The Script Editor / Galaxy Editor

The place to discuss scripting and game modifications for X²: The Threat.

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Burianek
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Post by Burianek » Mon, 20. Dec 04, 18:57

That depends on the script.
Read the instructions / readme that came with it.
If it doesn't have any instructions, your guess is as good as mine as to how it works. PM the author.

In general, if you have the script editor active, you may manually run a script by entering the script editor, highlighting the script, and pressing 'r' to run it.

The questions it is asking you are the arguments to the script. What they do? That depends on the script.
"Nature's first green is gold" . . . stay golden.

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Hansaw
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Post by Hansaw » Sat, 30. Jul 05, 14:43

OK I'm a dumb ass but how do I activat the Script Editor?
I have tried flying in space and typing Thereshallbewings but all that happens is my ship speeds to full power.

I cannot see where to type this or how to get to any window that lets me type anything with a curser.

How do I get to the point at where I can write Thereshallbewings ?

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moggy2
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Post by moggy2 » Sat, 30. Jul 05, 14:48

if you're in space, you're in the right place. You'll never see what you typed, there is no cursor.

If no menu's opened when you typed it then it probably worked. Go the the ships command menu and press 's'. If it's worked you should be in the script editor.

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Hansaw
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Post by Hansaw » Sat, 30. Jul 05, 15:00

Wow! a reply so quickly Thanks :)

But I went to the FAQ and found what you have told me here and it worked now I got to write thet buy.xshuttle.xml script for the xshuttle.
looks like a cool ship...

Thanks again.

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Red Spot
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Post by Red Spot » Sat, 30. Jul 05, 15:19

[enter] [e] [enter] gets you there to ..;)



G

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Hansaw
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Post by Hansaw » Sat, 30. Jul 05, 15:34

Well it says "to get the shuttle there is a small script: "buy.xshuttle.xml"
you have to activate it with the script-editor."

So looks like I dont have to write a script.. Think I have to make this 1 true or something.. what you think?

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Red Spot
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Post by Red Spot » Sat, 30. Jul 05, 16:26

enter the script-editor .. look up the script ..
highlight it .. and press [r] .. than prob. 2 times [enter] (but that should be in the read me)


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Hansaw
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Post by Hansaw » Sat, 30. Jul 05, 16:38

LOL it took me 3 trys, 2 re-reads of what you said here and 2 re-loads of the game to do it but I now have me ship... Weeeeeeeeeeeeeeee!

Thanks alot friend!

Piratehunter
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Post by Piratehunter » Sat, 6. Aug 05, 11:36

um...in my X2 when i try to start my script editor it does nothing, except boost the ship, open the command menu and start looking for hostile targets. Also, in the top left corner it says 'modified' but apart from that nothing. :evil: whats wrong?!?!?
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Burianek
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Post by Burianek » Sat, 6. Aug 05, 20:43

If you have the modified tag, then you've already enabled the script editor.

You can enter the script editor in the game from your ship's command menu.

The key sequence 's' 'c' 's' will get you into the script editor once it's been enabled.

Cheers.
"Nature's first green is gold" . . . stay golden.

swJawa
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M.s.c.i. ?

Post by swJawa » Sun, 28. Aug 05, 08:10

where to get M.S.C.I. :?:

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Burianek
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Post by Burianek » Sun, 28. Aug 05, 08:38

The MSCI is just another name for the script editor.
See the first post on how to activate it within your game.
Cheers.
"Nature's first green is gold" . . . stay golden.

swJawa
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Post by swJawa » Sun, 28. Aug 05, 16:03

Is the script editor allready in original version and no need to download it?

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Serial Kicked
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Post by Serial Kicked » Sun, 28. Aug 05, 16:04

it's included
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swJawa
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script editor=cheat?

Post by swJawa » Fri, 2. Sep 05, 14:06

Script editor is more like a cheat to me. :pirat:

NavaCorp
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Post by NavaCorp » Tue, 20. Sep 05, 17:29

Hallo everyone,

I've a couple of problems with the Galaxy Editor included in X2:

1- I've created a small Boron sector with a Boron Ray (assigned to that race) patrolling it. The problem is that it accept the command "attack all enemies" but it doesn't accept any command on the turrets though there are both SW combat 1/2 on it and it doesn't work even installing AEGIS and military personnel on board.
Therefore when I start a new game in that map the Boron Ray patrols but if I shot it it reacts only with missiles: it doesn't shot me with PPCs.
How it's possible to assign orders to turrets in the Galaxy editor?

2- I've created two gates: one in Kingdom End (Est) and one in Power Circle (west) then I've linked them assigning two different ID, pointing each other and using the function "Link sectors by gates". Actually they work fine because I enter in one and exit from the other but when I use the function Gate Validation System it tell me they are not linked or better that the west gate in power circle is not linked to an East gate.

Bye
Last edited by NavaCorp on Wed, 21. Sep 05, 14:00, edited 4 times in total.

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Burianek
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Post by Burianek » Wed, 21. Sep 05, 06:10

To be perfectly honest, I don't know the answer to either of your questions.
I'm only posting here so you don't feel like you're being ignored.
Hopefully, someone else that has working with the in game galaxy editor can answer you.
Cheers
"Nature's first green is gold" . . . stay golden.

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Serial Kicked
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Post by Serial Kicked » Wed, 21. Sep 05, 09:24

free bump. :p

but I can't help, i never used the "gate validation system".
X3:TC/AP Pirate Guild 3 - Yaki Armada 2 - Anarkis Defense System

Anarkis Gaming HQ
Independent Game Development
X3 Scripting and Modding Station

NavaCorp
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Post by NavaCorp » Wed, 21. Sep 05, 09:48

@Burianek, Serial Kicked thanks for keeping my post alive! :D

I hope someone else has worked with it and can help me... :roll:

Bye

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Red Spot
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Post by Red Spot » Wed, 21. Sep 05, 16:46

about the gate validation thingy ..


when working systematicly you shouldnt need it ..

however it never lied to me ..
(try removing the gate .. and adding it again .. perhaps the editor only sees it as a booboo)


G

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