is there anyway round this? I like the cockpitsPlayer. wrote:Ohh yeah I forgot to mention that in the new version there are no cockpits...shinobi2204 wrote:ok i just installed this and lost my cockpit...is this right?
X2 The Threat High Difinition Pack V1.2
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Hmm, I could split the next version to a version that does include cockpits and one that doesn't...shinobi2204 wrote:is there anyway round this? I like the cockpitsPlayer. wrote:Ohh yeah I forgot to mention that in the new version there are no cockpits...shinobi2204 wrote:ok i just installed this and lost my cockpit...is this right?
Until then the only solution is to remove the ships.txt file from the mod which is where the cockpits are removed.
http://forum.egosoft.com/viewtopic.php?t=183585 - X2 The Threat High Definition Mod - You know you wanna
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Great MOD!!! Thanx for the hard work...
It appears that i have a problem though.
I can live without the cockpits, and like it that way (X3:R & X3:TC player),
but my placement cursor disappeared.
When one give a "move to position" or "build" command, there is a set of brackets AND animated inward-moving chevron cursor (for placement/position). I found that after I started running this MOD, this chevron cursor was invisible. I found it using the coordinates and moved it to 0,0,0 but could not see it.
As much as i love the work you have done, that cursor is critical to positioning and station placement, so I have to unload you work.
Has anyone else experienced this anomoly? Any fixes/workarounds?
(I run no other MODs at this time)
Thanx again!!!
GF
It appears that i have a problem though.
I can live without the cockpits, and like it that way (X3:R & X3:TC player),
but my placement cursor disappeared.
When one give a "move to position" or "build" command, there is a set of brackets AND animated inward-moving chevron cursor (for placement/position). I found that after I started running this MOD, this chevron cursor was invisible. I found it using the coordinates and moved it to 0,0,0 but could not see it.
As much as i love the work you have done, that cursor is critical to positioning and station placement, so I have to unload you work.
Has anyone else experienced this anomoly? Any fixes/workarounds?
(I run no other MODs at this time)
Thanx again!!!
GF
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hey thanks!
curious tho, Player just says to remove the 'ships.txt' file, while what you're saying is to remove the 'Tships.pck' file ... mis-speak, or is that all the 'Tships.pck' file is? perhaps I have to open the 'Tships,pck' file and delete the 'ships.txt' file from that?
... or maybe I'll just stick with Organic Mod for now ... I did run this (High Def) mod for awhile, but the only real difference I noticed between it and Organic Mod was the detail on the asteroids ...
curious tho, Player just says to remove the 'ships.txt' file, while what you're saying is to remove the 'Tships.pck' file ... mis-speak, or is that all the 'Tships.pck' file is? perhaps I have to open the 'Tships,pck' file and delete the 'ships.txt' file from that?
... or maybe I'll just stick with Organic Mod for now ... I did run this (High Def) mod for awhile, but the only real difference I noticed between it and Organic Mod was the detail on the asteroids ...
- Fitzy Of Sydney
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- X2-Illuminatus
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Read the posts above. Removing the tships file from the mod, should do the trick.
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
I have generated this mod as a false patch compatible with 1.5 X2:
http://www.2shared.com/file/g9_rIBD4/HD-Mod.html
As a false patch, it should be compatible with virtually any mod that doesn't alter the affected textures. This was fantastic work, so big props to Player for such a nice graphical overhaul.
To install, simply extract to your X2 folder, and 06.cat/dat will install there.
http://www.2shared.com/file/g9_rIBD4/HD-Mod.html
As a false patch, it should be compatible with virtually any mod that doesn't alter the affected textures. This was fantastic work, so big props to Player for such a nice graphical overhaul.
To install, simply extract to your X2 folder, and 06.cat/dat will install there.
EDIT - First link is working. Thanks for the great mod!
Last edited by SteelRush on Wed, 30. May 12, 00:20, edited 1 time in total.
- X2-Illuminatus
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Just so you know: The link in the first post works for me. It can't hurt to have an alternative download link, though.
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
I am withdrawing my link since the official link is working. It wasn't working when I checked it a few months ago.X2-Illuminatus wrote:Just so you know: The link in the first post works for me. It can't hurt to have an alternative download link, though.
Thanks again for the fresh coat of paint on X2 Player.
Is there any way you could reup this. The Mod seems to work here and the Intro looks better, but when loading a savegame or starting a new game X2 crashes.SteelRush wrote:I have generated this mod as a false patch compatible with 1.5 X2:
http://www.2shared.com/file/g9_rIBD4/HD-Mod.html
As a false patch, it should be compatible with virtually any mod that doesn't alter the affected textures. This was fantastic work, so big props to Player for such a nice graphical overhaul.
To install, simply extract to your X2 folder, and 06.cat/dat will install there.
EDIT:
Forget it, it works fine. I had "Equipment Research and Development", "Move to Coordinates" and "Command Queueing" installed in Plugin Manager. They are marked as compatible with X2 but obviously they are not. X2 also crashed as soon as the script editor was activated.
Does this somehow change default behavior? Because wrong unsigned scripts don't crash without the graphics mod, when I don't use the script editor.
Does it disable the signing requirement and why?
Also what would the 1.5 compatible false patch change? Will it remove the annoying "modified" text?
EDIT2: restoring Cockpits went fine using catpck from the Plugin Manager tools:
catpck.exe -r 06.cat types/TShips.pck
It felt pretty weird floating in space. I always was afraid to fall out of my ship as I was still seeing my Disco's engines on the left and right Eyefinity monitors (I just love triple head support in X2).
This also fixed the "modified" state. I'm a happy camper now!
EDIT3: Nah, now my HUD is broken. Laser leading indicator is barely visible... DAMN. Any ideas?
EDIT4: I unpacked the files. Looks like the broken HUD is intentional. Pretty strange and looks very bad. I will make my own MOD from the files that will meet my personal taste. (with HUD, cockpits and the unmodified tattoos and eye colors and comm images) Thanks.
X2 ModManager installation errors and won't run. It says it needs VB, but I try to install VB manualy and it can't run still. I don't understand. I don't mean to bother, but can someone remove Tships.pck for me? I really want to use this mod.Zeron-mk7 wrote:You can do yourself, it's easy, you need X2 or X3 ModManager, open the mod and delete there Tships.pck file.artao wrote:How would one go about removing the 'ships.txt' file from the mod, pretty please??
Graci!
Managed to fix it myself. Thanks anyway.
I prefer using that version of this mod which doesnt remove the cockpits.
The largest difference can be seen definetely if you compare the old and the newer textures of the astorids. Old one had lower res textures, this one has much higher res, but also darker ones. The only one drawback of this mod is, it makes the asteroids less visible (much darker), so you can accidentally impact into one. I recommend using this mod with another one, some mod which changes sector background colors from darker to much brighter so u can see the asteroids.
The largest difference can be seen definetely if you compare the old and the newer textures of the astorids. Old one had lower res textures, this one has much higher res, but also darker ones. The only one drawback of this mod is, it makes the asteroids less visible (much darker), so you can accidentally impact into one. I recommend using this mod with another one, some mod which changes sector background colors from darker to much brighter so u can see the asteroids.