Ozias
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Re: Ozias
While you could haul an insane amount of cargo if you loaded it up with owls, the answer is mining- load that thing up with a dozen Mistrals or Geochen miners, equip them with the mobile drilling system and mining command software and send it to mine nividium asteroids. Even the lowest-yield roids will take hours to even fill the cargo hold never mind gathering all the minerals it has, especially with a dozen miners but it's the best way to get large quantities of Nividium. Best done OOS.
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Re: Ozias
Think of it also as a pre-cursor ship to the Aran. Same basic principal, but with TP / TS class ships only. Aran docks anything, including another Aran. (Unless the creators changed that from AP to FL).
Afore mentioned use is obviously for a mining fleet. Best use IMHO so far. But other uses can also include a mobile base, massive cargo hauler, ability to dock to PHQ with all those ships docked for storage purposes. It's multi-use and multi-role. Downside... does not allow TM's. No biggie though. Just keep it guarded if you plan to leave it somewhere slightly dangerous to you.
Plus if you plan to move large numbers of wares, this will let you do so using a single jump drive instead of multiple on several ships at once. Ore and Silicon are very heavy. Somehow I acquired 30k units of ore at my HQ, I need to move that first so I can move my HQ. And the Ozias has better speed movement wise than some of the heavier TS class transports. If you plan to move around used bought ships of TS / TP class. This is the best way. Even bailed (ahem ahchDuke) Athena's.
Peace is a state of mind!
War is absolute!
~ Phantos ~
War is absolute!
~ Phantos ~
- ex-deathevn
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Re: Ozias
A more niche idea that I've made extreme use out of, assuming you:
Something I've done in my game is use an Ozias to transport several TS ships to an unclaimed sector that I've test-visited a few times, in my case it's Shining Currents Beta. I have no hostile NPC spawns there without an active TOA connection so nothing has hassled my hidden factory complexes (plural, I've isolated weapons plants based on race) and unloaded the TS fleet there to haul energy from a powerplant station to the rest.
Probably a silly idea when I could just build a large fleet and set up a defensive net, but I've left that sector completely isolated for the entirety of my game thus far and only go back to pick up guns and shields for separate storage Ozias ships, where I warehouse my equipment separately for later use or sale, but I've enjoyed having it hidden while I murder my reputation with most races while working on Pirate or Yaki rep to blueprint every ship in the game.
Additionally the Ozias carries enough docking clamps to carry an Owl holding a single ware type for ship manufacture, so it's somewhere to dump excess cargo if you ever need to relocate the Headquarters - Which I've had to do on a few occasions.
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Don't want to trigger Xenon or Khaak spawns by building your first or more TOA
Probably a silly idea when I could just build a large fleet and set up a defensive net, but I've left that sector completely isolated for the entirety of my game thus far and only go back to pick up guns and shields for separate storage Ozias ships, where I warehouse my equipment separately for later use or sale, but I've enjoyed having it hidden while I murder my reputation with most races while working on Pirate or Yaki rep to blueprint every ship in the game.
Additionally the Ozias carries enough docking clamps to carry an Owl holding a single ware type for ship manufacture, so it's somewhere to dump excess cargo if you ever need to relocate the Headquarters - Which I've had to do on a few occasions.
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Re: Ozias
I've relocated it once, to the hub. Makes it easier to use than being in the ass end of nowhere and means traders have a far easier time of buying my Nividiumex-deathevn wrote: ↑Mon, 11. Oct 21, 22:04A more niche idea that I've made extreme use out of, assuming you:Something I've done in my game is use an Ozias to transport several TS ships to an unclaimed sector that I've test-visited a few times, in my case it's Shining Currents Beta. I have no hostile NPC spawns there without an active TOA connection so nothing has hassled my hidden factory complexes (plural, I've isolated weapons plants based on race) and unloaded the TS fleet there to haul energy from a powerplant station to the rest.SpoilerShowDon't want to trigger Xenon or Khaak spawns by building your first or more TOA
Probably a silly idea when I could just build a large fleet and set up a defensive net, but I've left that sector completely isolated for the entirety of my game thus far and only go back to pick up guns and shields for separate storage Ozias ships, where I warehouse my equipment separately for later use or sale, but I've enjoyed having it hidden while I murder my reputation with most races while working on Pirate or Yaki rep to blueprint every ship in the game.
Additionally the Ozias carries enough docking clamps to carry an Owl holding a single ware type for ship manufacture, so it's somewhere to dump excess cargo if you ever need to relocate the Headquarters - Which I've had to do on a few occasions.
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Re: Ozias
Pretty sure the fix to that is to build a Trading Dock to claim the sector.ex-deathevn wrote: ↑Mon, 11. Oct 21, 22:04A more niche idea that I've made extreme use out of, assuming you:Something I've done in my game is use an Ozias to transport several TS ships to an unclaimed sector that I've test-visited a few times, in my case it's Shining Currents Beta. I have no hostile NPC spawns there without an active TOA connection so nothing has hassled my hidden factory complexes (plural, I've isolated weapons plants based on race) and unloaded the TS fleet there to haul energy from a powerplant station to the rest.SpoilerShowDon't want to trigger Xenon or Khaak spawns by building your first or more TOA
Probably a silly idea when I could just build a large fleet and set up a defensive net, but I've left that sector completely isolated for the entirety of my game thus far and only go back to pick up guns and shields for separate storage Ozias ships, where I warehouse my equipment separately for later use or sale, but I've enjoyed having it hidden while I murder my reputation with most races while working on Pirate or Yaki rep to blueprint every ship in the game.
