When I first mapped out the universe I discovered several HAPs. I left them ignored for a while but eventually setup relay beacons on all of them and explored the sectors on the other side. Most of them are uneventful but some had sectors with unique names. There are mechanics in place to build Trans-Orbital Accelerators on top of these HOAPs to open the new sectors up to the rest of the commonwealth. I figured I would ignore this for a while and focus on other things.
The problem? For some sectors the npcs will build the TOAs themselves.
This causes several very dangerous sectors to suddenly be a part of your game. Have your blacklists and ships configured correctly in advance
My profitssssss https://i.imgur.com/SnW6p4L.png
[Spoiler Warning] FYI About Universe Growth
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[Spoiler Warning] FYI About Universe Growth
Last edited by Terre on Wed, 15. Sep 21, 07:42, edited 1 time in total.
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Re: [Spoiler Warning] FYI About Universe Growth
Those are for:Iwantyoursmiles wrote: ↑Wed, 15. Sep 21, 01:53When I first mapped out the universe I discovered several HAPs. I left them ignored for a while but eventually setup relay beacons on all of them and explored the sectors on the other side. Most of them are uneventful but some had sectors with unique names. There are mechanics in place to build Trans-Orbital Accelerators on top of these HOAPs to open the new sectors up to the rest of the commonwealth. I figured I would ignore this for a while and focus on other things.
The problem? For some sectors the npcs will build the TOAs themselves.
This causes several very dangerous sectors to suddenly be a part of your game. Have your blacklists and ships configured correctly in advance
My profitssssss https://i.imgur.com/SnW6p4L.png
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Xenon - Sanctuary of Darkness and Khaak - Unknown Enemy Sector.
Peace is a state of mind!
War is absolute!
~ Phantos ~
War is absolute!
~ Phantos ~