No fusion beam cannon forge in Shipyards
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No fusion beam cannon forge in Shipyards
I have a long-lasting game save started in 1.0 and now I discovered that there is no Fusion Beam Cannon Forge in the Terran Shipyard in The Moon sector (as well, as in others). As I remember there was such a station before 1.2 in Shipyards. So my question: is it intentional, or is it a bug?
Last edited by Spartan on Sat, 10. Jul 21, 11:01, edited 1 time in total.
Re: No fusion beam cannon forge in Terran Shipyards
The four beam weapon factories were and still are Strong Arms exclusives. You will also need rank 8 to buy them.Spartan wrote: ↑Fri, 9. Jul 21, 11:56I have a long-lasting game save started in 1.0 and now I discovered that there is no Fusion Beam Cannon Forge in the Terran Shipyard in The Moon sector (as well, as in others). As I remember there was such a station before 1.2 in Shipyards. So my question: is it intentional, or is it a bug?
Re: No fusion beam cannon forge in Terran Shipyards
Sorry, you are right. The station is only available at the terran shipyards in a new 1.2 game. Apparently removing works between patches, but not adding. You will have to save up a few million exploration points, get lucky and buy the blueprint from the Explorers Guild... or start a new game.
Re: No fusion beam cannon forge in Terran Shipyards
Oh, I see now. That's unfortunate. Thanks for reply anyway.Deianeira wrote: ↑Sat, 10. Jul 21, 22:15Sorry, you are right. The station is only available at the terran shipyards in a new 1.2 game. Apparently removing works between patches, but not adding. You will have to save a few million exploration points, get lucky and buy the blueprint from the Explorers Guild... or start a new game.
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Re: No fusion beam cannon forge in Shipyards
Starting new game usually isn't a variant for most people - they already used many enough time in their current save, so all what left for them is to hope that devs will make hotfix.
Re: No fusion beam cannon forge in Shipyards
My 200+ stations complexes and M1/M2 space fleet say "No" to new game. A fix from the devs would be great, although chances are small.
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Re: No fusion beam cannon forge in Shipyards
Since it's a standard station the explorers guild might randomly offer it, though I suspect it will be costly due to it being a high-rep station plus the odds are low to get that specific station unless perhaps you already have a large blueprint collection.
Re: No fusion beam cannon forge in Shipyards
For now, I will look for Fusion Beam Cannons on the Black market. I have no much blueprints and I don't have enough discovery points, probably.Deathifier wrote: ↑Sun, 11. Jul 21, 20:15Since it's a standard station the explorers guild might randomly offer it, though I suspect it will be costly due to it being a high-rep station plus the odds are low to get that specific station unless perhaps you already have a large blueprint collection.
Re: No fusion beam cannon forge in Terran Shipyards
If you destroy the shipyard, would it respawn eventually with the FBC forge?Deianeira wrote: ↑Sat, 10. Jul 21, 22:15Sorry, you are right. The station is only available at the terran shipyards in a new 1.2 game. Apparently removing works between patches, but not adding. You will have to save up a few million exploration points, get lucky and buy the blueprint from the Explorers Guild... or start a new game.
These days I mainly just talk to plants and dogs,
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all human contact seems painful, risky, odd,
so I stay acting god in my own X-Universe!
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Re: No fusion beam cannon forge in Terran Shipyards
You can do old trick with missile barrage - take M7M or M8 with full cargo of missiles, do barrage and command it to jump away from sector - if it won't be in sector when missiles hit the target you won't loose your reputation.
Re: No fusion beam cannon forge in Terran Shipyards
It seems not working nowaday. If I am personally use missile barrage - missiles selfdestruct (or lose guidance) after jump. If I command M7M OOS - missiles hit the target almost instant (25+ km away from Shipyard) and I am losing reputation.Artificial wrote: ↑Mon, 12. Jul 21, 20:48You can do old trick with missile barrage - take M7M or M8 with full cargo of missiles, do barrage and command it to jump away from sector - if it won't be in sector when missiles hit the target you won't loose your reputation.
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Re: No fusion beam cannon forge in Terran Shipyards
What gun/missile blueprints can we get besides boarding pods from the guild? I've never seen an FBC blueprint offered whatsoever.Deianeira wrote: ↑Sat, 10. Jul 21, 22:15Sorry, you are right. The station is only available at the terran shipyards in a new 1.2 game. Apparently removing works between patches, but not adding. You will have to save up a few million exploration points, get lucky and buy the blueprint from the Explorers Guild... or start a new game.
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Re: No fusion beam cannon forge in Terran Shipyards
It works - and I just checked it. You must stay in sector using another ship while missiles flying, because in remote missiles hits target instantly. So, enter the sector (on M6, for example). wait for M7M/M8, do barrage, command M7M/M8 to jump away... profit!
Re: No fusion beam cannon forge in Terran Shipyards
None, just all the available station blueprints and almost all ship blueprints. Boarding pod is the only blueprint you can exclusively get from the Exploration guild, as there's no factory for them.Betelgeuse97 wrote: ↑Tue, 13. Jul 21, 06:17What gun/missile blueprints can we get besides boarding pods from the guild? I've never seen an FBC blueprint offered whatsoever.
Also, you can't get the FBC factory blueprint from the EG, if you started playing before version 1.2: I have all the other stations, got the achievement and never gotten the new FBC blueprint, but got the new and old model Orbital laser factory. I even got the Teladi mines twice, once from the shipyard and once from the EG
Re: No fusion beam cannon forge in Terran Shipyards
That way it works! But when and where it will respawn?Artificial wrote: ↑Tue, 13. Jul 21, 07:18It works - and I just checked it. You must stay in sector using another ship while missiles flying, because in remote missiles hits target instantly. So, enter the sector (on M6, for example). wait for M7M/M8, do barrage, command M7M/M8 to jump away... profit!