Additionally the Ozias carries enough docking clamps to carry an Owl holding a single ware type for ship manufacture, so it's somewhere to dump excess cargo if you ever need to relocate the Headquarters - Which I've had to do on a few occasions.
I have:
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Dark Water beta and Nathan's Voyage beta.
Peace is a state of mind!
War is absolute!
~ Phantos ~
War is absolute!
~ Phantos ~
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Re: Ozias
In case anyone is interested to know, it took over 15 minutes for my drones to repair the Aran.
I used both my Guppy and Griffin to do it OOS.
I used both my Guppy and Griffin to do it OOS.
Peace is a state of mind!
War is absolute!
~ Phantos ~
War is absolute!
~ Phantos ~
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Re: Ozias
How many drones did each ship have? My M7Ds only have the 4 they started with due to chips being the bottleneck.BrigandPhantos77 wrote: ↑Tue, 30. Nov 21, 02:35In case anyone is interested to know, it took over 15 minutes for my drones to repair the Aran.
I used both my Guppy and Griffin to do it OOS.
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Re: Ozias
Griffin - 9 (3 Regular and 6 Extended)Sovereign01 wrote: ↑Tue, 30. Nov 21, 03:05How many drones did each ship have? My M7Ds only have the 4 they started with due to chips being the bottleneck.BrigandPhantos77 wrote: ↑Tue, 30. Nov 21, 02:35In case anyone is interested to know, it took over 15 minutes for my drones to repair the Aran.
I used both my Guppy and Griffin to do it OOS.
Guppy - 11 Extended
All were deployed.
Peace is a state of mind!
War is absolute!
~ Phantos ~
War is absolute!
~ Phantos ~
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Re: Ozias
I definitely need to get everything I can from the pirates before ruining my rep boarding their ships. I'm going to have to board at least one Brigantine I think.
Re: Ozias
Stealing apparently just takes multiple cycles of gathering influence and using it. I managed to steal the IBL plans while in Red 3. Now, I have no more need to maintain good relations with them.Sovereign01 wrote: ↑Tue, 30. Nov 21, 15:58
I definitely need to get everything I can from the pirates before ruining my rep boarding their ships. I'm going to have to board at least one Brigantine I think.
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Re: Ozias
I need to check which pirate ships I already have the plans for and purchase the ones I lack, the only other thing I need from them is the system override software which I am in the process of acquiring.Jimmy C wrote: ↑Wed, 1. Dec 21, 02:39Stealing apparently just takes multiple cycles of gathering influence and using it. I managed to steal the IBL plans while in Red 3. Now, I have no more need to maintain good relations with them.Sovereign01 wrote: ↑Tue, 30. Nov 21, 15:58
I definitely need to get everything I can from the pirates before ruining my rep boarding their ships. I'm going to have to board at least one Brigantine I think.
Re: Ozias
How? When I try to steal plans, I can do it fine with race shipyards, but I can't select any of the pirate ones, specifically not The Marauder where I obviously want to steal stuff ...Jimmy C wrote: ↑Wed, 1. Dec 21, 02:39Stealing apparently just takes multiple cycles of gathering influence and using it. I managed to steal the IBL plans while in Red 3. Now, I have no more need to maintain good relations with them.Sovereign01 wrote: ↑Tue, 30. Nov 21, 15:58
I definitely need to get everything I can from the pirates before ruining my rep boarding their ships. I'm going to have to board at least one Brigantine I think.
Re: Ozias
First, check if you're facing heavy penalties for being too hostile to the Pirates. Double click on their influence bar to what the penalties are and how long are they in effect. Try again after the penalty is over.
Re: Ozias
In addition to what has been mentioned (mining, retrieving damaged TS from hostile sectors), I found the Ozias to be the best ship for moving/adding to a complex because of it's speed. Cargo space doesn't seem to matter but speed makes a huge difference in how long the complex is down.
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Re: Ozias
The Elephant is faster and is the TL I use for station-building missions. The Pirate and Yaki TLs are faster still but more difficult to get hold of.Hwitvlf wrote: ↑Tue, 7. Dec 21, 17:49In addition to what has been mentioned (mining, retrieving damaged TS from hostile sectors), I found the Ozias to be the best ship for moving/adding to a complex because of it's speed. Cargo space doesn't seem to matter but speed makes a huge difference in how long the complex is down.
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Re: Ozias
I just got the Ryu from the explorers guild. I can finally build a TL. Yay!! Just gotta wait..... 7 hours.... is this Cobra done yet? Geez......Sovereign01 wrote: ↑Tue, 7. Dec 21, 19:29The Elephant is faster and is the TL I use for station-building missions. The Pirate and Yaki TLs are faster still but more difficult to get hold of.Hwitvlf wrote: ↑Tue, 7. Dec 21, 17:49In addition to what has been mentioned (mining, retrieving damaged TS from hostile sectors), I found the Ozias to be the best ship for moving/adding to a complex because of it's speed. Cargo space doesn't seem to matter but speed makes a huge difference in how long the complex is down.
Peace is a state of mind!
War is absolute!
~ Phantos ~
War is absolute!
~ Phantos ~