The Script Editor / Galaxy Editor

The place to discuss scripting and game modifications for X²: The Threat.

Moderators: Scripting / Modding Moderators, Moderators for English X Forum

caster
Posts: 6
Joined: Thu, 8. Jul 04, 16:31
x4

Post by caster » Wed, 11. Aug 04, 16:07

thx srted it lol

User avatar
GoateeCat
Posts: 1184
Joined: Mon, 10. Mar 03, 23:50
x2

Post by GoateeCat » Thu, 12. Aug 04, 07:36

Scuse my blind ignorance but...

Where can we make requests for changes to the scripting engine? In the generic 'Things I would like to see in X2' place or is there a scripting specific spot I need to visit?

CBJ
EGOSOFT
EGOSOFT
Posts: 51725
Joined: Tue, 29. Apr 03, 00:56
x4

Post by CBJ » Thu, 12. Aug 04, 10:03

Head for DevNet and post in the main Ideas forum there. There isn't a separate forum for scripting engine functionality requests.

Lucrativus
Posts: 336
Joined: Wed, 6. Nov 02, 20:31
x3tc

Post by Lucrativus » Mon, 23. Aug 04, 21:52

Any idea when we are going to get the definitive guide to the scripting engine that Burnit started ages ago. I would have thought it would be finished by now.



Edit 07 sept :
Guess from the flurry of responses by the powers that be that we aint going to get the guide after all.
Didn't ES push the scripting feature of X2 to us all and I seem to remember ES telling us we would get the guide that was in the process of being written.
Ah well, that was just advertising wasn't it.... you can say anything you like in adverts, doesn't have to be true, does it.

Edit 21st Sept
Still NO response to the question ...... Must be because I didn't ask about blowing things up and combat and the size of peoples rockets.....

So can I please have the Scripting Manual so I can get the BIGGEST GUNS and the FASTEST SHIPS and the MOST POWERFUL MISSILES and equip my ships with the MOST POWERFUL SHIELDS.

That should do it, now I await eagerly for the publication of the manual.

SOME BLOODY HOPES
When one door closes, another slams in your face.
"They say I am so far out that even the Hubble Telescope can't see where I am coming from"

User avatar
X³pro
Posts: 34
Joined: Tue, 14. Dec 04, 13:06
x2

Post by X³pro » Mon, 20. Dec 04, 12:14

How do i run a script in the editor??? when i start the mod nothing happens i have tried many times to run a script and load script and when i load it ask a string and all kind of stuff, so how do i run scripts. I would like to know :)

User avatar
Burianek
Posts: 2981
Joined: Mon, 29. Dec 03, 03:29
x3tc

Post by Burianek » Mon, 20. Dec 04, 18:57

That depends on the script.
Read the instructions / readme that came with it.
If it doesn't have any instructions, your guess is as good as mine as to how it works. PM the author.

In general, if you have the script editor active, you may manually run a script by entering the script editor, highlighting the script, and pressing 'r' to run it.

The questions it is asking you are the arguments to the script. What they do? That depends on the script.
"Nature's first green is gold" . . . stay golden.

User avatar
Hansaw
Posts: 386
Joined: Thu, 29. Jul 04, 12:43
x3

Post by Hansaw » Sat, 30. Jul 05, 14:43

OK I'm a dumb ass but how do I activat the Script Editor?
I have tried flying in space and typing Thereshallbewings but all that happens is my ship speeds to full power.

I cannot see where to type this or how to get to any window that lets me type anything with a curser.

How do I get to the point at where I can write Thereshallbewings ?

User avatar
moggy2
Posts: 5505
Joined: Wed, 6. Nov 02, 20:31
x3ap

Post by moggy2 » Sat, 30. Jul 05, 14:48

if you're in space, you're in the right place. You'll never see what you typed, there is no cursor.

If no menu's opened when you typed it then it probably worked. Go the the ships command menu and press 's'. If it's worked you should be in the script editor.

