[MOD] FLXRM - X3 Rebalance Mod for Farnham's Legacy(1.1) Initial release 1.0 (7/6/2021)

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-XeNoN-
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[MOD] FLXRM - X3 Rebalance Mod for Farnham's Legacy(1.1) Initial release 1.0 (7/6/2021)

Post by -XeNoN- » Mon, 7. Jun 21, 20:46

FLXRM - X Rebalance mod for Farnham's Legacy v 1.1

After i've released a small shippack mod i've decided for the partial port of the XRM to FL so here's the result:

Notices and updates:

*** Update is postponed until mid August ***

Patches and Fixes

Updated Materials

- to install just drop it to addon2/types folder if folder is not present create it

* FLXRM is currently designed to work on FL v 1.1 so make sure you use no steam exe which you can download on Egosoft site -> FL No steam exe
* Update for 1.2 FL will be finished soon

Current FLXRM 1.0:
  • Currently ported features and changes:

    * New Weapons (XRM + CPP)
    * Rebalanced Missiles (XRM)
    * Some XTC ships/ XRM/ Cadius ships that were already in the XRM TC/AP
    * Semi rationalized loadouts ( since this is FL there's no need to rational restrictions )
    * Added some entries to the JOBS files
    * Edited 000044.xml file for custom voices
    * Custom X3Universe.xml/ WareTemplate.xml files
    * Some of the scripted events/ features of the XRM werent ported over because FL already has same/ similar or more advanced features
  • Missile and weapon changes:

    * All missiles are twice as fast, but some heavy damage ones deal half the damage but they have increased AOE explosion effect
    * Missiles in FLXRM unlike in XRM are extremely deadly so Missile Defence and good turret mods like Smart are a must have
    * All weapons are rebalanced, bullet speeds are fast but rate of fire is slower, the battles should last longer
    * Weapon hit effects shouldnt cause lagss

    Ship Changes:

    * Ported XRM engine effects for capital ships
    * Capital ships have slightly increased speeds, but also heavily increased shielding and hull
    *** Unlike XRM AP, this customized version for FLXRM makes Xenon way more lethal, ergo harder to clear the sectors because of their loadouts and ship variety ( M7M/M8 added including Strike-Frigate QX (previously named C in XRMAP))

This is initial release, some of the features may or may not be fully ported later on and current rebalance may change in future updates


Installation:
  • Download:

    XRM PART 3

    Backup your 00044.pck, 00144.dat and 00244.dat found in addon2/mov folder then delete 000044.pck
    Extract 00144.dat, 00244.dat from XRM_Part3 mov folder to the addon2/mov folder

    It should look like this:

    Image

    Do not install soundtrack part from the XRM_Part 3 archive, the soundtrack and sectors that use them arent yet ported over

    After you've done with XRM_part3 download:

    FLXRM

    Extract the archive from FLXRM.rar to your addon2 folder

    Fire up Plugin Manager, eneble modified mode, exit and play

    Note that you need to create a new game for the changes to take effect.

Technical stuff:

t file used - 9950


Credits:
  • * Paulwheeler/ Mizuchi (original XRM devs)
    * Cadius (Xtra shippack)
    * Ship Expansion by Killjaiden
    * XTC team
    * SRM Exclusive trails by Killerog and Paul Wheeler
    * Ship Showcase by Expnobody
    * Xenon IX by -XeNoN-
Last edited by -XeNoN- on Sat, 31. Jul 21, 13:32, edited 8 times in total.

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alexalsp
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Re: [MOD] FLXRM - X3 Rebalance Mod for Farnham's Legacy(1.1) Initial release 1.0 (7/6/2021)

Post by alexalsp » Thu, 10. Jun 21, 12:05

Is the sound folder also in the addon2 folder or copy it to the root folder of the game?

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Re: [MOD] FLXRM - X3 Rebalance Mod for Farnham's Legacy(1.1) Initial release 1.0 (7/6/2021)

Post by -XeNoN- » Thu, 10. Jun 21, 12:46

alexalsp wrote:
Thu, 10. Jun 21, 12:05
Is the sound folder also in the addon2 folder or copy it to the root folder of the game?
S folder is in cat/dat
The 00144/00244.dat files from XRM_part3 should go into addon2/mov folder just make sure to backup those and 00044.pck then all those 3 files you should move to your backup folder, then install 00144.dat/00244.dat
When you install FLXRM it should look like this:

Image

Since youre installing it for FL all files should go to addon2 folder

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alexalsp
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Re: [MOD] FLXRM - X3 Rebalance Mod for Farnham's Legacy(1.1) Initial release 1.0 (7/6/2021)

Post by alexalsp » Thu, 10. Jun 21, 15:32

alexalsp wrote:
Thu, 10. Jun 21, 12:05
Is the sound folder also in the addon2 folder or copy it to the root folder of the game?
I mean the folder - soundtrack

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Re: [MOD] FLXRM - X3 Rebalance Mod for Farnham's Legacy(1.1) Initial release 1.0 (7/6/2021)

Post by -XeNoN- » Thu, 10. Jun 21, 15:39

Soundtrack should be already in vanilla fl/tc/ap i havent added any soundtracks

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Re: [MOD] FLXRM - X3 Rebalance Mod for Farnham's Legacy(1.1) Initial release 1.0 (7/6/2021)

Post by alexalsp » Thu, 10. Jun 21, 16:10

-XeNoN- wrote:
Thu, 10. Jun 21, 15:39
Soundtrack should be already in vanilla fl/tc/ap i havent added any soundtracks
XRM1.29_PART_3.zip archive contains mov and soundtrack folders

Mov - to addon2
soundtrack - to addon2 or root games ?

