
Screen Resolution: 1920 x 1080 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 61.1 average fps 23.0 minimum fps 133.0 maximum fps
Scene "Fight" 126.6 average fps 50.0 minimum fps 280.0 maximum fps
Scene "Build" 172.7 average fps 103.0 minimum fps 365.0 maximum fps
Scene "Think" 79.9 average fps 44.0 minimum fps 145.0 maximum fps

Overall average framerate: 110.1 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com


--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120330-1504)
DirectX Version: DirectX 11
Graphics Card Info: AMD Radeon HD 7900 Series [2782 MB] Driver: 8.17.0010.1124
CPU Info: Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz (8 CPUs), ~3.8GHz
Usable System Memory: 8192 MB


Video Settings During Benchmark:
Screen Resolution: 1920 x 1080 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 69.7 average fps 27.0 minimum fps 156.0 maximum fps
Scene "Fight" 150.4 average fps 53.0 minimum fps 336.0 maximum fps
Scene "Build" 202.9 average fps 120.0 minimum fps 384.0 maximum fps
Scene "Think" 92.7 average fps 51.0 minimum fps 174.0 maximum fps

Overall average framerate: 128.9 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com


und den auch noch

--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120305-1505)
DirectX Version: DirectX 11
Graphics Card Info: AMD Radeon HD 7900 Series [2782 MB] Driver: 8.17.0010.1124
CPU Info: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz (4 CPUs), ~4.4GHz
Usable System Memory: 8192 MB


Video Settings During Benchmark:
Screen Resolution: 2560 x 1440 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 70.1 average fps 29.0 minimum fps 152.0 maximum fps
Scene "Fight" 149.4 average fps 60.0 minimum fps 318.0 maximum fps
Scene "Build" 188.3 average fps 126.0 minimum fps 262.0 maximum fps
Scene "Think" 87.6 average fps 54.0 minimum fps 153.0 maximum fps

Overall average framerate: 123.8 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com

User avatar
Vanger
Posts: 755
Joined: Wed, 6. Nov 02, 21:31
xr

Post by Vanger » Thu, 24. May 12, 18:58

sualk027 wrote:und den auch noch
1440p ? Da werde ich ja schon fast neidisch... - oder setze einfach noch einen drauf :D

High bei 1800p:

Code: Select all

--------------------------
   X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System:	Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120330-1504)
DirectX Version:	DirectX 11
Graphics Card Info:	NVIDIA GeForce GTX 580 [4048 MB]    Driver: 8.17.0013.0142
CPU Info:		Intel(R) Core(TM) i7-3820 CPU @ 3.60GHz (8 CPUs), ~3.6GHz
Usable System Memory:	16384 MB


Video Settings During Benchmark:
	Screen Resolution:	2880 x 1800 * [32], fullscreen
	Using Shader Profile:	3.0
	Antialias Mode:		8x
	Anisotropic Mode:	16x

Graphics & Shader Settings:
	Texture Quality:	high
	Shader Quality:		high
	High Quality Bumpmaps:	enabled
	Environment Mapping:	enabled
	Glow Filter:		enabled
	Ship Color Variations:	enabled
	More Dynamic Lights:	enabled
	Used Vertexsize:	40 bytes

Framerates
--------------------------------------------------------------------------------
  Scene "Trade"	 74.4 average fps	 31.0 minimum fps	 172.0 maximum fps
  Scene "Fight"	 120.8 average fps	 63.0 minimum fps	 169.0 maximum fps
  Scene "Build"	 113.4 average fps	 73.0 minimum fps	 180.0 maximum fps
  Scene "Think"	 64.8 average fps	 39.0 minimum fps	 116.0 maximum fps

Overall average framerate: 93.3 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com 
Downsampling sei Dank, jedoch hatte ich im ersten und letzten Test teils sehr starkes Tearing. In den Tests 2 und 3 habe ich jedoch praktisch gar keines gesehen.
Ryzen TR 1950X (4250 max @Air)| AsRock X399 Taichi | 32GB G.Skill (2667MHz) | MSI GTX980Ti Gaming (1480/7012) @1.35V (Shaman) | Samsung 960 Pro 1TB (System) | 2x Crucial MX300 1TB (Games-RAID0) | Crucial M500 - 960GB (Linux) | 8TB Cruxial RAID0 (Virtual Graveyard) | 4x 3,00TB HDD (2x6TB Raid 0 BackUp) | Naos 7000 | Ducky Shine 6 RGB/PBT | Soundblaster ZxR | Win10 Pro 64-Bit | Corsair HX1200i | 5760x1200 Surround/3840x2160 55" TV

sualk027
Posts: 28
Joined: Mon, 3. Mar 08, 21:17
x4

Post by sualk027 » Thu, 24. May 12, 19:08

Sieht gar nicht aus wie ein Grund neidisch zu werden, mein Moni kann nativ auch nur 1080p :P
In 27 " macht sich das allerdings ganz gut

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