[MOD] Unoffical Patch : V1.3.15 : 2024-03-31
Moderators: Moderators for English X Forum, Scripting / Modding Moderators, Moderators for the X3:FL Forums
- X2-Illuminatus
- Moderator (Deutsch)
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Re: [MOD] Unoffical Patch : V1.3.1 : 2022-08-06
Sorry, I made a mistake in changing the version number in {391910,10001} in 0002-L049.xml, too, resulting in a wrong file version warning when starting the game. Thanks to N8M4R3 for the heads-up.
Corrected file here:
Corrected file here:
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Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
Re: [MOD] Unoffical Patch : V1.3.1 : 2022-08-06
The corrected file is now included
Re: [MOD] Unoffical Patch : V1.3.1 : 2022-08-06
Thanks for this unofficial patch, much appreciated. Just trying to get into FL after it being literal years since I last played an X3 title.
New Update 1.3.2
New update available, 1.3.2:
- Fixed disbanding of wings
- Fixed jumps display in factory trade menu
- Fixed Station Manager when home sector is blacklisted
- Fixed applying upgrades from HQ loadouts
- Fixed Merchants using incorrect wares
- Fixed pack station command when moving freight via drones
- Fixed returning wares when deploying a packed station
- Fixed custom object context, "ishidden" arguments
- Improved station manager handling of blacklisted sectors
- Improved custom object context menu handling
- Added Transfer Freight menu to player stations (Split from Adjust Station Parameters)
- Added option to Disable SETA Safeties
- Added hired TL option to pack your stations
- Added script command: Split string by width
- Added additional sections for custom object context menu items
- Added Notification - Ship Attacked
- Added Notification - Ship Killed
- Added Notification - Station Attacked
- Added Notification - Station Killed
- Added setting to disable HQ Notifications
- Added setting to disable factory colouring
- Sector Music Control - Change the music track of claimed sectors
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- Posts: 35
- Joined: Wed, 29. Feb 12, 21:01
Re: [MOD] Unoffical Patch : V1.3.2 : 2022-09-03
When will be official patch to X3FL? I dont want be *modified*.
Re: [MOD] Unoffical Patch : V1.3.2 : 2022-09-03
Perhaps never...Terraformer33 wrote: ↑Sun, 4. Sep 22, 10:05When will be official patch to X3FL? I dont want be *modified*.
Re: [MOD] Unoffical Patch : V1.3.2 : 2022-09-03
I've included the Russian texts in 1.3.2
Also includes some files that were missed in the previous version
Also includes some files that were missed in the previous version
Re: [MOD] Unoffical Patch : V1.3.2 : 2022-09-03
Oh, it's my fault, I didn't update this file in the archive. Please update it if possible...
https://drive.google.com/file/d/1cy1RQQ ... sp=sharing
https://drive.google.com/file/d/1cy1RQQ ... sp=sharing
Re: [MOD] Unoffical Patch : V1.3.2 : 2022-09-03
You accidentally left debug logging on in plugin.stationmgr.run in 1.3.2. Took me a while to figure out why the game kept locking up when opening the message log.
Re: [MOD] Unoffical Patch : V1.3.2 : 2022-09-03
I don't see mention of a bug I mentioned several times before that was in 1.3 and only in 1.3, not prior.
Astronauts that bail will head for the closest station, call it Alpha. You can pick them up and then eject them closer to another station (or a station in another sector altogether) call the second station Beta, and they'll head for that one instead. In versions prior to 1.3, you can pick them up again and drop them off at Beta for the reward. This is good, because you sometimes can't dock at Alpha because they dislike you. Sometimes, Alpha is a Xenon station and you'll never be able to dock there no matter what you do.
But in 1.3, that was broken. Now, if you eject Astronauts near Beta and pick them up again, you'll see in their info panel that their destination has reset to Alpha (when they were floating in space, the Destination entry would be Beta) and their Location entry is "In Space" not the name of the ship that picked them up. In effect, you can no longer change the destination of the Astronaut.
