X-Tension Question: How do you take on capital ships??

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Cursed Ghost
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X-Tension Question: How do you take on capital ships??

Post by Cursed Ghost » Tue, 12. Apr 22, 03:06

Hi all

Quick question how do you take down capital ships in X-Tension ?

Because I encountered a Xenon K causing trouble in Ocean of Fantasy however no matter why I try I can’t take it down I tried shooting at it but I just can’t inflict enough damage and usually end up getting one shotted by hornet missiles or I get shot to bits because strafing in X-Tension is horrible.

My next though was to try and take it with hornets however in order to have a chance of hitting the ship with missiles I need to get it to stop and fight me first since the ship is just to fast at 190 m/s so I jumped ahead of the ship and then manoeuvred into it’s path and when it got close enough I opened up with my guns to get its attention however in spite of the fact that I came equipped with 30 hornets I still can’t take it down, either the missiles are just missing or they are getting shot down but either way they simply don’t work.

My next though was to try laser towers but the laser towers in X-Tension are utter garbage and do absolutely nothing in spite of the fact that I have there friend foe settings for xenon set to foe

Drones are just as useless since they’re to fast and simply crash and die and even if they didn’t they don’t inflict anywhere close to enough damage even when I launch like 2000 of them from one of my Dolphins.

So just how in the hell are you supposed to combat capital ships if you are not allowed to have your own, and the 1 ship that might actually have had a chance has been nurfed into complete uselessness and no longer has enough shields or fire power to take them on.

Thus far the only way I have been able to combat them is to cheat and use the X-Tension editor to massively increase the damage of my guns, but ideally I'd like an actual proper solution to this like the ability to just buy my own capital ships or capture capital ships or have the X-shuttle un-nurfed so that it can once again use GHEPT, equip 250mw of shields and have a 1000 unit cargo bay or have laser towers actually work correctly and actual do something when enemy ships come near, or maybe some better drones that don't crash and die and actually have enough fire power to take down capital ships if you have enough of them, or maybe just nurf Xenon capital ships for being they are overpowered as hell and basically unkillable

Martin Head
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Re: X-Tension Question: How do you take on capital ships??

Post by Martin Head » Tue, 12. Apr 22, 12:26

It was a very long time ago... But I think I used to get the K's attention, so I was flying at it, and it was flying at me, head on. I would wait as long as I dared. Launch some Hornets, Then veer away quickly.

The K would be so interested in me, It would try follow me, but it could not turn fast enough to avoid the Hornets. The secret being to launch the Hornets as close to the K as you can.

Cursed Ghost
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Re: X-Tension Question: How do you take on capital ships??

Post by Cursed Ghost » Tue, 12. Apr 22, 23:42

Unfortunately I already tried that and it always ends the same way failure even when I start launching at around 4.5km I don’t have enough time to get off the 13 hornets that it takes to down a K more over that's not a viable strategy in the long run not when hornets cost like 10K each I mean that’s like 130,000cr every time you want to take on a K or any other capital ship for that matter and that’s assuming that all 13 hornets hits the target and hit in quick enough succession that the ship actually goes down, more often than not however missiles miss because they are not fast enough or agile enough.

Hornet
Damage: 50,000 (50mw)
Range: 5.66 km
Lifetime: 40 seconds

Speed:
5.66 km x 1000 = 5660 meters
5660 meters / 40 seconds = 141.5 m/s

According to my math the top speed for a hornet is 141.5 m/s and even the slowest K that I have encountered is doing around 190 m/s so unless you are hitting the target head on there is simply no way Hornets can catch a K they are simply to quick.

as I already mentioned I also tried getting into weapons range and shooting the K to make it stop and fight me but then the missiles just get shot down or the K one shots me with a Hornet and if I evade the hornet using the strafe drive then the Ks shields go back up by the time the hornet self destructs and I end up running out of missiles either way I simply can't take it down and that's when it's not being escorted by fighters if it is then I usually get terminated before I've cleared the fighter escorts typically because I get volleyed by hornets from the Ls.

So like I said I like a real solution to this preferably one that doesn't involve me having to cheat and modify the game to fix this retarded blunder that should of been fixed a long long time ago talk about frustrating :evil:

who's carelessness is responsible for this, why wasn't it picked up in testing, and why hasn't it been fixed, and who's bright idea was it to not allow the player to have capital ships while at the same time making all capital ships effectually un-killable because you nurfed the one and only fighter that was capable of equipping GHEPT and 125mw shields honestly.

