I said the current ship pilot rename was using a fixed string of "Julian", the ships pilots name is the name of the player, that should be transfered to a string and applied to the ship NOT a fixed string, if a ship is owned / flown by the player it has the players name as the pilot, EG in my case Ziggy Nova NOT Julian, so yes its a bug.The readme file for the MK3 Trader software states that the old ship will get the --- name, this isn't a bug, just a limitation of the script. The old trading ship SHOULD have a pilot name Julian since that was the pilot's name of the new trading ship before you switched pilots.
I agree to differ on that point but if the ship needs it to transfer the pilot it should be moved as well.The readme file stats:
Quote:
The new ship, which has to be "empty", i.e. no pilot must be on board, gets the name of the old ship, all important items are transferred, and the pilot is placed into the new ship with all his experience.
Special software most not be considered important and technically it isn't needed to be a universe trader so the pilot doesn't transfer it. This isn't a problem for me at all since I always outfit my new ships with Special Software automatically.
The only bug I've encountered in the script so far is when a trader ducks into a station when under fire and suddenly doens't think it has enough energy to do anything even with it has a full cargo bay of e-cells or is sitting in a full SPP (the nojumpfuel in range problem).
Ziggy