Cycrow wrote: ↑Thu, 16. Dec 21, 14:52
The error was fixed previously
So it should work correctly in 1.3
Thank you for the confirmation, and thank you and all the devs who have put so much work into improving / expanding the X3 Terran War Pack.
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For anyone else wishing to modify their game and create a Globals.txt file as described in this topic, but do not fancy downloading a tool from a site google chrome warns you against going to (or installing old .net framework dependancies) ..
Here's the v1.3 Globals.txt file, with the changes suggested earlier. Just copy all the text in the following code box, make a Globals.txt file in Addons2\types\ (the types folder will have to be created first), then edit the Globals.txt file with notepad and paste in the following code and save it.
Code: Select all
/Globals.txt
196;/GlobalSize
SG_MAXSTRAFEFACTOR_SMALLSHIP;49152;
SG_MAXSTRAFEFACTOR_BIGSHIP;26214;
SG_MAXGLIDESPEED;100;
SG_SCANNER_RANGE_SHIP;5000000;
SG_SCANNER_RANGE_SHIP_UPGRADE2;10000000;
SG_SCANNER_RANGE_SHIP_UPGRADE3;15000000;
SG_SCANNER_RANGE_SATELLITE;11000000;
SG_SCANNER_RANGE_SATELLITE2;17500000;
SG_SCANNER_RANGE_STATION;5000000;
SG_SCANNER_RANGE_ORBITALLASER;1250000;
SG_SCANNER_RANGE_FREIGHTSCANNER;2000000;
SG_SCANNER_RANGE_SO_NEBULA;750000;
SG_AVRSPEED;42500;
SG_HUE_ZEROPOS_ARGON;-26;
SG_HUEMODIFIER_MIN_ARGON;340;
SG_HUEMODIFIER_MAX_ARGON;30;
SG_SATMODIFIER_SPECIAL_ARGON;65536;
SG_SATMODIFIER_DEFAULT_ARGON;65536;
SG_HUE_ZEROPOS_BORON;0;// gimp gibt mir anscheinend die Grad in der Falschen richtung.260
SG_HUEMODIFIER_MIN_BORON;0;
SG_HUEMODIFIER_MAX_BORON;0;
SG_SATMODIFIER_SPECIAL_BORON;65536;
SG_SATMODIFIER_DEFAULT_BORON;65536;
SG_HUE_ZEROPOS_SPLIT;0;//350
SG_HUEMODIFIER_MIN_SPLIT;0;
SG_HUEMODIFIER_MAX_SPLIT;0;
SG_SATMODIFIER_SPECIAL_SPLIT;65536;//26214;
SG_SATMODIFIER_DEFAULT_SPLIT;65536;//26214;
SG_HUE_ZEROPOS_PARANID;0;
SG_HUEMODIFIER_MIN_PARANID;340;
SG_HUEMODIFIER_MAX_PARANID;20;
SG_SATMODIFIER_SPECIAL_PARANID;65536;
SG_SATMODIFIER_DEFAULT_PARANID;65536;
SG_HUE_ZEROPOS_TELADI;130;
SG_HUEMODIFIER_MIN_TELADI;340;
SG_HUEMODIFIER_MAX_TELADI;20;
SG_SATMODIFIER_SPECIAL_TELADI;65536;
SG_SATMODIFIER_DEFAULT_TELADI;65536;
SG_HUE_ZEROPOS_XENON;0;
SG_HUEMODIFIER_MIN_XENON;340;
SG_HUEMODIFIER_MAX_XENON;20;
SG_SATMODIFIER_SPECIAL_XENON;65536;
SG_SATMODIFIER_DEFAULT_XENON;65536;
SG_HUE_ZEROPOS_KHAAK;0;
SG_HUEMODIFIER_MIN_KHAAK;0;
SG_HUEMODIFIER_MAX_KHAAK;0;
SG_SATMODIFIER_SPECIAL_KHAAK;65536;
SG_SATMODIFIER_DEFAULT_KHAAK;65536;
SG_HUE_ZEROPOS_PIRATE;0;
SG_HUEMODIFIER_MIN_PIRATE;0;
SG_HUEMODIFIER_MAX_PIRATE;0;
SG_SATMODIFIER_SPECIAL_PIRATE;65536;
SG_SATMODIFIER_DEFAULT_PIRATE;65536;
SG_HUE_ZEROPOS_GONER;0;
SG_HUEMODIFIER_MIN_GONER;0;
SG_HUEMODIFIER_MAX_GONER;0;
SG_SATMODIFIER_SPECIAL_GONER;65536;
SG_SATMODIFIER_DEFAULT_GONER;65536;
SG_HUE_ZEROPOS_TERRAN;0;
