X3FL (1.2): Idle ships all over the place.

General discussion about X³: Farnham's Legacy.

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steve_v
Posts: 164
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x4

Re: X3FL (1.2): Idle ships all over the place.

Post by steve_v » Sat, 21. Aug 21, 18:28

Deathifier wrote:
Sat, 21. Aug 21, 16:33
I put it in a zip file and hosted it on a website
Thanks, that seems to work nicely. :)

I'm kinda old-school, (free, decentralised internet etc.) so I was perhaps a little concerned that it might end up in the walled garden known as "Steam Workshop", making it gratuitously annoying for anyone else to get at.
There's enough of the steam-only club nonsense going on with X4 already, but I see you have your own corner of the 'net to host stuff on. That's both exactly what I would have done, and in this day and age quite refreshing. :D

Hwitvlf
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Joined: Tue, 13. Apr 21, 21:36

Re: X3FL (1.2): Idle ships all over the place.

Post by Hwitvlf » Mon, 23. Aug 21, 00:50

Thank you for this Deathifier. It seems to be working well so far and no noticed side effects :D

Deathifier
Posts: 160
Joined: Wed, 6. Nov 02, 20:31
xr

Re: X3FL (1.2): Idle ships all over the place.

Post by Deathifier » Mon, 23. Aug 21, 07:57

Good to hear it is working :)

There shouldn't be any obvious side-effects or faults caused by the change, however there might be some edge cases where the destination station is destroyed at an inappropriate time and maybe that would break something.
I'm not sure what happens in such circumstances although I hope that it'd just cause the script to gracefully fail and return control to the caller, and not do something silly like crash the game.

If this somehow does cause the game to crash please let me know.

Jimmy C
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Re: X3FL (1.2): Idle ships all over the place.

Post by Jimmy C » Mon, 23. Aug 21, 19:20

You could try getting the destination of a ship, then deliberately destroying it yourself and see what happens.

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alexalsp
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Re: X3FL (1.2): Idle ships all over the place.

Post by alexalsp » Fri, 12. Nov 21, 10:02

As far as I understand, this bug will be fixed in version 1.3?

BrigandPhantos77
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Re: X3FL (1.2): Idle ships all over the place.

Post by BrigandPhantos77 » Sat, 13. Nov 21, 05:59

alexalsp wrote:
Fri, 12. Nov 21, 10:02
As far as I understand, this bug will be fixed in version 1.3?
Confirmed. It "is" fixed in the Beta 1.3
Peace is a state of mind!
War is absolute!
~ Phantos ~

Deathifier
Posts: 160
Joined: Wed, 6. Nov 02, 20:31
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Re: X3FL (1.2): Idle ships all over the place.

Post by Deathifier » Sat, 13. Nov 21, 07:08

Good to hear, I've made a short update to my guide to reflect the fix in v1.3 and will make further updates once I've had a chance to test a v1.3 release candidate myself.

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