[BONUS Plug-In] Trade Command Software MK3
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aka1nas wrote:I just installed the bonus pack onto my v1.4 game, bought a pair of teladi vultures in seizewell, equipped with the trade Mk3 for sale there and shields etc. However, there aren't any extra commands under the trade menu. DO I have to start a new game for the trade command mk3 to take effect?
nope .. you dont have to restart ..
for the rest I know little about the Trade MK3 stuff .. so I cant help you there ..
G
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I checked at home at lunch time and I am a little puzzled. To get the sector trader going as far as I can see you only need the TS and the MK3 software under trade should be "start sector trader" and "start universe trader". To get the universe trader to work you will need to have an experience level of 8 or more, at least 1x25MW shield plus fight software MK1 and MK2.
Now I tend to buy all of this when I am buying my TS from the warf/showroom, try buying the fight command software for them.
- oh I also put a scanner in the ship (duplex or tri-plex) that way they act like mobile nav sats....
Now I tend to buy all of this when I am buying my TS from the warf/showroom, try buying the fight command software for them.
- oh I also put a scanner in the ship (duplex or tri-plex) that way they act like mobile nav sats....
hmmmm,
first question, are you using 1.4? The scripts will only work with the 1.4 patch.
I'm also confused. The script might have been installed in the wrong place (it's easily done - the installer can't autodetect your install directory in most cases), BUT a cut-down prototype version of the mk3 script is present in the default 1.4 game. While not as good (in various ways), and while not featuring the universe trader option at high levels, the "start sector trader" command should appear in the menu.
one more thing, does this ship have the command "transfer pilot" in the "special" menu? If not, I'd definately say the script isn't installed in the correct place
first question, are you using 1.4? The scripts will only work with the 1.4 patch.
I'm also confused. The script might have been installed in the wrong place (it's easily done - the installer can't autodetect your install directory in most cases), BUT a cut-down prototype version of the mk3 script is present in the default 1.4 game. While not as good (in various ways), and while not featuring the universe trader option at high levels, the "start sector trader" command should appear in the menu.
one more thing, does this ship have the command "transfer pilot" in the "special" menu? If not, I'd definately say the script isn't installed in the correct place
Math problems? Call 0800-[(10x)(13i)^2]-[sin(xy)/2.362x]
I am sorry, if where this question was already discussed.
Problem in the following...
At performance of a command of moving of the pilot on the new ship, an exchange of the pilot occurs normally. BUT does not move automatically (as there should be) a special equipment (Advance Trade Command Software or Trade Command Software MK3). It was checked on both scripts.
The version of a package of scripts 1.04.
In what there can be a problem?
Problem in the following...
At performance of a command of moving of the pilot on the new ship, an exchange of the pilot occurs normally. BUT does not move automatically (as there should be) a special equipment (Advance Trade Command Software or Trade Command Software MK3). It was checked on both scripts.
The version of a package of scripts 1.04.
In what there can be a problem?
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Ok, I did some checking into this, and apparently in the new version of the transfer pilot command, the command software is not supposed to be moved.
So it's actually working as intended.
The new version allows you to move one pilot to an empty ship OR exchange two pilots between two ships. Apparently, it was too complicated to figure out which equipment should go where when two pilots were being exchanged, since both ships still need the equipment, so the 'feature' of moving the equipment for you was dropped.
The command still does the important thing though, it allows you to move pilots between ships and keep all of their experience. You'll just need to manually transfer the desired equipment between the ships afterwards.
Make sense?
Thanks for asking about that. I didn't know it had been changed.
Cheers.
So it's actually working as intended.
The new version allows you to move one pilot to an empty ship OR exchange two pilots between two ships. Apparently, it was too complicated to figure out which equipment should go where when two pilots were being exchanged, since both ships still need the equipment, so the 'feature' of moving the equipment for you was dropped.
The command still does the important thing though, it allows you to move pilots between ships and keep all of their experience. You'll just need to manually transfer the desired equipment between the ships afterwards.
Make sense?
Thanks for asking about that. I didn't know it had been changed.
Cheers.
"Nature's first green is gold" . . . stay golden.
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I'm having a problem with the bonus pack altogether. I have installed it and nothing appears. I cant find the bph or any other upgrade that is mention from the pack and also i have no new command for the station as I would have expected to have the commad for the system managment. I did install it following the instruction but it seems that nothing have changed.
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The default path in the install might not be correct for some versions. Make sure the path is the "X2 - The Threat" folder where your game is installed. Afterwards there should be a folder there that is named "description" that has the bonus scripts readme file.
Also, you might need to save and reload, to start them.
Also, you might need to save and reload, to start them.
Tinker
"If engineers built buildings the way programmers write programs, the first woodpecker that came along would destroy civilization!"
"If engineers built buildings the way programmers write programs, the first woodpecker that came along would destroy civilization!"
A...few....questions....
1. Dose the trade make enough profit for me to gain profit?
2. Dose it require me to set the ship to wing man?
3. Dose setting a ship to wing man cost money?
I have a scout i bought and equip the same as my own but when attacking a pirate it dosen't seem to fire when i say attack my target....
(I also think I set it to wing man so is it takeing from the 8000 crds I have?)
4.What do I do for cheap but helpful ship allies?
5. oh and how do you ask for assistance?
The last few seem off topic but i want to know how to set up effective escorts...
2. Dose it require me to set the ship to wing man?
3. Dose setting a ship to wing man cost money?
I have a scout i bought and equip the same as my own but when attacking a pirate it dosen't seem to fire when i say attack my target....
(I also think I set it to wing man so is it takeing from the 8000 crds I have?)
4.What do I do for cheap but helpful ship allies?
5. oh and how do you ask for assistance?
The last few seem off topic but i want to know how to set up effective escorts...
"Since the house is on fire, let us warm our selves"
"Warning. We detect illegal cargo on board your ship. Please eject it immediately.... Ok everyone out the air lock! (Slaves) "
"Warning. We detect illegal cargo on board your ship. Please eject it immediately.... Ok everyone out the air lock! (Slaves) "
TY for answering 1,3,4 but on two i mean other ships have this thing that says wingman I wanted to know if I have to put it to yes for there to "BE" a piolet... Like dose seting wingman to yes "ACTULLY" hire a "MAN" to piolet the ship... I think someone has caught my drift by now....
and when under attack like in the first transport mission where they give you a ship on the return trip i managed to dodge fire into home world and i got closer to a mammoth and commed it but they just asked who i wanted to talk with...I tryed captin and stuff but they just gave options for directions.... the only way i've gotten help is by hideing behind stations and letting them fire on it until it attacks back.
and when under attack like in the first transport mission where they give you a ship on the return trip i managed to dodge fire into home world and i got closer to a mammoth and commed it but they just asked who i wanted to talk with...I tryed captin and stuff but they just gave options for directions.... the only way i've gotten help is by hideing behind stations and letting them fire on it until it attacks back.
"Since the house is on fire, let us warm our selves"
"Warning. We detect illegal cargo on board your ship. Please eject it immediately.... Ok everyone out the air lock! (Slaves) "
"Warning. We detect illegal cargo on board your ship. Please eject it immediately.... Ok everyone out the air lock! (Slaves) "
I can't find the MK3 software for sell anywhere... I installed it, it was part of the "Bonus Pack" I'm not sure if something may have screwed up and it wasn't installed properly or where do I have to go to find the MK3 software to install on my ships?
I did a search that failed to come up with anything.. so I don't believe I missed a post about where to find it.. but it's possible.
I did a search that failed to come up with anything.. so I don't believe I missed a post about where to find it.. but it's possible.