New Game - Final Choice

General discussion about X³: Farnham's Legacy.

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The NME
Posts: 442
Joined: Wed, 11. Feb 04, 21:41
x4

New Game - Final Choice

Post by The NME » Tue, 21. Sep 21, 21:51

Hello everyone again.

Now the relations system has been tweeked, I am going to give this another try.

However, for the final plat choice
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which one of the choice of 4 should I pick not to get Xenon Bombed again
Thanks
RIP PJK - Gone but not forgotten
The lessons you taught will be forever remembered
The master is remembered by many padowans

Deathifier
Posts: 160
Joined: Wed, 6. Nov 02, 20:31
xr

Re: New Game - Final Choice

Post by Deathifier » Wed, 22. Sep 21, 06:41

The v1.2 update made it much less likely for the Xenon to camp in the hub so regardless of choice you shouldn't see a Xenon armada turn up immediately.

You can also re-align the gates pretty quickly to take the hub out of any roaming Xenon travel paths (although they tend to jump to their destination it seems), but if you want to keep it outside of Xenon range you're limited to connecting it to sectors at the edges of the universe.

So for the plot choice it doesn't really matter and I suggest making the choice based on which race rep you want improved (e.g. if you upset pirates or Duke's and want to reset them to neutral, their choices will do that).

BrigandPhantos77
Posts: 517
Joined: Wed, 27. Dec 17, 05:47
x4

Re: New Game - Final Choice

Post by BrigandPhantos77 » Sat, 25. Sep 21, 11:57

The NME wrote:
Tue, 21. Sep 21, 21:51
Hello everyone again.

Now the relations system has been tweeked, I am going to give this another try.

However, for the final plat choice
Spoiler
Show
which one of the choice of 4 should I pick not to get Xenon Bombed again
Thanks
I think the Pirate one had the highest chance. But I've seem them hit Shore of Infinity as well. Best to simply keep the 10K Ecells on hand and re-align it as soon as it's ready.
Peace is a state of mind!
War is absolute!
~ Phantos ~

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