[Request] Playership workshop

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Utsuho Reiuji
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[Request] Playership workshop

Post by Utsuho Reiuji » Fri, 28. May 21, 11:42

This is something that I wanted to suggest for quite some time actually, but didn't get to.

Playership Workshop for the Spacelab:
This new facility is either obtained via quest or purchase. After unlocking it, the player can modify some aspects of the ship they control. For this, resources are required:
  • The pandora boxes are replaced with parts for specific ship components, e.g. engine, rudder, weapon, shield, generator, cargo, etc.
  • Using the parts, components can be constructed in the workshop. These components are similar to software extensions and can be installed into a selected ship.
  • Depending on the type of component, they boost certain stats, e.g. engine component 1 would increase the top speed by a certain percentage (25%). Duplicate components cannot be installed, but some are numbered, e.g. weapon extension 1, weapon extension 2 and weapon extension 3.
  • The shield connector component can be used to increase the total shields by one extra unit, e.g. one more 200 MJ shield on a TL Elephant.
  • The weapon extension 1 to 3 can be used to install an incompatible weapon type, e.g. plasma burst generators on a M5. This of course is limited by the weapon size. A M3 cannot install XL weapons (although it would be quite funny XD).
  • The generator component boosts weapon and shield reload.
  • The cargo extension kit increases the ship's cargo hold by a certain percentage (25%).
  • The components can be transferred from one ship to another, but only if both ships are docked at the spacelab.
  • Only 5 different named components can be installed at any time.
  • Finally, the components are only active if the player actually sits in the ship. So it is not possible to outfit several AI controlled ships using this workshop. Hence "playership workshop".
What do you think?

CBJ
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Re: [Request] Playership workshop

Post by CBJ » Wed, 2. Jun 21, 14:38

Just to be clear, there are no plans to develop any further new features for X3FL. If you have ideas then you'll need to look into whether any modders share your vision. :)

Utsuho Reiuji
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Re: [Request] Playership workshop

Post by Utsuho Reiuji » Wed, 2. Jun 21, 16:36

CBJ wrote:
Wed, 2. Jun 21, 14:38
Just to be clear, there are no plans to develop any further new features for X3FL. If you have ideas then you'll need to look into whether any modders share your vision. :)
ah, that is too bad. Could you then maybe move this topic over to the scripting & modding section for X3FL?
Last edited by Ketraar on Wed, 2. Jun 21, 16:47, edited 1 time in total.
Reason: moved to X3FL S&M Forum as requested

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X2-Illuminatus
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Re: [Request] Playership workshop

Post by X2-Illuminatus » Wed, 2. Jun 21, 20:48

Most of the things you mentioned can only be changed via mod. You would need to create several versions of each ship each with different properties and switch them, based on what upgrades the player has installed. It's not complety impossible, but will hardly reach a level of customisability that is really worthwile.
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