[Script][V1.2] X2 Complex Kit - Complexes for X2!

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Shadow dream
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Post by Shadow dream » Wed, 12. Nov 08, 20:08

"Looked Interesting", I thought. So I klicked the download.link and got to a page saying: "you were banned from this forum"
:? what's going on :?

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gamer993
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Post by gamer993 » Wed, 12. Nov 08, 20:14

Chris Gi wrote:Yeah, it's a little confusing even if you can speak German :D .

This green arrow is in a grey box. Under it is another grey bar with some text in it. And above you see a button in lighter grey that says 'Download'. To the left is a small empty field with some characters to the left of it. You need to enter the characters in the empty field and click on that 'Download'-button.
Thanks got it now :D haha it is way confusing if you cant read german too well! :) :)
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Chris Gi
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Post by Chris Gi » Wed, 12. Nov 08, 22:26

Yeah, at least you know where you don't need to click :D - but I had trouble finding it myself, because the download button is not easy to see.
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gamer993
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Post by gamer993 » Wed, 19. Nov 08, 17:59

ok i installed this script and the complex kits show up but the price is 1.2million Cr is this right? is there any way to lower it? to like 100,000 cr or so? i dont want to pay 1.2 mill for each station i put in!! lol. Any one know how to lower the price
A person is smart, people are dumb, stupid panicky animals, and you know it.

X2 and TC the best of the X games!
My X2 M6 Uses guide

gamer993
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Post by gamer993 » Tue, 25. Nov 08, 22:00

any one?
A person is smart, people are dumb, stupid panicky animals, and you know it.

X2 and TC the best of the X games!
My X2 M6 Uses guide

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Lord Dakier
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Post by Lord Dakier » Fri, 15. May 09, 03:15

As Gamer993 is still active I can reply to this :D

I think that cost is just for the hub. I dont think you have to pay 1.2 million again after that.

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Post by gamer993 » Fri, 15. May 09, 14:31

Lord_Dakier wrote:As Gamer993 is still active I can reply to this :D

I think that cost is just for the hub. I dont think you have to pay 1.2 million again after that.
Ah thats good to know. Thanks :)
A person is smart, people are dumb, stupid panicky animals, and you know it.

X2 and TC the best of the X games!
My X2 M6 Uses guide

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Lord Dakier
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Post by Lord Dakier » Fri, 15. May 09, 15:23

Aren't I good lol.

gamer993
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Post by gamer993 » Fri, 15. May 09, 18:17

Lord_Dakier wrote:Aren't I good lol.

And u no it!
A person is smart, people are dumb, stupid panicky animals, and you know it.

X2 and TC the best of the X games!
My X2 M6 Uses guide

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Lord Dakier
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Post by Lord Dakier » Fri, 15. May 09, 18:41

Ahh the swelling is getting to my head lol.

So tell me Gamer993 is this any good?

gamer993
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Post by gamer993 » Fri, 15. May 09, 22:47

Lord_Dakier wrote:Ahh the swelling is getting to my head lol.

So tell me Gamer993 is this any good?
To tell you the truth I haven't used it yet. Ive just started a new game and don't have the credits to use it yet.
A person is smart, people are dumb, stupid panicky animals, and you know it.

X2 and TC the best of the X games!
My X2 M6 Uses guide

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Lord Dakier
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Post by Lord Dakier » Sat, 16. May 09, 03:00

Me neither but, my Universal Trading business does not really need it at the moment lol.

Jonson27
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Post by Jonson27 » Sat, 16. May 09, 20:22

Woah, my competition! I'm making a similar mod, except that you buy the stations like you normally would and you also have to buy ships for each ware per station - 8 ships per loop (spp + silicon mine + biogass + bofu + crystal). You have to give each ship pse setroute orders to perform their duties - they'll perform them indeffinately. Very little micomanaging is necessary, but mine looks to be a lot more expensive than complexes, as you need many more ships and you'll lose profit when enemy ships come within range of your assets because the whole business shuts down until the enemy threat is removed somehow. My mod defends the ships by locking hte sector so that they fly to the nearest base or remain docked until the lockdown is lifted. It also can give lockdown lists for the universe, as well as which sectors have sector administrators. Without the sector administrators, you have to manually lock sectors when a threat is encountered, and unlock it when the threat is gone.

To sum it up:
(-) have to buy more ships because goods cannot be transported between stations via goner technology
(-) profits are lost when ships have to dock because of a sector lockdown


Are there any plusses? Hmm... mine does have a script menu system... so I can add nearly finiteless numbers of commands with just one ship command.

Anyone that can offer me any hints to make my pse mod more appealing and competitive?
Hello there!! (Jumping up and down)

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Lord Dakier
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Post by Lord Dakier » Sun, 17. May 09, 05:04

Sounds interesting and hardish lol. I had a business idea for Pandora which made workers like a ware.

iniog
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Post by iniog » Sun, 27. Sep 09, 11:07

Hey
Looks like a great script, would love to try it but the download link is broken, can you create another link please

Washburne21
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Re: [Script][V1.2] X2 Complex Kit - Complexes for X2!

Post by Washburne21 » Wed, 24. Oct 18, 09:10

Hi, playing the steam version of the game and I can't get the scripts to run. They are definitely in the right place and appear in the script editor in game, but I don't see any complex kits for sale. Any suggestions?

Robin0220
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Re: [Script][V1.2] X2 Complex Kit - Complexes for X2!

Post by Robin0220 » Sat, 15. Feb 20, 00:13

umm i would like to download this, but the download link doesn't work. Any ideas, anyone ?

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X2-Illuminatus
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Re: [Script][V1.2] X2 Complex Kit - Complexes for X2!

Post by X2-Illuminatus » Sat, 15. Feb 20, 10:19

I updated the xdownloads link in the opening post:

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Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten

Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)

Neuauflage der fünf X-Romane als Taschenbuch

The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!

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