NEWS: X3: Albion Prelude and X3: Terran Conflict updated

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

Moderator: Moderators for English X Forum

User avatar
X2-Illuminatus
Moderator (Deutsch)
Moderator (Deutsch)
Posts: 24949
Joined: Sun, 2. Apr 06, 16:38
x4

NEWS: X3: Albion Prelude and X3: Terran Conflict updated

Post by X2-Illuminatus » Wed, 6. Dec 17, 17:40

We took the chance to make some changes to X3: Terran Conflict and X3: Albion Prelude again. This time we added a borderless window mode, which allows you to play the game in window mode but without having to deal with an overlapping taskbar. This also fixes some menu display issues (truncated text lines in menus), which previously could appear when using normal windows mode under Microsoft Windows. Furthermore we improved the performance in busy sectors, which will especially be noticeable in larger battles.

X3: Terran Conflict 3.4

• Added Borderless Window mode (fixes menu display, Windows only)
• Added Borderless/Window mode resolution listing for QHD standard 2560x1440
• Improved performance in busy sectors

X3: Albion Prelude 3.3

• Added Borderless Window mode (fixes menu display, Windows only)
• Added Borderless/Window mode resolution listing for QHD standard 2560x1440
• Improved performance in busy sectors

User avatar
imperium3
Posts: 3120
Joined: Fri, 5. Jun 09, 18:55
x3tc

Post by imperium3 » Thu, 7. Dec 17, 18:19

Always good to see these games still getting some love :D One question, are these updates likely to cause any issues with older mods? Only it seems to me that most of the popular mods for TC and AP aren't likely to be getting compatibility updates these days because their authors have moved onto other things.

Raider480
Posts: 190
Joined: Fri, 30. Jul 10, 05:32
x4

Post by Raider480 » Thu, 7. Dec 17, 18:35

Any chance we could get a list of the files changed, e.g. if only the executable and a handful of scripts have changed since the last version of X3TC/X3AP? Copying that forward would be a lot easier than having to rebuild my entire modded directory off the latest Steam files in their entirety.
Last edited by Raider480 on Thu, 7. Dec 17, 18:39, edited 1 time in total.

User avatar
Crimsonraziel
Posts: 992
Joined: Sun, 27. Jul 08, 16:12
x4

Post by Crimsonraziel » Thu, 7. Dec 17, 18:37

Borderless Windows!

I'm so happy right now. This missing feature bugged me for years. :thumb_up:
I'll take that as a good omen for X4. :fg:
Don't make me hungry. You wouldn't like me when I'm hungry!
#MakeNishalaGreatAgain #BoronLivesMatter :boron:
#LoveAldrin #FreeAlbion #ReturnOfMegalodon

gbjbaanb
Posts: 667
Joined: Sat, 25. Dec 10, 23:07
x3tc

Post by gbjbaanb » Thu, 7. Dec 17, 19:16

Raider480 wrote:Any chance we could get a list of the files changed, e.g. if only the executable and a handful of scripts have changed since the last version of X3TC/X3AP? Copying that forward would be a lot easier than having to rebuild my entire modded directory off the latest Steam files in their entirety.
Go to your steam directory and have a look at any files that changed on the day you did the update - for me it appears to be:

addon/04.cat/dat
13.cat/dat
X3AP.exe
X3TC.exe - though you'll want the nosteam version of these anyway.
and a heap of changelog and pck files.

XanII
Posts: 2403
Joined: Thu, 29. Dec 05, 15:07
x4

Post by XanII » Thu, 7. Dec 17, 19:42

I am speechless that TC is still getting updated.
X3:TC Heavy M6 guide : : : Let's pretend you are an addict, lets pretend that you are a X-games player... but i am repeating myself here.

User avatar
X2-Illuminatus
Moderator (Deutsch)
Moderator (Deutsch)
Posts: 24949
Joined: Sun, 2. Apr 06, 16:38
x4

Post by X2-Illuminatus » Thu, 7. Dec 17, 20:02

Raider480 wrote:Any chance we could get a list of the files changed, e.g. if only the executable and a handful of scripts have changed since the last version of X3TC/X3AP? Copying that forward would be a lot easier than having to rebuild my entire modded directory off the latest Steam files in their entirety.
As usual the list of changed files for X3AP is available here. The list for X3TC should look the same with the respective TC files (with the exception of the one director file):
  • Documents\Changelog_xx.txt
    t\0002-****.pck
    t\0001-L007.pck

    Within .cat/dat 13:

    L\x3config.obj
    L\X3galedit.obj
    L\X3intro.obj
    L\x3story.obj
imperium3 wrote:One question, are these updates likely to cause any issues with older mods? Only it seems to me that most of the popular mods for TC and AP aren't likely to be getting compatibility updates these days because their authors have moved onto other things.
It's rather unlikely that any of the changes in these updates causes conflicts with any script or mod for X3TC or X3AP. Litcube's Universe is the only currently still developed mod that changes the .obj files, so I would be careful with that. Apart from that, if you're using the NoSteam.exe for X3AP, make sure to download the updated version from here.
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten

Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)

Neuauflage der fünf X-Romane als Taschenbuch

The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!

User avatar
hourheroyes
Posts: 346
Joined: Mon, 9. Apr 12, 05:14
x4

Post by hourheroyes » Thu, 7. Dec 17, 21:46

Anyone know what kind of performance increase we're looking at here? I'd love to go back to XRM from X3LU but the performance gains are so nice....
Rode my bicycle across the USA in 2014. Here's the travel blog with lots of words & pictures.

