Any turret script out here?

The place to discuss scripting and game modifications for X³: Farnham's Legacy

Moderators: Moderators for English X Forum, Scripting / Modding Moderators, Moderators for the X3:FL Forums

Post Reply
unknown1
Posts: 617
Joined: Mon, 10. Dec 07, 12:12
x4

Any turret script out here?

Post by unknown1 » Thu, 13. Jan 22, 07:18

Hello.
I'm finding Farnham's legacy quite enjoyable and would like to invest time into it.
But are there any turret scripts out here for it like mars or smart turrets updated for Farnham's Legacy?
THX

Brinnie
Posts: 800
Joined: Mon, 5. Jun 06, 08:26
x3tc

Re: Any turret script out here?

Post by Brinnie » Thu, 13. Jan 22, 11:14

Hi

I don't think many of the scripts for TC/AP have been adapted for FL but it seems that many should be working anyway, at least in part, there are a few threads that may hold some info regarding what's compatible or not.

I think I have read that MARS works and that a bunch of LUCIKE's scripts have actually been modified, by himself, specifically for FL (MEFOS and CODEA too).


https://forum-egosoft-com.translate.goo ... x_tr_hl=it

https://forum-egosoft-com.translate.goo ... x_tr_hl=it

viewtopic.php?f=201&t=440275



I have also got into FL and I am trying to use some of the scripts that I used for AP but with the forums less active than they used to be I am finding it necessary to try them out myself.

-XeNoN-
Posts: 373
Joined: Tue, 6. Mar 12, 12:04
x4

Re: Any turret script out here?

Post by -XeNoN- » Sun, 2. Oct 22, 10:33

Mars and Smart turrets work fine on FL

Post Reply

Return to “X³: Farnham's Legacy - Scripts and Modding”