Gregk wrote:Game v. 2.5 not modified.
Duke's Haven got destroyed by split military. I was rank 10 (100%) with them so I didnt care to defend it.
After respawn I still have missions offered by Duke's representative.
I do not know how to include screenshots but I can provide a savegame (new Duke's Haven with missions next to Duke's Haven debris).
It's possible that being at Rank 10 (100%) doesn't affect the return of a representative when an HQ has been destroyed, though I'm not sure why. AFAIK, all posts refering to the representative not reappearing when an HQ was destroyed was long before reaching 100% at Rank 10.
All my Corps are at Rank 10 (100%), I could do a check to see if this is indeed the case when I return to X. Unless other people can verify this.
To include screenshots you need to upload them to a hosting site (i.e. Photobucket, Imageshack) then you can provide links or images in the post. Images cannot be bigger than
640x480 (as stated by Forum Rules), otherwise they will be converted to links in the post.
sleepy_head wrote:Vanilla 2.5 here...
Something about the guide that I don't understand. Why capture syndicate ships? I capped a couple and their title reverted back to "Nova" or other generic ship type name even though before they had the syndicate tag. Are these ships not exactly the same as the regular ones that you can buy from any shipyards?
I'll use the Centaur/Nova Raider/Osprey as the example.
Say you capture a Syndicate Centaur or Syndicate Nova Raider. Upon capture the names will revert to Centaur/Nova Raider respectively. They will show on the property list/sector map/etc as normal varients. However when you ask Betty to identify the ships (when targeted), Betty will state "Your Syndicate Centaur" or "Your Syndicate Nova Raider". The same happens if you've captured any Pirate Mercenary ships, Betty will identify them with the Mercenary tag (i.e. "Your Mercenary Osprey").
Usually Pirate versions have different stats than the versions that can be bought at the shipyards. You can tell if the varient has different stats than it's normal counterpart if it has a "Pirate" paintjob splashed on the hull.