As Terran Spy again
Yep
As Terran Spy
I notice this time there are Energy Cells being offered for bartering. YAY!
However after finding the way back to Terran space I decided to get Terran Rank up before the last battle by doing some missions and yes due to dynamic race relations I know the Terran rank would only advance so far
so while waiting for the accumulation for crystals I went a-head and did some missions while using diplomacy which gave some added advantage this time.
however what I do notice is that the jump beacon toss-up seems weird: there is one in Mercury for which I have never seen a jump beacon populating in Mercury there is not one in Pluto one is in Neptune of course but not one in Uranus of there would be one in Mars and one in The Moon but Mercury... whew and one is in Saturn which is making some missions look interesting such as gathering medical equipment, cartography and entertainment chips
These solar factories are still being asked to be built around jump beacons which will still have Starcraft running in-to to those solar power plants.
This time around I am turning down most food infrastructure such as the carbo cake... and for weird reason I am noticing factories asked to be built behind or somewhere above Trans-orbital Accelerator and jump gates.
SO I Deleted & Started Over
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SO I Deleted & Started Over
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Re: SO I Deleted & Started Over
The Terran Solar Plants really need a model revision. Their size breaks game functions. I'm playing Terran Spy also, and was going to use all Terran stations, but a complex using Terran Mines and SPP causes massive frame rate lag. The Autopilot ships have trouble pathing around the massive SPPs (frequent death collisions), and they make issues for escort missions (enemy fleets spawn at edges of map), and any dropped items pop to edge of map when placed.
I've found it's easier to do Terran missions if you carry a Jump Beacon with you, eject it near the target station when you take a mission (deliver ship/ware etc) and use it to jump back to the station. Sometimes I keep a beacon on a fast M5 which I send ahead to my destination so I can jump my slow ship to the target faster.
As far as build station missions, placement requirements seem to have been relaxed in Terran sectors so you can usually position a station in a better location/angle than the mission calls for. Still, those SPPs are just obnoxious.
I've found it's easier to do Terran missions if you carry a Jump Beacon with you, eject it near the target station when you take a mission (deliver ship/ware etc) and use it to jump back to the station. Sometimes I keep a beacon on a fast M5 which I send ahead to my destination so I can jump my slow ship to the target faster.
As far as build station missions, placement requirements seem to have been relaxed in Terran sectors so you can usually position a station in a better location/angle than the mission calls for. Still, those SPPs are just obnoxious.