#deca.* Ships

General discussion about X³: Farnham's Legacy.

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Sovereign01
Posts: 2128
Joined: Wed, 25. May 05, 14:38
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Re: #deca.* Ships

Post by Sovereign01 » Sun, 10. Oct 21, 20:07

BrigandPhantos77 wrote:
Sun, 10. Oct 21, 03:40
Sovereign01 wrote:
Sun, 10. Oct 21, 00:17
Stu Austin wrote:
Sat, 9. Oct 21, 23:52
Hello all. So there is an #deca M1?

stu
There sure is, has been there since TC. I hope they put in a way to get it in a future update.
Where was it in TC? I was never big on the storyline stuff, guess that's why FL is up my alley soo much, not much storyline. More sandbox. I never got Avarice or the Storyline system you were awarded at the end. Changed that in AP though. Trying to cap an L for Berryl still has me frustrated years after the fact. :lol:

I'm holding off trying to get pirate caps atm. Don't want to smash my rep with them by boarding them. Started with a +4 green rep with them. Now holding it steady between -2 / -3 red. They haven't bothered my stuff and I intend to keep it that way.
It was during one mission in the Terran plot for TC there was a single opportunity to capture it via boarding. Of course I was way past that point when I found out. As my game was already modified I could just create a clone of the Deca and board that but it just wasn't the same.

Stu Austin
Posts: 2262
Joined: Tue, 23. Dec 03, 22:32
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Re: #deca.* Ships

Post by Stu Austin » Tue, 12. Oct 21, 05:38

Hello all. If I remember correctly, for me it was in
Spoiler
Show
Dana's Chance.
stu
Transcend Mod Team - AP, TC, Reunion

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