So I thought... lets's see what happens!
- I tested a Shrike with 8 IBL firing for 17-18.4 seconds (until laser energy ran out)
- The constant energy recharging was substracted from the results so I would get the "laser only".
- 1 fully charged IBL does 41500 DPS while using 445 EPS.
(damage, energy per second) - 1 regular IBL does 47000 DPS while using 482 EPS.
- The regular IBL does 13 % more damage while using 10 % more energy.
These are close together so my guess is that the values are actually equal. Small differences like that are clearly within the margin of error.
That regular IBL do noticably more damage than charged ones is not within the MOE.
So IBL can be... undercharged? - The burn damage was not extracted from the results. It hits for 2000-4000 per second for about 3 seconds and is not cumulative with multiple lasers of this type.
For (8) lasers with a high base damage like IBL it's trival.
However, there certainly are uses. If you have a blue assassination target in front of you, you can hit it with a fully charged IBL salvo, often annihilating it before it starts any evasive maneuvers.
Or maybe you want to bring the target's shields down for capping before it turns hostile - trick shots like that.
Ahhhh!
So I repeated that test for PPC / PSP and it looks... somewhat different!
- 1 regular PPC does 44300 DPS and uses 413 EPS
- 1 charged PPC does 64600 DPS and uses 610 EPS
- = 146 %, 147 %
- 1 regular PSP does 24000 DPS and uses 238 EPS
- 1 charged PSP does 50000 DPS and uses 530 EPS
- = 208 %, 223 %
Given the massive laser generators on terran ships that slightly lower efficiency is trivial.
Granted, that's only for 1 battery and you give up ship control for that.
When both ships can fire 16 lasers each, it's back to PPC 44300 vs PSP 37000 DPS since you can only boost one PSP battery.
Luckily terran ships have massive shields so despite their vastly inferior weapons they still stand a chance against the other races' ships.
Be afraid of AGI! Right. Because their lasers are twice as good as ours...
A completely unrelated item I learned, too: Laser groups
Every turret has a unique laser group setting. It is not one setting for the whole ship!
That you have your main guns on setting 1 means nothing.
At the same time Turret 1 can be on setting 3 and turret5 on setting 2.
The fun part is: turret scripts are also bound by this.
If you set your left turret to only fire one laser in it's current group, that's what it will do. Until you personally switch to that turret and manually change the laser setting.
So if your turrets just won't fire, maybe you should check their laser groups.