Index of Bonus X2 Plug-Ins
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I'm a bit unsure about your patches.
Install game.
If you are version 1.0 (need to check; SOME american disks are this, some are 1.2) you need to patch 1.0 -> 1.2. If not, don't install this patch.
Then install the 1.2 -> 1.4 patch.
That is the most efficient way to patch. If you patched up to 1.1, then went straight to 1.3, you'd have problems as the 1.3 patch should only be installed onto the 1.2 patch. Ignore the 1.1 and 1.3 patches and go from 1.0 to 1.2 to 1.4
Install game.
If you are version 1.0 (need to check; SOME american disks are this, some are 1.2) you need to patch 1.0 -> 1.2. If not, don't install this patch.
Then install the 1.2 -> 1.4 patch.
That is the most efficient way to patch. If you patched up to 1.1, then went straight to 1.3, you'd have problems as the 1.3 patch should only be installed onto the 1.2 patch. Ignore the 1.1 and 1.3 patches and go from 1.0 to 1.2 to 1.4
I'm not quite sure if BPH is cloned...I think it was there even before yours!moggy2 wrote:F.A.T.E was the predecessor to Xai Corporation's Trade Commands Mk1 which allows 1 ship to service all the needs of a station. Supplying all the required resources and selling the product.
Another Xai Corporation script cloned by the script development team.
Ticaki made this script before he was in the egosoft team anyway
Its really a great script...for those who can speak german i'd recommend to have a look into the german forum!
His original script (not the singned version) has many features like sectoralarm, logging, and it even cooperates with a Routepatrol
(if sector alarm is activated partoling ships near concerned sector come for help)
cool script anyway because you only need 1-2 ships per moscitofab
Eines ihrer Schiffe wird angegriffen...<<TRANTOR>>!!
when I downloaded the 1.3 patch a while ago there was no 1.2 avaible (I looked for it). Since the 1.3 has now vanished from the downloads (beeing replaced by 1.2 and 1.4) that probably was the reason.
Is there any known critical problem if applying 1.4 over 1.3 (other than getting "modified")? If not then I won't bother with a reinstallation until the usual backup in a few weeks...
Is there any known critical problem if applying 1.4 over 1.3 (other than getting "modified")? If not then I won't bother with a reinstallation until the usual backup in a few weeks...
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I think it's just a general Egosoft policy that all beta testing is performed by the level 5 people... theoretically the situation could arise where a really cool script is tested and a l3 bod hypes it up, then some unresolvable problem means it never appears. Whereas if it's people under the NDA such a situation wouldn't arise.
I'm reaching, I know, but it's understantable that Egosoft would limit these things to people to whom they have non-internet contact with
I'm reaching, I know, but it's understantable that Egosoft would limit these things to people to whom they have non-internet contact with
i have 3 tradescripts written long ago(Feb): 1 for selling products 2 for buying resources 3 for wares distribution.
1&2 have similar functionality to standard buy and sell scripts
3 - for example - distribute energy generated by 1 SPP to 8 player factories, depending on shortage
(i would use it for trade station)
all 3 are packed into "Paranid Trade Software Set",which is sold at PED's all over the galaxy for 30k+.
main difference from standard scripts is price checking "on the fly" (shortage checking for 3) and "reroute if"...
it is oolon's idea and first improvement he made to buybest script
i tweaked findfactory routine for higher effectiveness, and added 2 minor features - no traveling outside jumplimit zone (just like 1.4) and destination is now choosed randomly between the "winners"
if such a script set is needed i will send it for signing
1&2 have similar functionality to standard buy and sell scripts
3 - for example - distribute energy generated by 1 SPP to 8 player factories, depending on shortage
(i would use it for trade station)
all 3 are packed into "Paranid Trade Software Set",which is sold at PED's all over the galaxy for 30k+.
main difference from standard scripts is price checking "on the fly" (shortage checking for 3) and "reroute if"...
it is oolon's idea and first improvement he made to buybest script
i tweaked findfactory routine for higher effectiveness, and added 2 minor features - no traveling outside jumplimit zone (just like 1.4) and destination is now choosed randomly between the "winners"
if such a script set is needed i will send it for signing
Do not delay your task if you can ignore it!
Re: Index of Signed Scripts [updated 11/08/04]
I like the sound of the piract script and the extended station management. Will keep my fingers crossed that these will see the light of day. To all script writers - keep up the good workCBJ wrote:
Hopefully coming up!
- A piracy script allowing the theft of cargo from other ships
- An extended station management system with log files
- The XAICorp advanced AI
- AL plug-in scripts (if you have any of these, please submit them for signing)
Dates
Hey just a sugestion, but could we have in main post to this section the dates that Scripts where signed, or updated. For example I see the "Updated" MK3 Trade script. What day was it updated? Do I have the most recent version, or should I go get the newer version? Is this the second, third etc update to it, or has there been only one? i think these things would be nice to have on the main post, especially since we don't seem to use Version numbers for the Scripts.
Anyway just a thought.
Anyway just a thought.
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