all the starts have the same map.
its mostly the FL map with a few changes for the TC/AP plots. Some of these changes dont happen until you do certain missions
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all the starts have the same map.
https://drive.google.com/file/d/1iwSGcb ... sp=sharingCycrow wrote: ↑Sat, 22. Apr 23, 21:26it doesn't happen for me. If you send me your current save game ill take a lookSparrowBY4 wrote: ↑Sat, 22. Apr 23, 16:53Hello. The old Terran plot in FL is impossible to continue. Talk to Commander M.Jackson at End of the Heretics. There is a blue book, but there are only two items in the dialogue menu. Prior to this, the mission hung after docking at the shipyard on Mars, but it was fixed after save / load. I also tried reinstalling the game and the patch - save / load does not help either. Is this only happening to me?
If I'm understanding this correctly, does this means that all starts are exposed to maximum number of plots available, and only ones that are removed is ones that would cause duplicate HQ and hubs?Cycrow wrote: ↑Wed, 26. Apr 23, 18:46for the mod, the FL story comes first.
The main reason for this, is that the FL story is about being trapped in a separate part of the universe, which wouldn't really work if you had already built up an empire, then lose it when you get stuck in the FL plot. Plus, when adding to existing games, the FL plot would have already been done.
so the FL plot only really works from the start of the game.
also note, the gate shutdown had already started before FL and AP, you can also see it in AP where there are a number of sectors that have already been disconnected
the TC starts technically have the most plots, they are only missing 3 of the plots, FL plot, AP Hub and AP HQ plot.
Followed by the FL starts which are missing 4 plots, TC Hub, TC HQ, AP Hub and AP HQ.
all starts have access to the FL Terran plot, either as reconnecting Terran space, or connecting a back door into Terran space
All the sectors are permanent once they have been added. I didn't want to remove any incase they have any player assets inrudi_pioneer wrote: ↑Wed, 26. Apr 23, 20:01Are sectors added to make plots possible temporary? or is it safe to build in them?