How to change dynamic relation system?

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austinwolf069
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Re: How to change dynamic relation system?

Post by austinwolf069 » Tue, 11. May 21, 07:35

yes finally took forever this fix does not stop the game from showing the major changes but it doesnt effect you actual rep

Cycrow
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Re: How to change dynamic relation system?

Post by Cycrow » Tue, 11. May 21, 12:35

ah yes, it probably does still show the message, as its only checking the ranks, not the amount of points that change.

maybe i will adjust this in a future patch

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Re: How to change dynamic relation system?

Post by RegisterMe » Thu, 20. May 21, 21:52

OK, I'm either getting something wrong (v possible), or this is not working as expected. I started a new game this morning, I have what I think is the right globals.txt file in the right place (just checked it again, it has the correct edits), the game is reading it - my game is "modified". If I change the file name to .bak and start a new game that game does not have the "modified" tag.

I did a Paranid start. I haven't run a single mission for any faction. I consistently get Argon and Boron rep loss (ie what is displayed as a percentage when you look at your pilot status) when I trade with the Paranid or blow a pirate / Dukes / Xenon ship up in Paranid space. From my admittedly limited understanding this is not what I should be expecting to see.
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XenithBladePrime
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Re: How to change dynamic relation system?

Post by XenithBladePrime » Wed, 9. Jun 21, 18:06

RegisterMe wrote:
Thu, 20. May 21, 21:52
OK, I'm either getting something wrong (v possible), or this is not working as expected. I started a new game this morning, I have what I think is the right globals.txt file in the right place (just checked it again, it has the correct edits), the game is reading it - my game is "modified". If I change the file name to .bak and start a new game that game does not have the "modified" tag.

I did a Paranid start. I haven't run a single mission for any faction. I consistently get Argon and Boron rep loss (ie what is displayed as a percentage when you look at your pilot status) when I trade with the Paranid or blow a pirate / Dukes / Xenon ship up in Paranid space. From my admittedly limited understanding this is not what I should be expecting to see.
I've been getting the exact same thing as RegisterMe, read the thread and edited the globals file as instructed yet I'm also getting rep drop. Are there any additional lines that need to be altered that haven't been mentioned before? I haven't altered the:
SG_DYNRACE_FRIEND_ALLOWCORP;1;
SG_DYNRACE_MIN_CAP;-10000;

What I have edited is the:
//169
SG_DYNRACE_FRIEND_ALLY;0;
SG_DYNRACE_FRIEND_HERO;0;
SG_DYNRACE_FRIEND_KNIGHT;0;
SG_DYNRACE_ENEMY;0;
SG_DYNRACE_ENEMY_MAIN;0;
SG_DYNRACE_MAXENEMYNOTO;1000000;

Anyone have any pointers, I'd appreciate it a hell of a lot.

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Re: How to change dynamic relation system?

Post by Cycrow » Wed, 9. Jun 21, 20:40

there was a rounding error when using 0, which causes some small loses still.

this should be fixed in 1.2, along with the notoriety change display no longing displaying for 0 values

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Re: How to change dynamic relation system?

Post by XenithBladePrime » Thu, 10. Jun 21, 10:53

Cycrow wrote:
Wed, 9. Jun 21, 20:40
there was a rounding error when using 0, which causes some small loses still.

this should be fixed in 1.2, along with the notoriety change display no longing displaying for 0 values
Oh awesome, fair enough. Thanks for the reply, I appreciate it :)

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alt3rn1ty
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Re: How to change dynamic relation system?

Post by alt3rn1ty » Thu, 16. Dec 21, 01:18

Question :

I'm a noob for X3FL but have read the topic - Has the rounding error been resolved for X3FL v1.3 ?

I'm just about to start a new game but really do not like the idea of Dynamic Relations

@Cycrow - I ask because I cant seem to find a changelog for X3FL - GOG X3 Terran War Pack - in the addons2\ folder there is no Documents\ folder like there is for TC and AP.
Last edited by alt3rn1ty on Thu, 16. Dec 21, 15:28, edited 1 time in total.
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Re: How to change dynamic relation system?

Post by alexalsp » Thu, 16. Dec 21, 10:15

@Cycrow - I ask because I cant seem to find a changelog for X3FL - GOG X3 Terran War Pack - in the addons2\ folder there is no Documents\ folder like there is for TC and AP.
viewtopic.php?f=199&t=439016

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alt3rn1ty
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Re: How to change dynamic relation system?

