Will there be a bonus Package?

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ubuntufreakdragon
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Will there be a bonus Package?

Post by ubuntufreakdragon » Wed, 12. May 21, 10:30

Will there be a bonus Package?

I have some candidates on my side that would fit nicely in it if they are nor obsolete to a new vanilla feature.
e.g. an updated Missile Defence Mosquito, that saves quite some ammo.
a script that equips ships adds commands saves loadout and sets homebases, aka "X4features for X3" but better working.
a few update to other scripts.
My X3 Mods

XRebirth, things left to patch:
In General; On Firing NPC's; In De Vries; Out Of Zone; And the Antiwishlist

-XeNoN-
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Re: Will there be a bonus Package?

Post by -XeNoN- » Wed, 12. May 21, 10:48

Bonus package is already in FL

Missile Defence is provided by some docks
Turbo Booster 1/2 is here also
And most bonus package is incororated already in FL
Although its kinda different, explore the universe and check enciclopedia/ empire management for more info

Cycrow
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Re: Will there be a bonus Package?

Post by Cycrow » Wed, 12. May 21, 11:08

The HQ loading feature can equip ships, this includes upgrades, equipment and settings

ConorC
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Re: Will there be a bonus Package?

Post by ConorC » Wed, 12. May 21, 11:30

Any news on CAG and CLS? I can't remember how to trade without then 😃

Cycrow
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Re: Will there be a bonus Package?

Post by Cycrow » Wed, 12. May 21, 11:37

There are no plans for a bonus pack at this stage

malark
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Re: Will there be a bonus Package?

Post by malark » Wed, 12. May 21, 12:11

ConorC wrote:
Wed, 12. May 21, 11:30
Any news on CAG and CLS? I can't remember how to trade without then 😃
If you're using the Plugin Manager, a whole bunch of TC/AP scripts still work mostly fine with FL. I managed to install some of the Lucike scripts (CAG/CLS/EST), OK Traders, Cronos Fight Script, and a few others.

Just because they're not "made for" FL doesn't mean they won't still work.

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ubuntufreakdragon
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Re: Will there be a bonus Package?

Post by ubuntufreakdragon » Thu, 13. May 21, 04:36

Looked over the missile defence script, it contains most of my changes, yet it doesn't use the rate of fire an M7m can offer.
My X3 Mods

XRebirth, things left to patch:
In General; On Firing NPC's; In De Vries; Out Of Zone; And the Antiwishlist

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