[v1.2] When adding to an existing complex, the planner seems to have a resource-calculating issue if you add more than one station.
I.E. adding a single new Cahoona Bakery is fine, but add two and the required Beef become too high.
It seems to only affect station types which were in the old complex.- for example, I didn't have Sojahusk in my original complex so added Sojahusk stations seem to calculate correctly. I already had Cahoonas, Bofu, Rastar, Nostrop and all these stations are affected.
I can provide a save if needed.
[Bug] Resource calculation when adding to complex
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Re: [Bug] Resource calculation when adding to complex
I just saw the notice that development is ended for FL, so I'm wondering if other people are also having this bug. If it is affecting everyone, it would mean that the complex planner is not suitable for most expansions.
To test, all you have to do is open the complex planner, use 'add existing factory or complex' to add a complex which uses food stations as a resource. Then add two additional food (Meatsteak etc) and two addition bio (Argnu Beef etc) stations to the plan- same type as it already had. If the plan shows a deficiency in the bio, it's this bug.
To test, all you have to do is open the complex planner, use 'add existing factory or complex' to add a complex which uses food stations as a resource. Then add two additional food (Meatsteak etc) and two addition bio (Argnu Beef etc) stations to the plan- same type as it already had. If the plan shows a deficiency in the bio, it's this bug.
Re: [Bug] Resource calculation when adding to complex
I'm getting random amounts of Rastar Oil missing when reviewing plans for a complex that has already been built.
First time it happened I was a bit baffled and now before setting up a complex, I'm not only saving screenshots of the initial plan without the upgrade packs, but also the final version with factories set to XXL.
This is especially useful due to the fact that when a complex is alredy placed, the planning tool doesn't calculate the output of mines as they are already "taken".
First time it happened I was a bit baffled and now before setting up a complex, I'm not only saving screenshots of the initial plan without the upgrade packs, but also the final version with factories set to XXL.
This is especially useful due to the fact that when a complex is alredy placed, the planning tool doesn't calculate the output of mines as they are already "taken".