The X3 Savegame Manager - updated 07/01/2012 - X3: Albion Prelude Version released
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Thanks for the reply Mr Badger,
At least I now understand that I wasnt doing anything wrong. Glad i didnt spend too much time trying to get something to work that dosnt.
Cheers and good luck with the next project. Im sure you will beat the X-R release date - sounds like 2012 is more on the cards than 2011.
Thanks again,
IcarussII
At least I now understand that I wasnt doing anything wrong. Glad i didnt spend too much time trying to get something to work that dosnt.
Cheers and good luck with the next project. Im sure you will beat the X-R release date - sounds like 2012 is more on the cards than 2011.
Thanks again,
IcarussII
Seconded.IcarusII wrote:Thanks for the reply Mr Badger,
...
Cheers and good luck with the next project. I'm sure you will beat the X-R release date - sounds like 2012 is more on the cards than 2011.
Thanks again,
IcarussII
Just let us know when you have something for us to work with.
This last project has been very useful for many of us.
It's all gone a bit pear shaped (big QT4 and Microsoft File API compatability issues), so right now I'm working on a small quantity of Python code, having abandoned what was getting close to a testable alpha release, albeit with only the same features as the original software. I might have resolved it had I more time, But I wasted several weeks trying to get it to work consistantly across all Microsoft platforms, and I just can't keep trying, lest I kill my computer to death with the aggravation of it all (I'm normally a Linux coder type)TTD wrote: Just let us know when you have something for us to work with.
This last project has been very useful for many of us.
The good news is that with Python I can make it a lot nicer without too much effort. But it has meant starting over.
If an injury has to be done to a man it should be so severe that his vengeance need not be feared. ... Niccolò Machiavelli
I did consider that, but I decided to go for pyGame, which will let me eventually produce a prettier interface, and can also be packed into a windows executable.pjknibbs wrote:You can write Windows applications using GTK+, which ought to make them reasonably source code compatible between that and Linux!
This is the plan anyway.
This problem only came up because I want to preserve all attributes for savegame files. If I just let them vanish I'd have been done ages ago, but that was a big thing in the early development of the first savegame manager.
Well ok, that and I know very little about native Windows programming, I code for Linux prediminantly, and until now, never with the native Windows API. Windows programming makes me want to drown things...
If an injury has to be done to a man it should be so severe that his vengeance need not be feared. ... Niccolò Machiavelli
I've been having a lot of personal issues recently that stalled work on the new savegame manager, but I have resumed. I was caught out by the release of AP, but the new build will include it. A beta should be available soon.
If an injury has to be done to a man it should be so severe that his vengeance need not be feared. ... Niccolò Machiavelli
if anyone wants to get the old version working with Albion in the meantime - copy the whole directory* to a new folder called 'x3apSavegameManager' or similar, rename the copied .jar file to x3apSavegameManager.jar, and adjust the savegame path in cfg.xml with a text editor.
under Win 7 the path will typically look something like:
where {username} is replaced with, obviously, your username.
* you'll need to clean out the Campaigns and Vault directories in the copy, since the savegames aren't compatible between TC and AP.
under Win 7 the path will typically look something like:
Code: Select all
<saveFolderPath><![CDATA[C:\Users\{username}\Documents\Egosoft\X3AP\save]]></saveFolderPath>
* you'll need to clean out the Campaigns and Vault directories in the copy, since the savegames aren't compatible between TC and AP.
@infy, thanks for pointing that out. I must shamefully admit it didn't occur to me because I haven't got AP. Given that I added the save folder specification to the savegame manager that does seem rather stupid of me...
If an injury has to be done to a man it should be so severe that his vengeance need not be feared. ... Niccolò Machiavelli
I actually downloaded the source code so I could mod it, before I realised I could do that - and all so I could do the Poisoned Paranid gamestart without losing my exisiting campaign.mrbadger wrote:@infy, thanks for pointing that out. I must shamefully admit it didn't occur to me because I haven't got AP. Given that I added the save folder specification to the savegame manager that does seem rather stupid of me...
also you should totally get AP - it is definitely worth 9.99 standard earth currency units (or whatever it is that Steam uses).
Can't you swap the path to the user docs for %userprofile% ?
That way it should work without alteration for people who do not have the default path...
Tim
That way it should work without alteration for people who do not have the default path...
Tim
Struggling to find something from the forums - Google it!!!
you certainly could! I guess that would look likeperkint wrote:Can't you swap the path to the user docs for %userprofile% ?
That way it should work without alteration for people who do not have the default path...
Tim
Code: Select all
<saveFolderPath><![CDATA[%userprofile%\Documents\Egosoft\X3AP\save]]></saveFolderPath>
X3: Albion Prelude Version released
I dug out the old code and built a version for Albion Prelude.
Those of you who edited the TC version to get it to work with AP can just change to using this, since all that is different is the savegame location.
Note that this is not the new savegame manager. Right now that's a heap of disorganised code again
I dug out the old code and built a version for Albion Prelude.
Those of you who edited the TC version to get it to work with AP can just change to using this, since all that is different is the savegame location.
Note that this is not the new savegame manager. Right now that's a heap of disorganised code again
If an injury has to be done to a man it should be so severe that his vengeance need not be feared. ... Niccolò Machiavelli
Hi
I've started the campain "suicidal Squid" In Albion Prelude, I'm quite addvanced on it, I already have a war fleet, trade fleet and saveral marines very suped up. The game IS NOT MODIFIED.
My question is:
I'm thinking in sup up my pc, New MB, processor, grafics card and so on and obviously I have to instal a new windows.
Waht do I have to backup, so I can keep playing my Campaign?
Note IT'S SUICIDAL SQUID CAMPAIGN the save game is diferent fron the others.
Thanks in addvance
JCC
I've started the campain "suicidal Squid" In Albion Prelude, I'm quite addvanced on it, I already have a war fleet, trade fleet and saveral marines very suped up. The game IS NOT MODIFIED.
My question is:
I'm thinking in sup up my pc, New MB, processor, grafics card and so on and obviously I have to instal a new windows.
Waht do I have to backup, so I can keep playing my Campaign?
Note IT'S SUICIDAL SQUID CAMPAIGN the save game is diferent fron the others.
Thanks in addvance
JCC
Excelent work MrBadger!
Feedback:
Very easy to use and navigate. Fast and reliable. Great features.
Wish/idea:
Export online / Import online feature - manually set access to an ftp server or other online directory to be able to one-click export your chosen campaign from your home pc and then one-click import it on your work pc or laptop and vice versa.
Thanks for an awesome save game manager.
Feedback:
Very easy to use and navigate. Fast and reliable. Great features.
Wish/idea:
Export online / Import online feature - manually set access to an ftp server or other online directory to be able to one-click export your chosen campaign from your home pc and then one-click import it on your work pc or laptop and vice versa.
Thanks for an awesome save game manager.