Missing Terran hammerhead missile production facility
Moderators: Moderators for English X Forum, Moderators for the X3:FL Forums
-
- Posts: 36
- Joined: Fri, 1. Sep 17, 15:20
Missing Terran hammerhead missile production facility
I want to massive produce this missile, but no production facility for it in game currently. Hope there will be a patch to add this factory.
Re: Missing Terran hammerhead missile production facility
The Hammerhead has always been a loot drop in X games. No factories.
-
- Posts: 36
- Joined: Sat, 4. Sep 21, 20:37
-
- Posts: 36
- Joined: Fri, 1. Sep 17, 15:20
Re: Missing Terran hammerhead missile production facility
They even add beam factories in X3FL, there is no reason to exclude Hammerhead Missile.
All Terran missiles are more powerful than their commonwealth counterparts. Hammerhead Missile is the counterpart of commonwealth firestorm torpedo, and the firestorm torpedo has factory.Iwantyoursmiles wrote: ↑Sun, 19. Sep 21, 05:28Dang, I hadn't played Terran enough to know that. Explains why it is such an over powered missile.
Re: Missing Terran hammerhead missile production facility
There are several other missiles that don't have factories. The Beluga, Rapier and Banshee for example. The devs aren't obligated to give out factories for any of the loot-exclusive missiles from the previous games.Stardolphin wrote: ↑Sun, 19. Sep 21, 08:17They even add beam factories in X3FL, there is no reason to exclude Hammerhead Missile.
-
- Posts: 36
- Joined: Fri, 1. Sep 17, 15:20
Re: Missing Terran hammerhead missile production facility
The devs gave out this game for free, so they are not obligated to do anything. I "hope" they can add this factory, it's not a demand and will never be.Jimmy C wrote: ↑Sun, 19. Sep 21, 10:10There are several other missiles that don't have factories. The Beluga, Rapier and Banshee for example. The devs aren't obligated to give out factories for any of the loot-exclusive missiles from the previous games.Stardolphin wrote: ↑Sun, 19. Sep 21, 08:17They even add beam factories in X3FL, there is no reason to exclude Hammerhead Missile.
Re: Missing Terran hammerhead missile production facility
The devs have said they've implemented all the features they wanted to in the game. Even if there's a patch, they won't be adding stuff like new factories.
Also, if past performance is a guide, features like new factories can't be added to an existing game. You'd have to start a new game to have them.
Also, if past performance is a guide, features like new factories can't be added to an existing game. You'd have to start a new game to have them.
-
- Posts: 36
- Joined: Fri, 1. Sep 17, 15:20
Re: Missing Terran hammerhead missile production facility
Well, I know the implementation of new feature is near to impossible, even the bug fix patch necessary to get all achievement is not promised. It's a pity that this game won't get better anymore.
If new factories added, destroy corresponding shipyards may work. Some players did this to get FBC forge available in Moon shipyard when upgrade from 1.1 to 1.2.
If new factories added, destroy corresponding shipyards may work. Some players did this to get FBC forge available in Moon shipyard when upgrade from 1.1 to 1.2.
- Aldebaran_Prime
- Posts: 1386
- Joined: Sat, 20. Feb 10, 17:47
Re: Missing Terran hammerhead missile production facility
That ist definitly wrong - you can add new factory types to an existing savegame - I did it for a little, additional terran plot-Mod:Jimmy C wrote: ↑Sun, 19. Sep 21, 18:36The devs have said they've implemented all the features they wanted to in the game. Even if there's a patch, they won't be adding stuff like new factories.
Also, if past performance is a guide, features like new factories can't be added to an existing game. You'd have to start a new game to have them.
https://onedrive.live.com/?id=FF929D21B ... 21B0929657
There also the Hammerhead-factory and several Terran shield factories are added in addtional terran sectors - all compatible with vanilla savegames. but for sure after installing this mod game ist not vanilla anymore - so save a copy of your latest vanilla savegame somewhere else.
This mod is beta and in the German forum nobody seems to have interest in testing it - but it seems, that you may have a need for it.
Installation:
- Preparation:
1. install X3 with AP and FL in vanilla completely - e.g. via Steam.
2. create a copy of the (Steam) X3 game folder incl. all subfolders somewhere on the computer, but not in the Steam folder.
e.g. copy "C:\Program Files (x86)\Steam\SteamApps\common\x3 terran conflict" to "C:\Games\x3 terran conflict". 3.
3. download Steam-free "X3FL.exe" from Egosoft from "https://www.egosoft.com/download/x3fl/bonus_de.php" and replace the one in the copied game folder with it.
- Install the mod:
4. copy the contents of the EMC4FL installation zip archive over the contents of the copied game folder you just prepared.
Copy so that the new 06.cat/.dat also ends up in the folder "/addon2/".
Answer the question whether files should be overwritten with "yes".
- done
Status:
- First version for public test
- old savegame from X3FL is compatible with EMC4FL - but not the other way round.
Known bugs and limitations
- there will be some...it's beta
- Kamikaze M3 in start menu animation
The following enhancements are included in EMC4FL:
0. parts of the legendary TOTT mod for X3TC from 2010 (viewtopic.php?t=296104)
1. cycrows cheat pack 4FL (viewtopic.php?f=201&t=436933)
2. customized HUD from johnydlr viewtopic.php?f=201&t=439496
3. scripts for X3 Scorps Map 1.2: http://www.suu-design.com/projects.html#X3map incl. galaxy wide ship search for (enterable)ships (assign hotkey)
4. killnotify reports attack on own ships early (add link)
5. missile display from Gazz integrated: Displays missile properties such as speed and explosive power when changing missiles.
5. space fly detector shows positions of space fly swarms, if interceptor is installed (by me)
6. TOTT Exactor - crime story plot adapted to X3FL and installed.
7. additional ships and 10GJ shields installed also for Exactor plot
8. full integration of "Extended Shield Effects" from Unit101: viewtopic.php?t=331048&postdays=0&postorder=asc&start=0
9. communication range in Global.txt extended from 25 to 30km
10. additional sectors behind Jupiter and unknown Terran sectors from X3TC
11. aldrin and edge sectors, as well as additional xenon sectors prepared in map (not yet accessible - shall be done by plot later)
Additional ships for plots:
Terran / ATF:
- Fez (TL)
- Glaive (M3+)
- Ymir (M2)
- Ronin (M2)
- Retribution (M7+)
- Sunlight Attacker (M6/TP)
- Baldric Super Freighter XL (TS)
Pirates
- Klenos (m6+)
- Clipper (M6/TP)
Translated with www.DeepL.com/Translator (free version)
Re: Missing Terran hammerhead missile production facility
You can do just about anything in mods. We're talking about only the unmodded game here.
- Aldebaran_Prime
- Posts: 1386
- Joined: Sat, 20. Feb 10, 17:47
Re: Missing Terran hammerhead missile production facility
You menat " features like new factories can't be added to an existing game. You'd have to start a new game to have them."
this is just not right in general.
But yes, in vanilla you will not find any other solution for your wishes. As also mentioned before: nothing will be developed for this game in vanilla any more.