SG_HUEMODIFIER_MIN_TERRAN;0;
SG_HUEMODIFIER_MAX_TERRAN;0;
SG_SATMODIFIER_SPECIAL_TERRAN;65536;
SG_SATMODIFIER_DEFAULT_TERRAN;65536;
SG_HUE_ZEROPOS_YAKI;0;
SG_HUEMODIFIER_MIN_YAKI;0;
SG_HUEMODIFIER_MAX_YAKI;0;
SG_SATMODIFIER_SPECIAL_YAKI;65536;
SG_SATMODIFIER_DEFAULT_YAKI;65536;
SG_HUE_ZEROPOS_RACE1;0;
SG_HUEMODIFIER_MIN_RACE1;0;
SG_HUEMODIFIER_MAX_RACE1;359;
SG_SATMODIFIER_SPECIAL_RACE1;65536;
SG_SATMODIFIER_DEFAULT_RACE1;65536;
SG_HUE_ZEROPOS_RACE2;0;
SG_HUEMODIFIER_MIN_RACE2;0;
SG_HUEMODIFIER_MAX_RACE2;359;
SG_SATMODIFIER_SPECIAL_RACE2;65536;
SG_SATMODIFIER_DEFAULT_RACE2;65536;
SG_MM_METHOD;1; // 0:fixed, 1-4:formulae
SG_MM_YIELD_TYPE;1; // 0:none, 1:random, 2:fixed
SG_MM_YIELD_MULTIPLIER;1;
SG_MM_YIELD_DIVISOR;30;
SG_MM_YIELD_ZERO;0; // 0:none, 1:normal
SG_MM_RELVALUE_TYPE;1; // 0:none, 1:random, 2:fixed
SG_MM_RELVALUE_BASE;100;
SG_MM_EMPTY_MULTIPLIER;1;
SG_MM_EMPTY_DIVISOR;1;
SG_MM_EMPTY_PERCENTAGE;30;
SG_MM_FIXED_MINIMUM;1;
SG_MM_RANDOM_MINIMUM;2;
SG_MM_RANDOM_RANGE;0;
SG_MM_BULLET_ENERGY;10000;
SG_MM_DESTRUCTION_RANGE;100000;
SG_MISSION_QUOTA_TRADE;4;
SG_MISSION_QUOTA_FIGHT;4;
SG_MISSION_QUOTA_BUILD;4;
SG_MISSION_QUOTA_THINK;4;
// 97
SG_DETAILVISIBLE_MINDIST;0;
SG_MIN_FOV;70;
SG_MAX_FOV;100;
SG_GATE_REALIGNMENT_ENERGY;10000; // needed energy cells
SG_GATE_REALIGNMENT_WAIT;7200; // time between linking
SG_GATE_REALIGNMENT_LINK;300; // time it takes for link to complete
// 103
SG_CURSORSTEERING_DAMPING;30; // damping factor
SG_CURSORSTEERING_MAXFIREANGLE;30; // max cursor firing angle, must be < 90
// all in km
SG_MAX_DISTANCE_COMM;25000; // largest Terran station ca 25km diameter, 12.5km radius
SG_MAX_DISTANCE_BEAMING;5000; // transporter device
SG_MAX_VERTEXDIST_DOCKCOMPUTER;4000; // distance to nearest vertex of station
SG_MAX_DISTANCE_BUILDCOMPLEX;20000; // distance between selected factories
// 109
SG_TRACKER_NUM_SHIP;10;
SG_TRACKER_NUM_PLSHIP;16;
SG_TRACKER_NUM_ENEMYSHIP;8;
SG_TRACKER_NUM_HUGESHIP;10;
SG_TRACKER_NUM_HUGEPLSHIP;10;
SG_TRACKER_NUM_HUGEENEMYSHIP;8;
SG_TRACKER_NUM_STATION;8;
SG_TRACKER_NUM_MINES;4;
SG_TRACKER_NUM_BEACON;2;
SG_TRACKER_NUM_CONTAINER;2;
SG_TRACKER_NUM_INMISSILE;2;
SG_TRACKER_NUM_CIVILIAN;2;
SG_TRACKER_NUM_GATES;16;
SG_TRACKER_NUM_ASTEROIDS;3;
SG_TRACKER_NUM_OTHER;3;
// 124
SG_DOCK_STORAGE_FACTOR;3; // Player Normal Docks Storage Multiplier
SG_HUB_STORAGE_FACTOR;6; // Player Terraformer Hub Storage Multiplier
SG_NPC_DOCK_STORAGE_FACTOR;1; // NPC Normal Docks Storage Multiplier
SG_NPC_HUB_STORAGE_FACTOR;6; // NPC Terraformer Hub Storage Multiplier
// 128
SG_OOS_FIGHT_MODE;1;
// all in m
SG_TRACTOR_BREAK_DIST;1332;
SG_TRACTOR_SPRING_DIST;777;
SG_TRACTOR_SPRING_CONST;4369; // fixed point spring constant
SG_TRACTOR_SPEED_LIMIT;80;
// 133
SG_MISSILE_SWARM_COUNT;8; // number of missiles in a swarm
SG_MISSILE_SWARM_ROT_TIME;15000; // time for a full rotation in ms, 0 stops rotation