I mean get that the X-shuttle was considered to be overpowered at the end of X - Beyond the Frontier so I get why it was nurfed what I don't understand is why you didn't provide an alternative aka allowing the player to have there own capital ships so that players wouldn't encounter stupid situations like this where the player effectively has no options because what options you do have are woefully inadequate.

to be fair X-Tension isn't a bad game but clearly it needs to be given the one over in an attempt to address the many shortcomings that where never addressed, and while some of these things may be unfixable without extensive work some of it should be relatively simple to fix.

Take strafing for example in later games I don't have to hold ctrl to strafe I simply press the appropriate key and the ship strafes a small change like that would in theory be trivial implement it would also be nice if strafing wasn't inverted so that when I press left the ship actually goes left and not right which is just confusing and is part of the reason strafing in X-Tension is so horrible

laser towers are another example of bad design that should be trivial to fix simply remove the requirement the laser tower / station to be attacked before the laser tower will open fire and remove the requirement for the laser tower to be home-based to a station which would make them work like they do in later games where if ships are designated as hostile by the friend foe settings then they will be attacked as soon as they get in to firing range of the laser tower, fixing this would give the player more options hell why not add the ability to equip laser towers on capital ships while you are at it.

Martin Head
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Re: X-Tension Question: How do you take on capital ships??

Post by Martin Head » Wed, 13. Apr 22, 12:17

I remember that X's would out run Hornets. Which was why I did the head on attack.

I can't quite remember, But was it in X-Tension that if you were lucky, you could get an M6 to bail. That would give you more fire power.

I also remember (not sure if it was X-Tension, or X2) that if you got real close to a K, I think somewhere on the top. Where it could not shoot you. I think it was near a circle shape. And I would just sit there with my finger on the fire button. And you could very slowly drag the shields down.

Also I think in one of the games. If your fight rank was high enough, The K might bail.

jlehtone
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Re: X-Tension Question: How do you take on capital ships??

Post by jlehtone » Wed, 13. Apr 22, 16:38

Martin Head wrote:
Wed, 13. Apr 22, 12:17
I can't quite remember, But was it in X-Tension that if you were lucky, you could get an M6 to bail. That would give you more fire power.

I also remember (not sure if it was X-Tension, or X2) that if you got real close to a K, I think somewhere on the top. Where it could not shoot you. I think it was near a circle shape. And I would just sit there with my finger on the fire button. And you could very slowly drag the shields down.

Also I think in one of the games. If your fight rank was high enough, The K might bail.
Most of that was X2. The M6 class did appear in X2; it was not in X-T. You could also own and fly TL, M1, and M2 in X2. The "K bail" was in Xenon Taxi mission -- X2 and X3R. X2 had Ion Destructors and Phased Shockwave Guns; even a M4/M3 could kill K with those.

Alas, I never played X-T -- can't advice.

The "X" was the only ship you could "own" in Xbtf. X-T allows you to own and command multiple ships? If so, then there is no upper limit on "power", but like with the Hornets, there will be "a maintenance cost" due to attrition. You get "cost assessment": is it cheaper to let the K roam than it is to kill the Big Bad?
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Fulgrymm
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Re: X-Tension Question: How do you take on capital ships??

Post by Fulgrymm » Wed, 13. Apr 22, 21:24

Is station bombing an option in X-Tension? Pick up the cheapest station you can find, and place it such that it occupies the same space as the K and watch it go boom.

UnknownObject
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Re: X-Tension Question: How do you take on capital ships??

Post by UnknownObject » Sun, 17. Apr 22, 19:54

Lasertowers: they only activate if you assigned them to a base and this base is threatened. Try assigning them to a TL and then lure a Xenon K on this TL.
Hornet Missiles: they ARE effective in frontal attack. Learn how to launch a volley of 13 Hornets, and Ks are no problem. The problem is stockpiling these missiles.
Ramming: a fully-shielded TL easily takes out enemy ships just ramming into them, provided they're much slower.
Drones: even if they don't do sufficient damage, they're capable of destroying equipment nevertheless. First 125 MW shield goes out of order, second... when the fifth one is gone, the K is no more.
DAKKA DAKKA DAKKA: the same but piloting your own ship providing highest rate of fire (Bayamon with 4 BIREs). Shoot the enemy for hours and stay alive, and it's gone. It isn't? U nid more dakka!
A large group of M3s: nothing can withstand a large enough fleet.
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