Posted: Tue, 29. Aug 06, 13:09
[TAB HOLD] .......... Boost Speed to max
Space simulation development
Are you using a joystick with a throttle ? If so, what is the throttle set at ?Aketzali wrote:[TAB HOLD] .......... Boost Speed to max
I'll follow it up then. Thanks.Aketzali wrote:Just keyboard and mouse.
I imagine it's because when you fly through a gate manually, yourWhy do you do that ?
Back in X2 you even saw that effect of boosting, the cockpit (and space) seemed to stretch.apricotslice wrote:What happens as you hit the TAB-HOLD key, is that the camera actually pulls back on the ship view as you do it.
Are you running any scripts? The only changes in my game are the Less 'Roids and the No Fog mods. No external scripts at all. I let my mine run for a couple of game days from the time I finished the plot and no one would sell it energy. I then supplied an e-cell buyer, and still no one would buy my ore. As soon as I gave it a seller, it couldn't keep ore in stock. There were lots of stations within the 2 jump range that were in need of ore. And as I said, I made a SQUASH mine complex out of it, and subsequently couldn't sell a single mine without a seller. This despite there being several Paranid trading stations nearby that were empty of SQUASH mines. So you're saying both SQUASH mines AND ore don't attract NPC traders? That sounds like a bug, or at least a design flaw, right there.moggy2 wrote:Not true someone was trading with mine before I'd finished the plot, and it wasn't any of my ships (no UT's, no ships assigned to the station, no ship's selling energy within range) I think it's ore mines in general don't seem to get many visitors. I have one in Ore belt that nobody visits.Nanook wrote:Plot Ore Mine won't trade with Free Traders:
The ore mine you 'buy' in the plot doesn't trade with any free traders, neither buyers nor sellers. You have to give it your own buyers and sellers. And this applies to complexes made with that mine. I put it in a complex with a SQUASH mine factory and a Soyery, hoping to free up some of the buying/selling ships. The NPC traders refused to buy the SQUASH mines, and they refused to sell it energy or soja beans, despite drastically reducing/increasing prices appropriately. It appears that the 'Trade with other races' is permanently set to 'NO'. Either that, or it was made somehow 'invisible' to the NPC's to protect it when your Paranid rep was so low, and didn't get reset to normal. Either way, it doesn't work properly.
Easy to fix. Just get rid of that silly 'boost stretch' animation. Looks dumb anyway, IMO. It's just a holdover from way back in X-BTF when you actually could accelerate way past the ships normal max speed.apricotslice wrote:TAB-HOLD coming through a gate.
I've had some PM feedback.
What happens as you hit the TAB-HOLD key, is that the camera actually pulls back on the ship view as you do it.
If the ship is very close to the gate, the camera view itself triggers the jump. Or somthing like this.
It is a bug, but a pretty minor one thats difficult to fix.
best solution is dont use TAB after jumping through a gate, add some speed first and then TAB after you get away.
Its like hitting the AP after a jump. The damn thing will imediately splat you into the gate wall. Its not something thats going to be fixed, so its something you just make sure you dont do, instead putting some speed on first before hitting the AP.
I don't think it's even wise to fix that one, I can just see half the galaxy going up in flames second that one is working.moggy2 wrote:has anyone mentioned that the police patrols aren't scanning other ships like they should because the following script command doesn't work
I've got mixed feelings on this. On the one hand, it would be cool to have a small element of danger for having your pilots deal in illegal goods. On the other hand, I don't want the NPC cops to shoot up all the NPC smugglers, either. That's my job.Geggo wrote:I don't think it's even wise to fix that one, I can just see half the galaxy going up in flames second that one is working.moggy2 wrote:has anyone mentioned that the police patrols aren't scanning other ships like they should because the following script command doesn't work
Lets just pretend that all our pilots are super smuglers instead.