First and foremost, thank you, Egosoft, for your hard work, dedication, and creativity on X4. It's a phenomenal achievement, and it has brought a lot of pleasure to a lot of people — and, not least, to me personally.
I've been enjoying the MTS beta, but based on discussion in the forums, I'm beginning to think the whole idea of competitive season rewards might be a misstep. A lot of folks seem to feel compelled to spend more time and energy than they want, or to play the game in ways they don't enjoy, due to FOMO (fear of missing out). To address this, I suggest perhaps season rewards should have a very broad and flat reward curve.
For example, and I'm just pitching ideas off the top of my head:
- Everybody who participates gets the most significant reward (say, a new spaceship and 10 copies of an nice skin).
- Consistent participation also gets you 10 copies of a second skin and two more copies of the same ship.
- The top 30% performers get maybe 5 copies of a super-deluxe skin. Nothing unique in this tier that isn't strictly cosmetic.
Even then, I understand some folks will still spend a lot of time and energy on MTS, to the exclusion of other activities, and will want to be recognized for it. I suggest the way to address that is to improve the drops from missions and visiting vessels. Give 'em a chance of dropping skins or mods, mats for crafting elite gear, whatever. That way, if you really need to feel rewarded over more casual players, you can grind MTS missions and drop-ins to your heart's content, and get rewards on the spot.
Ultimately, I'm not really invested in the competitive element of MTS; X4 isn't really my go-to game for competitive experiences. What I've enjoyed most is seeing other players in my game — both allies and adversaries — plus a sense of playing with my friends and participating in a larger coalition. (And, of course, quick skill training has been nice too.) What I'd really love are better tools for connecting with other players — such as being able to ship hull parts to my friend as they build their first station, or even just see my friends tooling around "my" universe now and then.
If you made it this far, thank you for reading. I look forward to seeing where multiplayer team seasons take us next.