CBJ
EGOSOFT
EGOSOFT
Posts: 51725
Joined: Tue, 29. Apr 03, 00:56
x4

Post by CBJ » Thu, 7. Dec 17, 22:15

The performance improvements will depend on the situation. They are not huge, but they should be at their most noticeable in situations where the are a lot of bullets flying around. If your game was previously limited by GPU constraints rather than CPU then you probably won't see any difference at all.

Noomen
Posts: 1
Joined: Wed, 14. Sep 16, 20:07

Post by Noomen » Thu, 7. Dec 17, 23:03

XanII wrote:I am speechless that TC is still getting updated.
I guess that's called German dedication. One of the reasons I love Egosoft. (but not the highways :P )
Space

User avatar
Malakie
Posts: 1059
Joined: Tue, 13. Apr 04, 23:08
x4

Post by Malakie » Fri, 8. Dec 17, 02:33

LOVE the updates for TC and Albion!! Yea!!

This is why I have supported you guys from the very first days of old and X Beyond.. way back when my pc could not run it even! LOL
Take it light.....

Malakie

----------------------------------------------------

User avatar
Sinxar
Posts: 1224
Joined: Tue, 22. Mar 11, 05:44
x4

Post by Sinxar » Fri, 8. Dec 17, 03:32

Performance improvements are always welcome, especially if it helps with large battles. Thanks.

User avatar
alt3rn1ty
Posts: 2287
Joined: Thu, 26. Jan 06, 19:45
x4

Post by alt3rn1ty » Fri, 8. Dec 17, 13:04

Did GOG game files get an update to the X3 Terran War Pack which includes both X3TC and X3AP ?

I ask because the version numbers on GOG are :

1. The highest is 3.3, not 3.4 (which you would expect to be 3.4 with X3TC being included)

2. Confusing - See the patch versions in the following screenshot ..

Image

3. And usually I get an update notification on GOG, there was no prompt to tell me this has been updated at all.

CBJ
EGOSOFT
EGOSOFT
Posts: 51725
Joined: Tue, 29. Apr 03, 00:56
x4

Post by CBJ » Fri, 8. Dec 17, 13:41

They have received the update, but they may not yet have made it available.

User avatar
alt3rn1ty
Posts: 2287
Joined: Thu, 26. Jan 06, 19:45
x4

Post by alt3rn1ty » Fri, 8. Dec 17, 14:06

Thanks CBJ, it may well be the update already (GOG have weird ideas about versioning sometimes), the last files I downloaded from them were version 2.3.0.6 which I believe equated to X3AP version 3.2 ..

.. So to get to 3.3 they have obviously updated since, but it may have been an update I missed which did not prompt me.

Anyway, going to install these newer GOG files to what I had previously, and see what I can found out about it.

User avatar
alt3rn1ty
Posts: 2287
Joined: Thu, 26. Jan 06, 19:45
x4

Post by alt3rn1ty » Fri, 8. Dec 17, 14:08

Hmm, the X3AP launcher says its version 3.2, so looks like I need to be patient :)

User avatar
dizzy
Posts: 1019
Joined: Sun, 26. Sep 10, 06:00
x4

Post by dizzy » Fri, 8. Dec 17, 21:15

Thanks for making great updates to such an old game and for pushing them to GOG too. I actually was using window mode 1440p so those changes are welcome (I had to use a tool like Borderless Gaming before to avoid the taskbar issue, great to have native support instead).
X3LU 1.5.2/1.7.0 Youtube series with: IEX 1.5b + LUVi, SIaF r7 (previously also used Phanon Plus 4.02, Revelation Plus 1.04, Diverse Game Starts - LU Edition)
[ external image ]

myrmidon
Posts: 150
Joined: Mon, 19. Jan 04, 07:15
x3tc

Post by myrmidon » Sat, 9. Dec 17, 05:14

Performance updates to my fave game x3tc? that hopefully can propagate to Litcube's and Mayhem mods?

EgoSoft, you see that big gravity wave approaching on all sensors?

Put your ear plugs in, because that's the big cosmic HUZZAH! coming your way.

Xenon_Slayer
EGOSOFT
EGOSOFT
Posts: 13087
Joined: Sat, 9. Nov 02, 11:45
x4

Post by Xenon_Slayer » Sat, 9. Dec 17, 11:54

myrmidon wrote:Performance updates to my fave game x3tc? that hopefully can propagate to Litcube's and Mayhem mods?
They were general engine optimisations, so they should do.
myrmidon wrote:EgoSoft, you see that big gravity wave approaching on all sensors?

Put your ear plugs in, because that's the big cosmic HUZZAH! coming your way.
Great, now we have to replace our windows :roll:

User avatar
Litcube
Posts: 4254
Joined: Fri, 20. Oct 06, 19:02
xr

Post by Litcube » Sat, 9. Dec 17, 16:20

CBJ wrote:The performance improvements will depend on the situation. They are not huge, but they should be at their most noticeable in situations where the are a lot of bullets flying around. If your game was previously limited by GPU constraints rather than CPU then you probably won't see any difference at all.
Are these improvements in the .exe or .obj files?

"Bullets In Progress" is the largest performance impact in LU right now. If this has been fixed in the .exe, LU will get a large weapons update.

Post Reply

Return to “X Trilogy Universe”