Post by alt3rn1ty » Thu, 16. Dec 21, 14:45

alexalsp wrote:
Thu, 16. Dec 21, 10:15
@Cycrow - I ask because I cant seem to find a changelog for X3FL - GOG X3 Terran War Pack - in the addons2\ folder there is no Documents\ folder like there is for TC and AP.
viewtopic.php?f=199&t=439016
Doh! right at the top of the other FL forum, I even went looking in devnet :lol:

Thanks alexalsp :). I just went through it all and noted a few fixes related to Dynamic relations, nothing mentions rounding errors but that may be the underlying cause of the fixes done .. Anyway will see, I am just glad there is a way to get Dynamic relations to behave like AP. I see the point in DR to increase the challenge for dedicated players but for me I like having some breathing space late game to do what the heck I want with whatever I want forever and chill :)

(right now in X4 I am being hounded by an angry Fallen Families and there is no way to get them off my case, they are just getting worse so have individually put me off the whole late X4 game, even more so than the Kha'ak mothering resources).

I might let DR loose second time round in a few years.
Last edited by alt3rn1ty on Thu, 16. Dec 21, 14:52, edited 1 time in total.
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Re: How to change dynamic relation system?

Post by Cycrow » Thu, 16. Dec 21, 14:52

The error was fixed previously

So it should work correctly in 1.3

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alt3rn1ty
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Re: How to change dynamic relation system?

Post by alt3rn1ty » Thu, 16. Dec 21, 14:56

Cycrow wrote:
Thu, 16. Dec 21, 14:52
The error was fixed previously

So it should work correctly in 1.3
:thumb_up: Thank you for the confirmation, and thank you and all the devs who have put so much work into improving / expanding the X3 Terran War Pack.

-------------------------------

For anyone else wishing to modify their game and create a Globals.txt file as described in this topic, but do not fancy downloading a tool from a site google chrome warns you against going to (or installing old .net framework dependancies) ..

Here's the v1.3 Globals.txt file, with the changes suggested earlier. Just copy all the text in the following code box, make a Globals.txt file in Addons2\types\ (the types folder will have to be created first), then edit the Globals.txt file with notepad and paste in the following code and save it.

Code: Select all

/Globals.txt
196;/GlobalSize

SG_MAXSTRAFEFACTOR_SMALLSHIP;49152;
SG_MAXSTRAFEFACTOR_BIGSHIP;26214;
SG_MAXGLIDESPEED;100;

SG_SCANNER_RANGE_SHIP;5000000;
SG_SCANNER_RANGE_SHIP_UPGRADE2;10000000;
SG_SCANNER_RANGE_SHIP_UPGRADE3;15000000;
SG_SCANNER_RANGE_SATELLITE;11000000;
SG_SCANNER_RANGE_SATELLITE2;17500000;
SG_SCANNER_RANGE_STATION;5000000;
SG_SCANNER_RANGE_ORBITALLASER;1250000;
SG_SCANNER_RANGE_FREIGHTSCANNER;2000000;
SG_SCANNER_RANGE_SO_NEBULA;750000;

SG_AVRSPEED;42500;

