The Script Editor / Galaxy Editor
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
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- Posts: 20
- Joined: Thu, 1. Jan 04, 18:36
That still won't stop a script that is already running in a save game. It just recreates the script. I'm sure all will be revealed once the documentation comes out.FuzzyLightning wrote:lol yeah you dont have to reinstall, i missed out abit of text tooWetWarev7 wrote:That's pretty much it........although you don't have to reinstall.FuzzyLightning wrote:if that doesnt work, take the save games that dont have the new scripts and save them into a little file, then reinstall X2.Vipula wrote:Is it possible to stop a script running once you have started it?
-FuZzY
Find the script in the X2 scripts directory and either move it out of the folder or delete it.
-FuZzEh!
My X2 mods:
Pirate Scanner(X2)
Have Scanner-Will Travel(X2)
WetWare's Ship Tweaks(X2)
Pirate Scanner(X2)
Have Scanner-Will Travel(X2)
WetWare's Ship Tweaks(X2)
I took a look at the script editor and I discovered that unless you have knowledge in using the correct terms to write a script you are screwed. Not only that I can't pull up any of the scripts that are in the script database except for 4 or 5 that show up. what i can do in there is very limited so I ask this. Is there any instructions other then that which egosoft is writing that explains how to write a script and the terms that are used?
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- Posts: 632
- Joined: Wed, 13. Aug 03, 15:45
hehe
I must agree the samples in there weren't all too helpful.coxpwr wrote:I took a look at the script editor and I discovered that unless you have knowledge in using the correct terms to write a script you are screwed. Not only that I can't pull up any of the scripts that are in the script database except for 4 or 5 that show up. what i can do in there is very limited so I ask this. Is there any instructions other then that which egosoft is writing that explains how to write a script and the terms that are used?
Anyway the syntax is pretty self explaining, and after a few tries I figured quite a few things. E.g. Finaly found out how to send 'incoming messages' proper *ggg* - though I gotta admit I still gotta figure how to do those multi-line messages... :/
there are some script forums being born though.. not my own page but maybe look here for samples? http://www.xscripting.com/
I'd just like to be able to kill scripts. I had the stationmanager script that sets all station credits to a specified number and adds the diffrence to your account(saves allot of time with 20 facts). But it was buggy as hell. so I reverted to a savegame b4 I used it.
Fear
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"Black holes suck"
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"Black holes suck"
Well, see, that was exactly why the activation code for the script editor wasn't going to be released - the documentation was not finished. The documentation was originally going to contain the activation code along with the scripting instructions, but the code got revealed from another source.coxpwr wrote:I took a look at the script editor and I discovered that unless you have knowledge in using the correct terms to write a script you are screwed. Not only that I can't pull up any of the scripts that are in the script database except for 4 or 5 that show up. what i can do in there is very limited so I ask this. Is there any instructions other then that which egosoft is writing that explains how to write a script and the terms that are used?
We're still waiting for the documentation. The examples weren't intended as examples, they just happen to be there. If you are having trouble scripting, you can either wait for the documentation, or ask for help on the non-Egosoft scripting communities (such as www.xscripting.com ). Neither the developers nor the devnet / beta testing team will help you with scripting until it is officially supported and documented.
PGP fingerprint: FA3D CA2F 38D3 BA69 87E1 D52E C204 FB5C 430A 0BFA
coxpwr,
i dont know if found out or not how to install different lasers in the same tower,but different bays, so ill tell you here:
(3 bay turret)
$front = shipname->install 2 units of alpha PSG
$front = shiptname->install1 unit of ion disruptor
so from the main menue chose TRADE COMMANDS
the 4th line example will say: <blah>INSTALL<blah>units of<blah>
press it and it will take you to a different menue,
from the SCRIPT INPUT menue push <VARIABLE>and give it a name say front, so then you'll have:
$front = ? -> install ? units of ?
replace the question marks with variables: shipname,unitts, weapon name.
$front = shipname->install 2 units of alpha Phase Shockwave Generator.
instead of scrolling everytime through the weapon list, just declare them before, something like:
aPSG = alpha Phase Shockwave Generator
$front = shipname->install 2 units of aPSG
i just started on the editor today so maybe there's a better way of doin it, but the abouve still works
i dont know if found out or not how to install different lasers in the same tower,but different bays, so ill tell you here:
(3 bay turret)
$front = shipname->install 2 units of alpha PSG
$front = shiptname->install1 unit of ion disruptor
so from the main menue chose TRADE COMMANDS
the 4th line example will say: <blah>INSTALL<blah>units of<blah>
press it and it will take you to a different menue,
from the SCRIPT INPUT menue push <VARIABLE>and give it a name say front, so then you'll have:
$front = ? -> install ? units of ?
replace the question marks with variables: shipname,unitts, weapon name.
$front = shipname->install 2 units of alpha Phase Shockwave Generator.
instead of scrolling everytime through the weapon list, just declare them before, something like:
aPSG = alpha Phase Shockwave Generator
$front = shipname->install 2 units of aPSG
i just started on the editor today so maybe there's a better way of doin it, but the abouve still works
My best guess would be 1 month. I reckon they want to allow some of the people buying the EU to play a little, after a few weeks from February 6, they will release the manual.kaine wrote:You can't answer that question with a yes . Is is weeks or months?Brianetta wrote:Yes, I believe that's correct.kaine wrote:Do we have a rought ETA on the scripting instructions? is it weeks away or months away?
This is just a complete guess by the way...
Yes I can. Or is a logical function, which returns true or false (yes or no). Yes, it is weeks or months.kaine wrote:You can't answer that question with a yes :) . Is is weeks or months?Brianetta wrote:Yes, I believe that's correct.kaine wrote:Do we have a rought ETA on the scripting instructions? is it weeks away or months away?
PGP fingerprint: FA3D CA2F 38D3 BA69 87E1 D52E C204 FB5C 430A 0BFA