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So I added it to Xadrian and released version 1.2.2.
As usual the new version can be downloaded here:
This old complex calc still gets alot of use from me because of it's simulation feature. Mostly for tracking energy and ore/silicon useage over a long period of time.
[X3T] Guide to training CAG and CLS1&2 pilots in Terran Conflict
The mercenary code
There is no right or wrong.
There is no good or evil.
There is only the will of the client, and how much they're paying.
edit: well it seems I won't have free time anytime soon because of work so I'll let any volunteer correct the "automatically calculated base complex" algorhitm to something more correct, since xadrian currently does it wrong. Here is the correct algorhitm:
For most factories that come in M and L sizes, where L produces 2.5 times as much of product per hour as the M-sized one (pretty much every intermediate product factory like BoFu, BioGas and such), the correct way to determine how many M and L stations you need is as follows (kinda excel format so most of people would understand):
Code: Select all
UnitSize = "M-sized fac. production per hour" / 2 UnitsNeeded=roundup(TotalProductNeededPerHour/UnitSize;0) LFactoriesNeeded=if(and(isodd(UnitsNeeded);UnitsNeeded>4);1+rounddown((UnitsNeeded-5)/10;0)*2;rounddown(UnitsNeeded/10;0)*2) MFactoriesNeeded=(UnitsNeeded-5*LFactoriesNeeded)/2
Code: Select all
UnitSize = "M-sized fac. production per hour" / 2 UnitsNeeded=roundup(TotalProductNeededPerHour/UnitSize;0) LFactoriesNeeded=if(and(isodd(UnitsNeeded);UnitsNeeded>4);1;0) XLFactoriesNeeded=rounddown((UnitsNeeded-5*LFactoriesNeeded)/10;0) MFactoriesNeeded=(UnitsNeeded-10*XLFactoriesNeeded-5*LFactoriesNeeded)/2
- Added Polish translation. Thanks to Mariusz and sorry that it took a year until it was finally published...
- Added up/down buttons to control factory quantities without opening the quantity dialog.
- Improved shopping list. You can now use up/down counters to note which factories you have already built.
- Applied nicer style to complex data. Sections can now be collapsed and expanded by clicking the section headers.
- Fixed error which occured sometimes when loading the same complex two times.
- Added new preference for displaying factory resources in complex table. (Patch contributed by Milan Gvoždík)
- Implemented better asteroid yield selection for mines.
- Fixed Ion/Tracker mine bug which was fixed also in X3TC 2.7.
- Added player sector. You can configure in the preferences dialog which player sector you have chosen in the game.
Thank you, and have a very safe, and productive day.
Sector: Mines of Fortune
Factories: 3x Boron Chip Plant, 1x Teladi sillicon mine (yield 72)
Final cost with base complex is more than 43 millions.
I'm not sure if there is a cheaper solution than this:
1 x Boron Bio Gas Factory M (1 x 224,636 cr = 224,636 cr)
1 x Boron Bio Gas Factory L (1 x 561,528 cr = 561,528 cr)
1 x Boron Bofu Chemical Lab M (1 x 809,992 cr = 809,992 cr)
1 x Boron Bofu Chemical Lab L (1 x 2,024,976 cr = 2,024,976 cr)
3 x Boron Chip Plant (3 x 5,012,124 cr = 15,036,372 cr)
2 x Boron Crystal Fab M (2 x 2,973,516 cr = 5,947,032 cr)
1 x Teladi Silicon Mine L (1 x 905,688 cr = 905,688 cr)
2 x Boron Solar Power Plant M (2 x 4,401,840 cr = 8,803,680 cr)
11 x Paranid Complex Construction Kit (11 x 259,696 cr = 2,856,656 cr)
final price: 37,170,560 cr
Tip: your program used cheapest Crystal Fab L (Terran) but terrans have very expensive food chains and moreover I set Boron factories for final products so that is even cheaper if you use food chains you already have
X3 Complex Builder
This has nothing to do with it. You can disable the use of terran factories in the preferences and you will end up with a more expensive complex. Your custom complex is cheaper because your complex has a minor crystal deficiency. Xadrian always calculates complexes without deficiencies.assemblerbot wrote: Tip: your program used cheapest Crystal Fab L (Terran) but terrans have very expensive food chains and moreover I set Boron factories for final products so that is even cheaper if you use food chains you already have