SG_HUE_ZEROPOS_ARGON;-26;
SG_HUEMODIFIER_MIN_ARGON;340;
SG_HUEMODIFIER_MAX_ARGON;30;
SG_SATMODIFIER_SPECIAL_ARGON;65536;
SG_SATMODIFIER_DEFAULT_ARGON;65536;
SG_HUE_ZEROPOS_BORON;0;// gimp gibt mir anscheinend die Grad in der Falschen richtung.260
SG_HUEMODIFIER_MIN_BORON;0;
SG_HUEMODIFIER_MAX_BORON;0;
SG_SATMODIFIER_SPECIAL_BORON;65536;
SG_SATMODIFIER_DEFAULT_BORON;65536;
SG_HUE_ZEROPOS_SPLIT;0;//350
SG_HUEMODIFIER_MIN_SPLIT;0;
SG_HUEMODIFIER_MAX_SPLIT;0;
SG_SATMODIFIER_SPECIAL_SPLIT;65536;//26214;
SG_SATMODIFIER_DEFAULT_SPLIT;65536;//26214;
SG_HUE_ZEROPOS_PARANID;0;
SG_HUEMODIFIER_MIN_PARANID;340;
SG_HUEMODIFIER_MAX_PARANID;20;
SG_SATMODIFIER_SPECIAL_PARANID;65536;
SG_SATMODIFIER_DEFAULT_PARANID;65536;
SG_HUE_ZEROPOS_TELADI;130;
SG_HUEMODIFIER_MIN_TELADI;340;
SG_HUEMODIFIER_MAX_TELADI;20;
SG_SATMODIFIER_SPECIAL_TELADI;65536;
SG_SATMODIFIER_DEFAULT_TELADI;65536;
SG_HUE_ZEROPOS_XENON;0;
SG_HUEMODIFIER_MIN_XENON;340;
SG_HUEMODIFIER_MAX_XENON;20;
SG_SATMODIFIER_SPECIAL_XENON;65536;
SG_SATMODIFIER_DEFAULT_XENON;65536;
SG_HUE_ZEROPOS_KHAAK;0;
SG_HUEMODIFIER_MIN_KHAAK;0;
SG_HUEMODIFIER_MAX_KHAAK;0;
SG_SATMODIFIER_SPECIAL_KHAAK;65536;
SG_SATMODIFIER_DEFAULT_KHAAK;65536;
SG_HUE_ZEROPOS_PIRATE;0;
SG_HUEMODIFIER_MIN_PIRATE;0;
SG_HUEMODIFIER_MAX_PIRATE;0;
SG_SATMODIFIER_SPECIAL_PIRATE;65536;
SG_SATMODIFIER_DEFAULT_PIRATE;65536;
SG_HUE_ZEROPOS_GONER;0;
SG_HUEMODIFIER_MIN_GONER;0;
SG_HUEMODIFIER_MAX_GONER;0;
SG_SATMODIFIER_SPECIAL_GONER;65536;
SG_SATMODIFIER_DEFAULT_GONER;65536;
SG_HUE_ZEROPOS_TERRAN;0;
SG_HUEMODIFIER_MIN_TERRAN;0;
SG_HUEMODIFIER_MAX_TERRAN;0;
SG_SATMODIFIER_SPECIAL_TERRAN;65536;
SG_SATMODIFIER_DEFAULT_TERRAN;65536;
SG_HUE_ZEROPOS_YAKI;0;
SG_HUEMODIFIER_MIN_YAKI;0;
SG_HUEMODIFIER_MAX_YAKI;0;
SG_SATMODIFIER_SPECIAL_YAKI;65536;
SG_SATMODIFIER_DEFAULT_YAKI;65536;
SG_HUE_ZEROPOS_RACE1;0;
SG_HUEMODIFIER_MIN_RACE1;0;
SG_HUEMODIFIER_MAX_RACE1;359;
SG_SATMODIFIER_SPECIAL_RACE1;65536;
SG_SATMODIFIER_DEFAULT_RACE1;65536;
SG_HUE_ZEROPOS_RACE2;0;
SG_HUEMODIFIER_MIN_RACE2;0;
SG_HUEMODIFIER_MAX_RACE2;359;
SG_SATMODIFIER_SPECIAL_RACE2;65536;
SG_SATMODIFIER_DEFAULT_RACE2;65536;

SG_MM_METHOD;1;			// 0:fixed, 1-4:formulae
SG_MM_YIELD_TYPE;1;		// 0:none, 1:random, 2:fixed
SG_MM_YIELD_MULTIPLIER;1;
SG_MM_YIELD_DIVISOR;30;
SG_MM_YIELD_ZERO;0;		// 0:none, 1:normal
SG_MM_RELVALUE_TYPE;1;		// 0:none, 1:random, 2:fixed
SG_MM_RELVALUE_BASE;100;
SG_MM_EMPTY_MULTIPLIER;1;
SG_MM_EMPTY_DIVISOR;1;
SG_MM_EMPTY_PERCENTAGE;30;
SG_MM_FIXED_MINIMUM;1;
SG_MM_RANDOM_MINIMUM;2;
SG_MM_RANDOM_RANGE;0;
SG_MM_BULLET_ENERGY;10000;
SG_MM_DESTRUCTION_RANGE;100000;

SG_MISSION_QUOTA_TRADE;4;
SG_MISSION_QUOTA_FIGHT;4;
SG_MISSION_QUOTA_BUILD;4;
SG_MISSION_QUOTA_THINK;4;

// 97
SG_DETAILVISIBLE_MINDIST;0;

SG_MIN_FOV;70;
SG_MAX_FOV;100;

SG_GATE_REALIGNMENT_ENERGY;10000;		// needed energy cells
SG_GATE_REALIGNMENT_WAIT;7200;			// time between linking
SG_GATE_REALIGNMENT_LINK;300;			// time it takes for link to complete

