The Script Editor / Galaxy Editor

The place to discuss scripting and game modifications for X²: The Threat.

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NavaCorp
Posts: 2253
Joined: Tue, 16. Nov 04, 12:08
x3tc

Post by NavaCorp » Wed, 21. Sep 05, 18:25

Red Spot wrote:about the gate validation thingy ..


when working systematicly you shouldnt need it ..

however it never lied to me ..
(try removing the gate .. and adding it again .. perhaps the editor only sees it as a booboo)
G
Thank you RS.

Can you help me also about the turrets commands? :)

Bye

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Red Spot
Posts: 3461
Joined: Fri, 4. Feb 05, 13:44
x3

Post by Red Spot » Fri, 7. Oct 05, 18:25

in the galaxy-editor you cant issue commands to ships afaik ..

when a game starts all AI-non player ships with turrets that are in sector get the turretcommand automaticly ..


G

NavaCorp
Posts: 2253
Joined: Tue, 16. Nov 04, 12:08
x3tc

Post by NavaCorp » Fri, 7. Oct 05, 23:58

Hmm... but the Ray didn't shot me when I attacked it: i just fired missiles. :?

Maybe it's turrets weren't active because I'd issued it the command "attack all enemies" in the editor? :gruebel:

Should NPC ships just be placed in the enviroment with no orders at all? :gruebel:

Bye :)

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Red Spot
Posts: 3461
Joined: Fri, 4. Feb 05, 13:44
x3

Post by Red Spot » Sat, 8. Oct 05, 11:59

ships not owned by the player ..

-fighters without homebase --> will go on attack all enemies
-fighters with --> stay docked and will be the station-defence
-LTs --> will 'idle'
-TSs/TPs --> needs a homebase (will else be given one by the game) and will be traders ..


-turretcommands --> from the 'script-editor' .. running the 'turret attack enemies' script on task 1 will(should) start the turretcommand on turret 1 .. task 2 --> turret 2 etc etc (however on non-player owned ship the game activates the turrets)


about the not shooting .. been messing with Tships perhaps?? ..


G

janonol
Posts: 194
Joined: Fri, 26. Sep 03, 06:32
x3

Post by janonol » Sat, 15. Oct 05, 15:21

hmm. in anticipation of X3 i reinstalled x2.

but damn hell the galaxy editor just won't activate. i have the script editor going but the galaxy one - nothing. i press T h e r e s [and then the s starts a new game of X2 for me].

arrrgh. any advice?

edit - never mind. it seems i needed to install 1.2 befor 1.4. i did and eveything works fine. quite embaressing actually. anyway- really awaiting x3 eagerly. :D

xu0365
Posts: 1
Joined: Sun, 22. Jan 06, 13:11

Post by xu0365 » Sun, 22. Jan 06, 13:20

where can I down the editor?

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Burianek
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Joined: Mon, 29. Dec 03, 03:29
x3tc

Post by Burianek » Sun, 22. Jan 06, 19:47

You don't need to download it, it's already a part of your game. You just need to activate it.
Activation instructions are in the first post of this thread.
Cheers.
"Nature's first green is gold" . . . stay golden.

careyb
Posts: 16
Joined: Wed, 11. Feb 04, 18:52
x3tc

Post by careyb » Tue, 21. Mar 06, 15:53

Am trying to sctivate the script editor by typing Thereshallbewings will flying but all that happens is that I get taken to the various key activated menus....

Am I being colossally thick????

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funky finny
Posts: 2
Joined: Sat, 7. Oct 06, 16:25
x2

Post by funky finny » Sat, 7. Oct 06, 16:56

its quite a simple mistake to make, ive got an unpatched version of the game and the script editor comes easily to me. type "Thereshallbewings" (by making the "t" a capital disables all hotkeys untill you finish typing the script activator code) then press ctrl + c to bring up your commands box and go down 'till you see "scipt editor - s" choose that and your basicaly in. script editing is quite hard and i dont get it properly but im workin on it :D

-------------------
-FFFFFFF-RRRRR-
-FF--------R-----R-
-FFFF-----RRRRR-
-FF--------R--RR---
-FF--------R----RR-
--------------------

rabid-badger
Posts: 17
Joined: Mon, 6. Mar 06, 01:54

Post by rabid-badger » Thu, 21. Feb 08, 01:14

Hey does anybody know how to save out a game so I can Play it?

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Dead2thewind
Posts: 18
Joined: Sat, 2. Aug 08, 17:45
xrvr

Post by Dead2thewind » Tue, 7. Oct 08, 16:34

Brianetta wrote: Yes I can. Or is a logical function, which returns true or false (yes or no). Yes, it is weeks or months.
haha I liked that dunno why.
Don't assume malice for what stupidity can explain.

Joule
Posts: 54
Joined: Sun, 26. Apr 09, 11:06

Post by Joule » Sun, 24. Jan 10, 17:34

Is there any way to quit the script editor again? I made a script, applied it and now I want to quit the editor, it shows many informations that I dont need. Is it possible?
S optimismem nejdál dojdete. Pesimisti už přesně vědí kam.

Dongaio
Posts: 14
Joined: Sat, 6. Feb 10, 14:57

Post by Dongaio » Sun, 17. Apr 11, 16:41

I have a problem with Goner's TS and fighters. How to set start actions for this race?

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