Can you fix this? I have dozens of Astronauts I can't offload and some of them are worth a lot.
On another note, I am glad to see another bug I saw is addressed. The Fighter Drone appearing at the wrong location is them appearing at the 0,0,0 coordinate if ejected by a ship without a hanger, correct?
Astronauts that bail will head for the closest station, call it Alpha. You can pick them up and then eject them closer to another station (or a station in another sector altogether) call the second station Beta, and they'll head for that one instead. In versions prior to 1.3, you can pick them up again and drop them off at Beta for the reward. This is good, because you sometimes can't dock at Alpha because they dislike you. Sometimes, Alpha is a Xenon station and you'll never be able to dock there no matter what you do.
But in 1.3, that was broken. Now, if you eject Astronauts near Beta and pick them up again, you'll see in their info panel that their destination has reset to Alpha (when they were floating in space, the Destination entry would be Beta) and their Location entry is "In Space" not the name of the ship that picked them up. In effect, you can no longer change the destination of the Astronaut.
Can you fix this? I have dozens of Astronauts I can't offload and some of them are worth a lot.
On another note, I am glad to see another bug I saw is addressed. The Fighter Drone appearing at the wrong location is them appearing at the 0,0,0 coordinate if ejected by a ship without a hanger, correct?
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- Posts: 35
- Joined: Wed, 29. Feb 12, 21:01
Re: [MOD] Unoffical Patch : V1.3.2 : 2022-09-03
Please add to new patch:
Unfocused Jump Drive and gate to Quiet Tides beta. Sector is on the map of X3FL but any possibilities to reach them.
What about achievment, visit all sectors.
Greetings
Unfocused Jump Drive and gate to Quiet Tides beta. Sector is on the map of X3FL but any possibilities to reach them.
What about achievment, visit all sectors.
Greetings
Re: [MOD] Unoffical Patch : V1.3.2 : 2022-09-03
If you want this sector for some reason you may have to restart your game. As I have mentioned here only ~50% of sectors are generated on each new game start. In my game that sector didn't appear (as many of others), so I hid it on my customized map:Terraformer33 wrote: ↑Sun, 18. Sep 22, 13:55and gate to Quiet Tides beta. Sector is on the map of X3FL but any possibilities to reach them.
What about achievment, visit all sectors.
Spoiler
Show
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- Posts: 35
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Re: [MOD] Unoffical Patch : V1.3.2 : 2022-09-03
I visited 279 sectors. I'll start to look for 2 sectors which I missed. Thanks.
Re: [MOD] Unoffical Patch : V1.3.2 : 2022-09-03
That was exactly that happened to me. I visited 279 sectors but the whole map has already been opened. The mandatory requirement - you need to visit all the sectors in person, not just to discover them. So, take a map picture and mark visited sector (in MS Paint, for example) after each new jump. It may take 2-3 hours and it's easy to forget what have been already visited. In my case the last sector was Earth. I discovered it remotely and never visited, but was thinking I have done. I already marked the whole Universe as 'visited' and started to think that I may have marked something by mistake, but in Terran space I finally found the last sector.Terraformer33 wrote: ↑Sun, 18. Sep 22, 14:39I visited 279 sectors. I'll start to look for 2 sectors which I missed. Thanks.
Re: [MOD] Unoffical Patch : V1.3.2 : 2022-09-03
when I'm docked at any station in the sector, I can't fly out of the sector by pointing to the gate. it is necessary to specify any station, undock and reassign the target to the gate. (autopilot.)
Presumably this problem crept into the file !move.movethroughgate
Please fix.
Presumably this problem crept into the file !move.movethroughgate
Please fix.
Re: [MOD] Unoffical Patch : V1.3.2 : 2022-09-03
The Patch Notes say that the Fill command now waits properly. Does this cover the Stock command as well? Because that one has the same problem, it doesn't Wait either.
Re: [MOD] Unoffical Patch : V1.3.2 : 2022-09-03
afaik the stock command should work correctly