// 103
SG_CURSORSTEERING_DAMPING;30;			// damping factor
SG_CURSORSTEERING_MAXFIREANGLE;30;		// max cursor firing angle, must be < 90

// all in km
SG_MAX_DISTANCE_COMM;25000;				// largest Terran station ca 25km diameter, 12.5km radius
SG_MAX_DISTANCE_BEAMING;5000;			// transporter device
SG_MAX_VERTEXDIST_DOCKCOMPUTER;4000;	// distance to nearest vertex of station
SG_MAX_DISTANCE_BUILDCOMPLEX;20000;		// distance between selected factories

// 109
SG_TRACKER_NUM_SHIP;10;
SG_TRACKER_NUM_PLSHIP;16;
SG_TRACKER_NUM_ENEMYSHIP;8;
SG_TRACKER_NUM_HUGESHIP;10;
SG_TRACKER_NUM_HUGEPLSHIP;10;
SG_TRACKER_NUM_HUGEENEMYSHIP;8;
SG_TRACKER_NUM_STATION;8;
SG_TRACKER_NUM_MINES;4;
SG_TRACKER_NUM_BEACON;2;
SG_TRACKER_NUM_CONTAINER;2;
SG_TRACKER_NUM_INMISSILE;2;
SG_TRACKER_NUM_CIVILIAN;2;
SG_TRACKER_NUM_GATES;16;
SG_TRACKER_NUM_ASTEROIDS;3;
SG_TRACKER_NUM_OTHER;3;

// 124
SG_DOCK_STORAGE_FACTOR;3;				// Player Normal Docks       Storage Multiplier
SG_HUB_STORAGE_FACTOR;6;				// Player Terraformer Hub    Storage Multiplier
SG_NPC_DOCK_STORAGE_FACTOR;1;				// NPC Normal Docks          Storage Multiplier
SG_NPC_HUB_STORAGE_FACTOR;6;				// NPC Terraformer Hub       Storage Multiplier

// 128
SG_OOS_FIGHT_MODE;1;
// all in m
SG_TRACTOR_BREAK_DIST;1332;
SG_TRACTOR_SPRING_DIST;777;
SG_TRACTOR_SPRING_CONST;4369;		// fixed point spring constant
SG_TRACTOR_SPEED_LIMIT;80;

// 133
SG_MISSILE_SWARM_COUNT;8;		// number of missiles in a swarm
SG_MISSILE_SWARM_ROT_TIME;15000;	// time for a full rotation in ms, 0 stops rotation
SG_MISSILE_SWARM_WIGGLE_FACTOR;8192;	// random position variance, 65536/missilecount is a good base

// War parameters
SG_WAR_SCORE_PLAYER_MULTIPLIER;20;
SG_WAR_SCORE_MD_MULTIPLIER;1;
SG_WAR_SCORE_HULL_DIVISOR;2000;
SG_WAR_SCORE_RELVAL_DIVISOR;1000;

// 140
SG_DIPLOMACY_MAX_INFLUENCE;1000;

// LFL device pointer UI
SG_LFLPOINTER_ICON_FAR_DISTANCE;20000;
SG_LFLPOINTER_ICON_NEAR_DISTANCE;5000;
SG_LFLPOINTER_DISCOVERY_DISTANCE;1500;
SG_LFLPOINTER_VELOCITY_MAX;65536;				// 360 deg/s (pointer angular velocity)
SG_LFLPOINTER_ACCEL_MAX;2621440;				// 40 * 360 deg/s^2 (pointer angular acceleration)
SG_LFLPOINTER_FRICTION_DEFAULT;65536;			// 360 deg/s^2 (default angular deceleration)
SG_LFLPOINTER_FRICTION_MIN;655;					// 3.6 deg/s^2 (when destination under crosshairs)
SG_LFLPOINTER_ONTARGET_THRESHOLD_ANGLE;2184;	// 12 deg (angle from crosshairs that still counts as on target)
SG_LFLPOINTER_FALLOFF_THRESHOLD_ANGLE;3277;		// 18 deg (angle from crosshairs where friction reaches default)
SG_LFLPOINTER_ANGLE_DEADZONE;328;				// 1.8 deg

SG_HSAP_JUMPDISTANCE;3000;

