Index of Bonus X2 Plug-Ins

The place to discuss scripting and game modifications for X²: The Threat.

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Burianek
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Post by Burianek » Fri, 30. Sep 05, 06:39

Well, the steps to removing a script are also in that tutorial I referenced.
It's not terribly easy, and oftentimes if you want to remove it completely, you have to go back to a saved game from before you installed it in the first place.
If it's not earth shattering, I'd recommend, just re-installing the game from scratch.
If that's too painful, that tutorial can walk you through the steps.
Cheers.

Edit: Here's the link to the tutorial. The info on removing scripts is towards the bottom.
"Nature's first green is gold" . . . stay golden.

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apricotslice
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Post by apricotslice » Fri, 30. Sep 05, 08:13

Can one delete the contents of the scripts directory and t directory, then reinstall the game over the top, then reinstall the add-on mod over that. Then load a game file, resave it, shut down and restart with the new save game ?

I'm assuming that nothing is using one of the features that doesnt work.

Would that work ?

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Burianek
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Post by Burianek » Sat, 1. Oct 05, 05:40

As it says in the tutorial, if you load a game that already has the scripts active in it, they'll still be present. It doesn't matter what you've done to the scripts / t directories.
All I can tell you is to follow the instructions in the tutorial. Those are the best instructions for removing scripts. (and they're not guaranteed to work)
Otherwise, it's cleaner to simply reinstall your game and start from scratch.
Cheers.
"Nature's first green is gold" . . . stay golden.

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apricotslice
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Post by apricotslice » Sat, 1. Oct 05, 06:34

Thanks. I think I'll do nothing rather than risk corrupting it.

If X3 is as close as people think, then I'll just keep playing X2 until it arrives.

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Suicidemoon
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Post by Suicidemoon » Sun, 15. Jan 06, 15:21

Thanks to everyone involved in making these ssprits, not only are they useful, but they are MAJOR MAJOR time savers, example---Commiuty trader.
"Youth is happy because it has the ability to
see beauty. Anyone who keeps the ability
to see beauty never grows old." Franz Kafka

Graaf
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Post by Graaf » Sun, 5. Feb 06, 12:32

Goodday everyone,

I just checked my virusscanner (Norton) and got a announcement that all X2 bonus plugins give a security alert for a possible virus called WinFixer.

This could be of course a bug in the virusscanner.....

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Burianek
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Post by Burianek » Sun, 5. Feb 06, 19:52

If you downloaded the bonus pack from this site, there's no virus in it.
Cheers.
"Nature's first green is gold" . . . stay golden.

jlehtone
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Post by jlehtone » Tue, 14. Feb 06, 12:46

I have probably missed some part of the ReadMe, because I have no recollection of seeing ...

I noticed the Special Command: Assign/Delete Homebase on TL, did read its in-game help, tried it and got up to point that some string was asked for. Did not notice any effect of the command.

Ah well, saw on previous page that it probably is plugin.shiptools.homebase.set. Will read source.

However in the meantime, could someone point me to the part of ReadMe / a thread that explains that command?
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parameter
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Bonus Downloads

Post by parameter » Mon, 27. Mar 06, 12:51

Sorry about the delay but only a recent convert to X2 The Threat for Mac. I am using a G5 P'MacMac, OS10.4.4.
I take it that these downloads are pc only?
:(

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LV
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Post by LV » Wed, 5. Apr 06, 12:09

jlehtone wrote:
However in the meantime, could someone point me to the part of ReadMe / a thread that explains that command?
dont know where to point you :)

Parameter i don't see why the downloads will not work for the mac, have you tried them??
LV's TC Scripts
Readme's For All My Scripts


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parameter
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Downloads

Post by parameter » Fri, 7. Apr 06, 08:49

LV wrote:
jlehtone wrote: However in the meantime, could someone point me to the part of ReadMe / a thread that explains that command?
dont know where to point you :)

Parameter i don't see why the downloads will not work for the mac, have you tried them??
Sorry for delay in responding! I am not very well. I do not see any of the downloads as being cross platform. I only see one download actually, the one removing need for Cd in game and that is an .exe file. Everyone talking about scripting must be referring to pc only also.
:?

parameter
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X² All In One Bonus Package v. 1.04.01 [11/8/05] download from the Bonus Material Dow

Post by parameter » Mon, 24. Apr 06, 18:21

Erm! Any chance of Mac compatible X2 downloads? I have tried again and again but the '.exe' part is the killer.
Many thanks!

:)

parameter
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.exe files update! Sorted.

Post by parameter » Fri, 16. Jun 06, 14:46

Hi peeps! :)
I downloaded '.exe' files onto old pc, expanded them, transferred data to X2 on my Mac. Now I have lots of mods and other bits!

I is happy again!

:D

-Joshua-
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Post by -Joshua- » Wed, 12. Jul 06, 14:48

SMS doesn't seem to work for me, all the prices and such remain the same.
The best way to survive a battle is not getting into it.

raptor_XIII
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Post by raptor_XIII » Fri, 16. Feb 07, 19:46

Could someone please try and help me??? I've followed all the instructions for installing the bonus pack but it still wont work (eg. Full fight command mk1+2 and mosquitos but no missile defence options and full remote trading and trading software on all ships but no 'trade run command'). I only started playing very recently and haven't installed mods/scripts on this game before. Could anyone please give me a hint at what is going on?
PS. I have version 1.4 which was intalled before the scripts and i made sure the correct directory was selected. I also ensured the in-game script editor was on too, just in case.

raptor_XIII
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x2

Post by raptor_XIII » Sat, 17. Feb 07, 14:57

Regarding my earlier message (if anyone read it) all my problems were solved when i built a factory. So no help required. :D Yay!!!

NavaCorp
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Post by NavaCorp » Fri, 4. May 07, 04:46

Is there a period of delay before AEGIS/Gunnery and Combat SW are installed and activated with this plugin 1.04? When I start a new game the NPC M2, in Argon Prime don't fire neither if they meet an hostile nor if I shoot them: they only launch missiles. I've checked that they don't have neither Combat SW nor AEGIS installed and I've checked that this happens both in the plot-game and in the custom (no plot) game; it happens also if I insert M2s by the X2-editor (Doubleshadow) in the Example map.

I've tried also to insert by X2 Editor M2s with Combat Mk1/2 + AEGIS: they are created with the upgrades installed but they still don't fire. They don't fire even if I put an M2 with race set as Xenon and an M2 with race set as Argon/Split: the M2s don't fire but turn around each other, just launching some missiles.

NavaCorp
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Post by NavaCorp » Sat, 5. May 07, 22:50

I've verified that there's actually a scheduled delay, as the AEGIS/Gunnery were activated on NPC ships in sequence around the universe, ship after ship. If you exit the sector, fly around through the universe for some minutes, all the capital ships activate their turrets and the AEGIS/gunnery upgrade (switching weapons).

NavaCorp
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Post by NavaCorp » Wed, 9. May 07, 11:51

Actually they don't always activate their turrets: some NPC capitals remain defenceless.

Besides the problem is not limited to Argon Prime: it happens also in other sectors.

Have someone else experienced the same with 1.04? With 1.03 bonus pack it never happened. :?

The_Hooded_jew
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Post by The_Hooded_jew » Mon, 9. Jul 07, 19:15

is there a program that you can be a proper pirate with?

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