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Re: [MOD] FLXRM - X3 Rebalance Mod for Farnham's Legacy(1.1) Initial release 1.0 (7/6/2021)

Post by -XeNoN- » Thu, 10. Jun 21, 16:59

alexalsp wrote:
Thu, 10. Jun 21, 16:10
-XeNoN- wrote:
Thu, 10. Jun 21, 15:39
Soundtrack should be already in vanilla fl/tc/ap i havent added any soundtracks
XRM1.29_PART_3.zip archive contains mov and soundtrack folders

Mov - to addon2
soundtrack - to addon2 or root games ?
In the install section its mentioned only mov folder :), soundtrack isnt yet ported over for sectors
But thanks for the question ill update the Installation section

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alexalsp
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Re: [MOD] FLXRM - X3 Rebalance Mod for Farnham's Legacy(1.1) Initial release 1.0 (7/6/2021)

Post by alexalsp » Thu, 10. Jun 21, 17:17

OK. Thank you.

One more question
Fire up Plugin Manager, eneble modified mode, exit and play
Why do this?

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Re: [MOD] FLXRM - X3 Rebalance Mod for Farnham's Legacy(1.1) Initial release 1.0 (7/6/2021)

Post by -XeNoN- » Thu, 10. Jun 21, 19:39

Precaution cause we dont have yet no steam fl, and you will most likely install other mods that require this too :)

Without this it will also mark your game modified but i strongly suggest you run the plugin manager

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Re: [MOD] FLXRM - X3 Rebalance Mod for Farnham's Legacy(1.1) Initial release 1.0 (7/6/2021)

Post by X2-Illuminatus » Sat, 19. Jun 21, 12:22

-XeNoN- wrote:
Thu, 10. Jun 21, 19:39
Precaution cause we dont have yet no steam fl
In case you haven't seen this yet, the X3FL NoSteam.exe is available now.
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten

Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)

Neuauflage der fünf X-Romane als Taschenbuch

The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!

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Re: [MOD] FLXRM - X3 Rebalance Mod for Farnham's Legacy(1.1) Initial release 1.0 (7/6/2021)

Post by -XeNoN- » Sat, 19. Jun 21, 12:41

X2-Illuminatus wrote:
Sat, 19. Jun 21, 12:22
-XeNoN- wrote:
Thu, 10. Jun 21, 19:39
Precaution cause we dont have yet no steam fl
In case you haven't seen this yet, the X3FL NoSteam.exe is available now.
Thanks man ill update the mod soon and will update the description :)

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Re: [MOD] FLXRM - X3 Rebalance Mod for Farnham's Legacy(1.1) Initial release 1.0 (7/6/2021)

Post by alexalsp » Tue, 29. Jun 21, 03:53

Is the work going on? :)

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Re: [MOD] FLXRM - X3 Rebalance Mod for Farnham's Legacy(1.1) Initial release 1.0 (7/6/2021)

Post by -XeNoN- » Tue, 29. Jun 21, 18:22

Yeah when its done and when it passes test phases it will be released

EDIT: will take abit longer for the update, got some upcoming projects that i need to care of first

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Re: [MOD] FLXRM - X3 Rebalance Mod for Farnham's Legacy(1.1) Initial release 1.0 (7/6/2021)

Post by alexalsp » Fri, 30. Jul 21, 00:19

I don't know about others, but when I look at docked ships at a station or in space, the game crashes.

Plugin Menedger works strangely for me. If, as described in the description, the player needs to run it, then it is better to provide the necessary scripts from Plag Men with the mod.

If it works for you, give the scrips folder to check.

Thanks

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Re: [MOD] FLXRM - X3 Rebalance Mod for Farnham's Legacy(1.1) Initial release 1.0 (7/6/2021)

Post by -XeNoN- » Fri, 30. Jul 21, 17:51

alexalsp wrote:
Fri, 30. Jul 21, 00:19
I don't know about others, but when I look at docked ships at a station or in space, the game crashes.

Plugin Menedger works strangely for me. If, as described in the description, the player needs to run it, then it is better to provide the necessary scripts from Plag Men with the mod.

If it works for you, give the scrips folder to check.

Thanks
Do you use 1.1 FL or 1.2?

If you use 1.2 FL the FLXRM wont work properly its scheduled for mid August since im fairly busy in RL and on other projects

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