Terradine: 2.1

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AdmiralTigerclaw
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Post by AdmiralTigerclaw » Fri, 28. Oct 05, 16:15

RUN: **FLARG!**
{
cout<<'USELESS POST'<<endl;

()CLRSCR;

return 0;
}
Last edited by AdmiralTigerclaw on Fri, 28. Oct 05, 16:19, edited 1 time in total.

AdmiralTigerclaw
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Post by AdmiralTigerclaw » Fri, 28. Oct 05, 16:15

Well anyway... That asside:

Tell me guys, want to see this ship in Terradine?

Follow the link, watch the twenty-five meg video. I spent eight hours making that model.

Video

Spectarofdeath
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Ok

Post by Spectarofdeath » Fri, 9. Dec 05, 17:55

Well, I clicked on the link to dl the terradine mod, but it's not working, it says it can't find it. any suggestions?

rere
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Post by rere » Sun, 18. Dec 05, 12:29

http://x.leetcode.net/terradine.php


This link doesn't work, 've any other?
Rank economico: magnate
Rank di combattimento: grande asso di III grado
stazioni: 72
flotta: 120 ts, 80 caccia, 1 m5, 1 m6, 2 m2, 1 m1, 1 Tl, 1 tp

e033x
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Post by e033x » Sun, 18. Dec 05, 20:09

cant download it :cry:
they say i dont have access on that server :evil:
what am i gonna do :?:
The reason: because we can!!

Papi
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Post by Papi » Mon, 19. Dec 05, 11:19

The link works just fine for me. (page 39 link) http://muyo.org/atc/TerradineCombat1.8.rar[/url]

Yeah, it's only update, sorry my mistake.
Last edited by Papi on Mon, 19. Dec 05, 11:42, edited 2 times in total.

rere
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Post by rere » Mon, 19. Dec 05, 11:21

Papi wrote:The link works just fine for me. (page 39 link)
It's supposed to be an update, isn't it? We ask for the full version :wink:

This is the link that doesn't work: http://x.leetcode.net/terradine.php
Rank economico: magnate
Rank di combattimento: grande asso di III grado
stazioni: 72
flotta: 120 ts, 80 caccia, 1 m5, 1 m6, 2 m2, 1 m1, 1 Tl, 1 tp

DjHol
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Post by DjHol » Sun, 15. Jan 06, 17:12

Great job AdmiralTigerclaw! Im very excited to try this out. After reading the first post of this thread, Im a bit confused on what to download. I hope Im downloading the right one, since this is 54MB!

I have a few questions, if you dont mind.
- Is this compatible with X2 1.4 + bonus pack?
- this is a complete modification?
- replaces X2's original universe?

thank you so much sir!

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Serial Kicked
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Post by Serial Kicked » Mon, 16. Jan 06, 01:08

Here's link : http://x.leetcode.net/x2/terradine.php
- Is this compatible with X2 1.4 + bonus pack?
- this is a complete modification?
- replaces X2's original universe?
1) Yes.
2) Not really. Most ships are the same as in X2 vanilla but ship specs have been heavily modified.
3) Yes, it's a totally new map, much bigger with an improved economic system.

Honestly, it's an excellent modification.
X3:TC/AP Pirate Guild 3 - Yaki Armada 2 - Anarkis Defense System

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DjHol
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Post by DjHol » Thu, 19. Jan 06, 18:15

Indeed it is! Long live AdmiralTigerclaw! :D

Im having some problems though. I found these two hidden Argon shipyard and Argon wharf in Lady Seto sector (sorry I forgot the sector's full name, its where the "demon-something" equipment dock is). I think it's one of the hidden sectors, I accidentally found it when I saw 3 gates inside a sector where there are only 2 connecting lines in the universe map.

Whenever I dock with any of those two stations, my game hangs up. My computer still runs though (I guessed because my network still has access to the internet). but I cant switch back to windows via alt-tab or crlt-alt-del or windowskey-e... or any other winxp shortcut that pops up a new window to force me switch windows.

also, the USAF planes are all black. is this normal?

2nd also, i want to use the freejump and hyperjump in X2 vanilla. how do i do this?