SG_MISSILE_SWARM_WIGGLE_FACTOR;8192; // random position variance, 65536/missilecount is a good base
// War parameters
SG_WAR_SCORE_PLAYER_MULTIPLIER;20;
SG_WAR_SCORE_MD_MULTIPLIER;1;
SG_WAR_SCORE_HULL_DIVISOR;2000;
SG_WAR_SCORE_RELVAL_DIVISOR;1000;
// 140
SG_DIPLOMACY_MAX_INFLUENCE;1000;
// LFL device pointer UI
SG_LFLPOINTER_ICON_FAR_DISTANCE;20000;
SG_LFLPOINTER_ICON_NEAR_DISTANCE;5000;
SG_LFLPOINTER_DISCOVERY_DISTANCE;1500;
SG_LFLPOINTER_VELOCITY_MAX;65536; // 360 deg/s (pointer angular velocity)
SG_LFLPOINTER_ACCEL_MAX;2621440; // 40 * 360 deg/s^2 (pointer angular acceleration)
SG_LFLPOINTER_FRICTION_DEFAULT;65536; // 360 deg/s^2 (default angular deceleration)
SG_LFLPOINTER_FRICTION_MIN;655; // 3.6 deg/s^2 (when destination under crosshairs)
SG_LFLPOINTER_ONTARGET_THRESHOLD_ANGLE;2184; // 12 deg (angle from crosshairs that still counts as on target)
SG_LFLPOINTER_FALLOFF_THRESHOLD_ANGLE;3277; // 18 deg (angle from crosshairs where friction reaches default)
SG_LFLPOINTER_ANGLE_DEADZONE;328; // 1.8 deg
SG_HSAP_JUMPDISTANCE;3000;
// 152
SG_STATION_UPGRADE_TIME;600;
SG_COMPLEX_CONNECTION_MULTIPLIER;2;
SG_MARINE_TRAINING_DEFAULT;14; // marine training flags for docks
SG_MARINE_TRAINDURATION_BASE;300;
SG_MARINE_TRAINDURATION_MULTI;60;
SG_MARINE_TRAINCOST_BASE;5000;
SG_MARINE_TRAINCOST_MULTI;2000;
SG_MARINE_FACTORYSTORAGE;2;
//160
SG_DIPLOMACY_TRADEMIN;10000;
SG_EXPLORE_POINTS_WAREDIV;4;
SG_EXPLORE_POINTS_SHIPDIV;100;
SG_EXPLORE_POINTS_STATIONDIV;200;
SG_EXPLORE_POINTS_WAREMULTI;1;
SG_EXPLORE_POINTS_SHIPMULTI;1;
SG_EXPLORE_POINTS_STATIONMULTI;1;
SG_EXPLORE_POINTS_MAXCAP;5000;
SG_EXPLORE_POINTS_SECTOR;2000;
//169
SG_DYNRACE_FRIEND_ALLY;0;
SG_DYNRACE_FRIEND_HERO;0;
SG_DYNRACE_FRIEND_KNIGHT;0;
SG_DYNRACE_ENEMY;0;
SG_DYNRACE_ENEMY_MAIN;0;
SG_DYNRACE_MAXENEMYNOTO;1000000;
//175
SG_PIRATE_SHIP_SPAWN;0;
SG_DESTROYED_LOG_MAX;100;
SG_TRANSACTION_LOG_MAX;100;
SG_DIPLOMACY_SHOWINFLUENCE;0; // show influence on main diplomacy menu
SG_GOD_NEWS;1;
//180
SG_BOARDING_SENTRY;200;
SG_BOARDING_MAXDIFF;35;
SG_BOARDING_HULLDAMAGE;60;
SG_BOARDING_FIREWALL;70;
SG_BOARDING_POLARIZE;150;
SG_BOARDING_RND_HULLMULTI;1;
SG_BOARDING_RND_HULLDIV;10;
SG_UPGRADE_FACTOR_S;1500;
SG_UPGRADE_FACTOR_M;5000;
SG_UPGRADE_FACTOR_L;20000;
SG_UPGRADE_FACTOR_XL;100000;
//191
SG_DYNRACE_FRIEND_ALLOWCORP;1;
SG_DYNRACE_MIN_CAP;-10000;
SG_BESTBUYSELL_MAXRANGE;5;
SG_STATION_NEWS_FREQ;25;
SG_DIPLOMACY_MAXBONUS;80;
Edit: The above Globals.txt code was extracted from X3FL v1.3 cat 4, if there are updates to the game beyond v1.3 this may well need re-extracting and doing again, in case there are further changes to other global settings by Egosoft.
Edit2: Windows users - If you haven't already turn on "File Name Extensions" (Explorer View menu), otherwise you will be trying to make a Globals.txt file which will end up being called Globals.txt.txt