User avatar
Hansaw
Posts: 386
Joined: Thu, 29. Jul 04, 12:43
x3

Post by Hansaw » Sat, 30. Jul 05, 15:00

Wow! a reply so quickly Thanks :)

But I went to the FAQ and found what you have told me here and it worked now I got to write thet buy.xshuttle.xml script for the xshuttle.
looks like a cool ship...

Thanks again.

User avatar
Red Spot
Posts: 3461
Joined: Fri, 4. Feb 05, 13:44
x3

Post by Red Spot » Sat, 30. Jul 05, 15:19

[enter] [e] [enter] gets you there to ..;)



G

User avatar
Hansaw
Posts: 386
Joined: Thu, 29. Jul 04, 12:43
x3

Post by Hansaw » Sat, 30. Jul 05, 15:34

Well it says "to get the shuttle there is a small script: "buy.xshuttle.xml"
you have to activate it with the script-editor."

So looks like I dont have to write a script.. Think I have to make this 1 true or something.. what you think?

User avatar
Red Spot
Posts: 3461
Joined: Fri, 4. Feb 05, 13:44
x3

Post by Red Spot » Sat, 30. Jul 05, 16:26

enter the script-editor .. look up the script ..
highlight it .. and press [r] .. than prob. 2 times [enter] (but that should be in the read me)


G

User avatar
Hansaw
Posts: 386
Joined: Thu, 29. Jul 04, 12:43
x3

Post by Hansaw » Sat, 30. Jul 05, 16:38

LOL it took me 3 trys, 2 re-reads of what you said here and 2 re-loads of the game to do it but I now have me ship... Weeeeeeeeeeeeeeee!

Thanks alot friend!

Piratehunter
Posts: 6
Joined: Thu, 14. Jul 05, 20:46
x2

Post by Piratehunter » Sat, 6. Aug 05, 11:36

um...in my X2 when i try to start my script editor it does nothing, except boost the ship, open the command menu and start looking for hostile targets. Also, in the top left corner it says 'modified' but apart from that nothing. :evil: whats wrong?!?!?
Life Ain't That Bad After All, if you're in something bigger than an M4 :D

User avatar
Burianek
Posts: 2981
Joined: Mon, 29. Dec 03, 03:29
x3tc

Post by Burianek » Sat, 6. Aug 05, 20:43

If you have the modified tag, then you've already enabled the script editor.

You can enter the script editor in the game from your ship's command menu.

The key sequence 's' 'c' 's' will get you into the script editor once it's been enabled.

Cheers.
"Nature's first green is gold" . . . stay golden.

swJawa
Posts: 186
Joined: Thu, 25. Aug 05, 12:29
x2

M.s.c.i. ?

Post by swJawa » Sun, 28. Aug 05, 08:10

where to get M.S.C.I. :?:

User avatar
Burianek
Posts: 2981
Joined: Mon, 29. Dec 03, 03:29
x3tc

Post by Burianek » Sun, 28. Aug 05, 08:38

The MSCI is just another name for the script editor.
See the first post on how to activate it within your game.
Cheers.
"Nature's first green is gold" . . . stay golden.

swJawa
Posts: 186
Joined: Thu, 25. Aug 05, 12:29
x2

Post by swJawa » Sun, 28. Aug 05, 16:03

Is the script editor allready in original version and no need to download it?

User avatar
Serial Kicked
Posts: 3823
Joined: Fri, 12. Aug 05, 20:46
x3tc

Post by Serial Kicked » Sun, 28. Aug 05, 16:04

it's included
X3:TC/AP Pirate Guild 3 - Yaki Armada 2 - Anarkis Defense System

Anarkis Gaming HQ
Independent Game Development
X3 Scripting and Modding Station

swJawa
Posts: 186
Joined: Thu, 25. Aug 05, 12:29
x2

script editor=cheat?

Post by swJawa » Fri, 2. Sep 05, 14:06

Script editor is more like a cheat to me. :pirat:

Post Reply

Return to “X²: The Threat - Scripts and Modding”