DanKara wrote: ↑Tue, 14. Dec 21, 08:39
Congratulation!
Imho the "bailing" is the same as you would approach a Xenon or Kha'ak, isn't it?
With IonDisruptors you might get the bail you want, but I would expect the CBS to survive in this.
(Instead I use SOS. Claim ship and eject JB. Needs more keystrokes, takes bit longer time... and yes even this way I lost a beacon when shields or weapons survived.)
If the first is destroyed (either by weapon fire or self destruct) HephCorp sends a next after a short while (up to 6).
That's what I did, I had to have my elephant give my arrow a lift to the HQ to get that software, then ferry it back to my Scorpion to install. Haven't had the chance to use it yet. I've managed to claim 3 jump beacons so far, it's very difficult. No. 4 the ship self-destructed very quickly, I might have to make do with 3.
I haven't said the CargoBayShielding (CBS, oops earlier mistake edited) is to be destoyed by the player. As you said it is (nearly) indestructable.
What I did say, atleast tried to, is that a slightly damaged ship might bail when constantly fired at with an Ion Disruptor. In this case the CBS is expected to survive (got some this way myself).
I will have to build an Enhanced Mako having got the blueprints ages ago and use it to soften the Sabre up with PACs then switch to IDs to get it to bail. PBEs are good for shield stripping but against a thin-skinned M4 they do noticeably damage the hull each time, even with only a pair of them firing. I'll see if I can get any more beacons.
UPDATE: Just managed to get number 4, this time by use of the system override software. The hard part of that was getting in to point blank range to use it fast enough before ejecting the beacon. Next time I do this I'll use one of the Scorpion or Mako variants, not the vanilla or sentinel versions (too slow)- the Split ships can use Mass Drivers + Pulsed Beam Emitters, the Boron ones, Ion Disruptors.
UPDATE 2: Had to save scum the crap out of it, but once I'd knocked the hull down a bit using Mass Drivers I saved, as it happened this particular Sabre bailed quite readily once I started on the shields, so after reloading a couple of times to refine things the ship stayed intact long enough for me to close in, claim it and eject its beacon (quicker than beaming it) for me to scoop up. Now I have my 5 I hope the last one will get there without issue, I'm putting together a shipment of crystals to kick off the new complex!