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IKCBlade
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Post by IKCBlade » Thu, 19. Jan 06, 21:49

dj, download this this http://home.cwru.edu/~jrp30/mods/x2/adv ... _v1_73.zip a direct link to MH's latest version of the adv. jumper. Also check the list of unsigned threads, it has several other scripts by MH listed as well as all the unsigned scripts listed

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Suicidemoon
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Post by Suicidemoon » Tue, 31. Jan 06, 05:00

do i need the script editor to play this? if so can i play a saved game with it??????

are there XI missions in this mod?
"Youth is happy because it has the ability to
see beauty. Anyone who keeps the ability
to see beauty never grows old." Franz Kafka

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Serial Kicked
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Post by Serial Kicked » Tue, 31. Jan 06, 05:41

Suicidemoon wrote:do i need the script editor to play this?


iirc, no.
if so can i play a saved game with it??????
No, it's a whole new (bigger, improved) map, you can't load savegames from the standard game.
are there XI missions in this mod?
Yes XI missions should be available.

:)
X3:TC/AP Pirate Guild 3 - Yaki Armada 2 - Anarkis Defense System

Anarkis Gaming HQ
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Suicidemoon
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Post by Suicidemoon » Tue, 31. Jan 06, 09:24

are there no Decaded khaak sectors?
"Youth is happy because it has the ability to
see beauty. Anyone who keeps the ability
to see beauty never grows old." Franz Kafka

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Serial Kicked
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Post by Serial Kicked » Tue, 31. Jan 06, 09:33

There is some Khaak sectors, they aren't hidden, and are connected to the rest of the universe :)
X3:TC/AP Pirate Guild 3 - Yaki Armada 2 - Anarkis Defense System

Anarkis Gaming HQ
Independent Game Development
X3 Scripting and Modding Station

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Suicidemoon
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Post by Suicidemoon » Tue, 31. Jan 06, 09:35

would u have a updated map? the one i have in the zip has no labels.
"Youth is happy because it has the ability to
see beauty. Anyone who keeps the ability
to see beauty never grows old." Franz Kafka

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Suicidemoon
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Post by Suicidemoon » Wed, 1. Feb 06, 03:20

Are there any gamma kyons for sale in this mod? a simple yes/no is good, i dont need the location.

why would u buy a m2 khaak without the gammas?

and M3s dont have weapons..... so no real use in buying those.
"Youth is happy because it has the ability to
see beauty. Anyone who keeps the ability
to see beauty never grows old." Franz Kafka

AdmiralTigerclaw
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Post by AdmiralTigerclaw » Thu, 2. Feb 06, 09:54

I don't remember if I put Gamma Kyons in... so given my state of understanding, it's probably a 'NO'.

I would buy a Khaak M2?

Since Khaak weapons are toned down a bit... (Well, actually shields are more effective so Khaak weapons aren't as lethal as they were.)

Suicidemoon.

From the descriptions of your problems, you're not playing with 1.7 or 1.8 but an older version. We had trouble getting the bumpmapping to work on the USAF aircraft in an earlier version, so the latest ones, that was dissabled. Also, if you're running the correct version, the map should function correctly as long as the mod is selected.

Also, the 1.4 BONUS scripts package... Don't use it. Not with Terradine... especially the AEGIS and gunnery scripts. They totally mess up the rebalanced capital ship weapons. When the guns I have programed to fire once every two seconds (G-PPCs) fire three times a second, that messes the balance up completely, especially when a broadside of these can pretty much tear a ship apart.

Now... finally, the hang up your experience with the game when docking is a player side problem. (Never locked up on me or Nuke.) Probably something conflicting in your scripts selection dealing with those docks. *Tends to be unique from PC to PC...* Judging from the description, a script you have is hitting an infinite loop in the code with no working break in the loop. This results in the piece of code taking up all processor usage resulting in the system grinding to a halt with no way to terminate the process.

str1n9
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Post by str1n9 » Fri, 10. Mar 06, 20:12

Tried out Terradine and liked it - worked fine for a while, then message log went wrong - every time I try to go into it, the game freezes.
Did a fresh install of X2 - upgraded to 1.4 - Upgraded AL - Upgraded Copy protection - Bonus package (without Gun Crews and Fusion thing) - MH's 3 scripts - and get the same thing - anybody know what's clashing?

AdmiralTigerclaw
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Post by AdmiralTigerclaw » Sun, 12. Mar 06, 18:52

I don't know what to tell you... I'm not a coder and can't read code without staring at it four hours to get an idea of what it's doing. The best I would suggest is to go through one at a time putting in each script and playing, and seeing if you lock up.

Also, to ensure you are getting a lockup, and not ultimate bogdown, let it run for an hour or so to see if it changes.

For example, the pirate invasion code, if it isn't fixed, eventually causes such a massive buildup of pirate activity that even my mighty system grinds to a halt. I should talk to nuke about that.

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