Script: Diplomacy Extension
Created: 27/07/2022
Version: 1.0
Author: Cycrow
Game: X3: Farnham's Legacy 1.3
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Install via the Plugin Manager

This script adds a number of additional diplomacy tasks for your agents to use.
You can access them directly from the Diplomacy Menu

This task will use an agent to gain diplomatic immunity which will protect the target race from any dynamic notoriety changes.
This allows you to gain notoriety with the target race without losing it with any other race, and prevent any loses from the target race when gaining with their enemies.
The agent will take some time before they are able to gain immunity and need to remain at the station for the effect to be active. This also requires an hourly upkeep influence to keep running.
If you dont have enough influence for the upkeep available the agent will cancel the task and return.

This task works similar to hacking a station by removing the enemy status of all stations and ships in the sector, unlike hacking, this task requires you to have good relations with the target race.

This task allows you to form a trade contract with a factory. The contract will deliver a set number of wares to your Headquarters for a set price.
The wares are delivered when ever the factory produces until it hits the quota.
The more wares you arrange to buy, the cheaper they will be per unit.

This task will send an agent to attempt to steal wares from a factory.
You can choose the ware (product or resources) to steal and the risk level.
The risk level determines the amount of wares to attempt to steal as well as the success change.
The lower the risk, the less wares you steal but the more likely to succeed.
Failed attempts could result in your agent being killed.