// 152
SG_STATION_UPGRADE_TIME;600;
SG_COMPLEX_CONNECTION_MULTIPLIER;2;
SG_MARINE_TRAINING_DEFAULT;14; // marine training flags for docks
SG_MARINE_TRAINDURATION_BASE;300;
SG_MARINE_TRAINDURATION_MULTI;60;
SG_MARINE_TRAINCOST_BASE;5000;
SG_MARINE_TRAINCOST_MULTI;2000;
SG_MARINE_FACTORYSTORAGE;2;
//160
SG_DIPLOMACY_TRADEMIN;10000;
SG_EXPLORE_POINTS_WAREDIV;4;
SG_EXPLORE_POINTS_SHIPDIV;100;
SG_EXPLORE_POINTS_STATIONDIV;200;
SG_EXPLORE_POINTS_WAREMULTI;1;
SG_EXPLORE_POINTS_SHIPMULTI;1;
SG_EXPLORE_POINTS_STATIONMULTI;1;
SG_EXPLORE_POINTS_MAXCAP;5000;
SG_EXPLORE_POINTS_SECTOR;2000;
//169
SG_DYNRACE_FRIEND_ALLY;0;
SG_DYNRACE_FRIEND_HERO;0;
SG_DYNRACE_FRIEND_KNIGHT;0;
SG_DYNRACE_ENEMY;0;
SG_DYNRACE_ENEMY_MAIN;0;
SG_DYNRACE_MAXENEMYNOTO;1000000;
//175
SG_PIRATE_SHIP_SPAWN;0;
SG_DESTROYED_LOG_MAX;100;
SG_TRANSACTION_LOG_MAX;100;
SG_DIPLOMACY_SHOWINFLUENCE;0; // show influence on main diplomacy menu
SG_GOD_NEWS;1;
//180
SG_BOARDING_SENTRY;200; 
SG_BOARDING_MAXDIFF;35;  
SG_BOARDING_HULLDAMAGE;60;
SG_BOARDING_FIREWALL;70; 
SG_BOARDING_POLARIZE;150; 
SG_BOARDING_RND_HULLMULTI;1; 
SG_BOARDING_RND_HULLDIV;10; 
SG_UPGRADE_FACTOR_S;1500;
SG_UPGRADE_FACTOR_M;5000;
SG_UPGRADE_FACTOR_L;20000;
SG_UPGRADE_FACTOR_XL;100000;
//191
SG_DYNRACE_FRIEND_ALLOWCORP;1;
SG_DYNRACE_MIN_CAP;-10000;
SG_BESTBUYSELL_MAXRANGE;5;
SG_STATION_NEWS_FREQ;25;
SG_DIPLOMACY_MAXBONUS;80;
Edit: The above Globals.txt code was extracted from X3FL v1.3 cat 4, if there are updates to the game beyond v1.3 this may well need re-extracting and doing again, in case there are further changes to other global settings by Egosoft.

Edit2: Windows users - If you haven't already turn on "File Name Extensions" (Explorer View menu), otherwise you will be trying to make a Globals.txt file which will end up being called Globals.txt.txt
Last edited by alt3rn1ty on Wed, 12. Jan 22, 10:50, edited 1 time in total.
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Brinnie
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Re: How to change dynamic relation system?

Post by Brinnie » Tue, 4. Jan 22, 18:08

Thank you Alt3rn1ty

I have used your copy and paste, it's doing its thing :thumb_up:

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Re: How to change dynamic relation system?

Post by nlseven » Sat, 8. Jan 22, 02:18

Thanks alt3rn1ty! This worked for me in Linux.
Note for future Linux users (if you're out there)—the Globals.txt filename is case-sensitive and needs that capital G or it won't work.

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Re: How to change dynamic relation system?

Post by Slav » Tue, 13. Dec 22, 17:19

Thanks alt3rn1ty! Seems to be working, at least game did give me a message of moving to a "modified" state due to this file being updated.

@nlseven of course there are Linux users here! :)
Good note, different games like to keep cases differently, so it's good to know how this specific one will be looking for the config file

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Re: How to change dynamic relation system?

Post by HellR1der » Thu, 2. Feb 23, 14:06

where's logic of this system is stored? i dont want to disable it, only adjust a little - like lose less from dyna and limit its losses at -2 or -1.
its just unlogical, usa may not like ussr contragents,not work with em, but will not kill em on sight :)
Мы не ищем легких путей! (с) Кто-то о разобранной ради добычи оттуда борона верфи

Cycrow
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Re: How to change dynamic relation system?

Post by Cycrow » Thu, 2. Feb 23, 16:43

You can adjust it by editing the Globals.

The values are the percentage of lose/gain.

To remove it below a certain rank, you edit the SG_DYNRACE_MIN_CAP value

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