kar dragon wrote: ↑Fri, 27. May 22, 05:55
Alright, next question is technically about carriers, even if the drone variant, but I thought best to change the thread to be more broad in scope anyways.
So, I have acquired a Griffon recently and have been testing out its features. Thing is, when trying its unique ability (marine transfer), I couldn't get it to get marines from my TPs to my M7M. Are there any requirements for the transfer to happen that aren't obvious at first glance? After some reflection, I assume it's the lack of transportation devices on the drones?
The Headquarters is much like any equipment dock, just with special features.
Add the (lets call it mechanics or modules) equipment via Diplomacy. Purchasing or stealing them from the difference races.
Add the equip-ables like Weapons / Shields like you would anything else by transferring or using the add ware command found in the stations command interface.
To use the features you first have to create a template with the first one done manually. The headquarters will take a snapshot of the ships "loadout" and store it.
In a snapshot:
Shields, Lasers, Missiles and Ammo should all be self explanatory.
These next ones I will include a little explanation, but it should be kind of obvious.
Equipment - Fight Command Software, Navigation Software, Jump Drive, etc...
Settings - Command Console Settings; Jump Drive Configuration; Emergency Jump - Shield too low?; Blacklist; etc...
Upgrades - Tunings and Cargo Bay Extensions
Save Loadout - Save and name your loadout. It'll appear in a section under the current docked ships (this is where you save the template initially) once made in the stations 'D' trade menu.
Basically you select to include in the load out by selecting yes or no for each section. Keep in mind the Settings can be a royal pain in the you know what if a ship jumps out at 90% shield strength and it was unintended.
In the saved loadouts you select the loadout you created, then it will show you all the ships docked that are of that type. You can either apply to all, or individually. It takes any credits needed from the stations balance / account.
By the way, you can create an empty template to strip a ship and sell all un-needed equipment back to the station. IE; jump drives, transporter device, turbo booster, etc... Helps if you plan to scrap or RE something and want to regain the money on equipment first. You can't sell it back any other way.
I put a bit of detail into this hoping it helps. Cheers!!