I'm told that the required rep to buy them is pretty near the top, the Terracop HQ can only stock a maximum of 4. As long as you have the cargo bay hacker and the transporter device you're better off stealing them. The other Terracorp thing that's well worth getting is the JD installation kit.BrigandPhantos77 wrote: ↑Fri, 17. Dec 21, 16:22I'm not confident in my boarding ability to get jump beacons. And the Single Use are well outta my range as I have not had rep high enough with TerraCorp. When I grabbed the Aran, I had to reload a couple times as the marines decided when they were done, to abandon ship and I could not retrieve them. The TP I used for boarding, instead of picking up marines, decided to fly towards the gate and ignore the marines. Eventually I will use either the Kraken or Cobra I have now to practice boarding with pods, I only ever tried it in AP against M6's in Pirate Space. Still not confident in not losing the marines in the process.Sovereign01 wrote: ↑Thu, 16. Dec 21, 19:32Mining IS the superior shielding gives the Owl the edge, OOS the Mistral and Geochen with their superior speed are better for mining. My mining operation is currently idle while I wait for the Nividium asteroids to respawn. There's a couple of low-yield ones in the void sectors but they're difficult to reach, although I could deploy one of my beacons. The others are located in Xenon and Khaak sectors.
This thread details how you can get up to 5 jump beacons when setting up complexes by capping as opposed to boarding. All you need is a suitably-equipped Mako/Scorpion as long as you avoid their 'Sentinel' variants (not fast enough).
The Acionyx, Carrack and Brigantine can also use boarding pods.