[bug?] After 1.2 update some ships stops to do anything --not actually solved

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Artificial
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[bug?] After 1.2 update some ships stops to do anything --not actually solved

Post by Artificial » Mon, 21. Jun 21, 17:26

I found that some capital ships after some time freezes and stops to do anything (yaki's M1, M7 and TM in Weaver's Tempest and M6 in Senator's Badlands plus paranid Hyperions and Agamemnons in Holy Vision Delta, probably another ships aswell, but I not sure because not seen that yet).

That ships completely ignoring any attacks, but their turrets and their assigned ships keep working. For Agamemnons and Hyperions - after I captured one of them their replacement spawned in another sector and worked properly, for yaki's M7M - after I destroyed one of "afk" M7 it's replacement respawned but keeped moving to Weaver's Tempest and gone to afk like previous one.

I also captured one of M3 assigned to one of that M7s, but after capturing it board computer keep to spam message "command rejected" and to cancel any commands assigned independend of was I it's pilot or not. After boarding capitals they works properly.

Game without any mods, started in 1.1, save file here (file sharing service from found using google, if needs in alternative - I can upload file using another service, just say where to upload): https://dropmefiles.com/42a56
Last edited by Artificial on Mon, 28. Jun 21, 11:02, edited 2 times in total.

Artificial
Posts: 41
Joined: Mon, 17. May 21, 13:57

Re: [bug] After 1.2 update some ships stops to do anything

Post by Artificial » Mon, 21. Jun 21, 20:07

Well, that was weird, but after killing or boarding of most of "stucked" ships and few hours waiting in SETA problem was solved. Bugged M3 about which I talked still remained bugged.

Hwitvlf
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Re: [bug?] After 1.2 update some ships stops to do anything --solved

Post by Hwitvlf » Mon, 21. Jun 21, 21:32

I claimed a bailed M3 in a pirate sector and and it also started spamming "Command Rejected". I had to destroy it to shut it up.

Ramdat
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Re: [bug?] After 1.2 update some ships stops to do anything --solved

Post by Ramdat » Mon, 21. Jun 21, 21:45

Hwitvlf wrote:
Mon, 21. Jun 21, 21:32
I claimed a bailed M3 in a pirate sector and and it also started spamming "Command Rejected". I had to destroy it to shut it up.
Same thing happened to me with an Xenon L.

-GoldenEye-
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Re: [bug?] After 1.2 update some ships stops to do anything --not actually solved

Post by -GoldenEye- » Mon, 28. Jun 21, 16:36

I have the same issue. But I have a mixture of ships being AFK: M3 traders, TS traders, M6 Military and a drone carrier which awoke later but the rest is still on the same spot and some more are accompanying them now too.

I have started a few new games after 1.2, all Space suits starts to find the best one.
I used these starts to check out a few of the early sector to scan for afk ships and a few of them were already there.

What was your game start?
MfG GE

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piranhai aka Dragonslayer
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Re: [bug?] After 1.2 update some ships stops to do anything --not actually solved

Post by piranhai aka Dragonslayer » Mon, 28. Jun 21, 16:55

Have the issue in Line of energy (Not sure if is the correct english name. The german is Linie der Energie) . There is a huge group of OTAS and Terra corp transporters just parked before the south gate....

Artificial
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Re: [bug?] After 1.2 update some ships stops to do anything --not actually solved

Post by Artificial » Mon, 28. Jun 21, 17:34

Related thread: viewtopic.php?f=199&t=440420

I don't know where we should continue. :)

Midnightknight
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Re: [bug?] After 1.2 update some ships stops to do anything --not actually solved

Post by Midnightknight » Mon, 28. Jun 21, 17:48

Well mine was more related to the command rejected issue lol, yours is more general. Might keep this separated this way then.

And this issue have been already reported a few time, but each time people warned about it, you had some other coming on the thread and saying "No all works fine" cause they apparently did not saw the bug yet. That's quite a nuisance to have many important reports be flooded in irrelevant comments, or people thinking if something do not happen in their game it never happens anywhere.

Artificial
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Re: [bug?] After 1.2 update some ships stops to do anything --not actually solved

Post by Artificial » Mon, 28. Jun 21, 17:52

I met same problem like you. For me that was Yaki's M3 that escorted Yaki's M7 that turned to afk state, so I think, they are actually related.

-GoldenEye-
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Re: [bug?] After 1.2 update some ships stops to do anything --not actually solved

Post by -GoldenEye- » Tue, 29. Jun 21, 13:58

Maybe Cycrow or the other Devs may have a look at it or already know the problem?
MfG GE

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piranhai aka Dragonslayer
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Re: [bug?] After 1.2 update some ships stops to do anything --not actually solved

Post by piranhai aka Dragonslayer » Tue, 29. Jun 21, 17:13

I can confirm I saw these groups sitting also in a paranid sector. Wonder whats the cause.

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