X3FL 1.2 Public Beta
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Re: X3FL 1.2 Public Beta
I have a problem. The Space Suit doesn't have a SETA built-in anymore. I've noticed while trying to repair a bailed ship. Is it the same for anyone else?
Each battle a chance to grow.
Re: X3FL 1.2 Public Beta
I havent't checked in my current game (upgraded from v1.1 to 1.2 beta) but IME SETA repair isn't as efficient as it used to be in TC. It still takes less RL time than non-SETA repair, but not so much as to be useful for (eg) capships) IMO
The key metric is hull HP (not %age) repair/second for anyone caring to check this
Wiki X:R 1st Tit capping
Wiki X3:TC vanilla: Guide to generic missions, Guide to finding & capping Aran
Never played AP; all X3 advice is based on vanilla+bonus pack TC or before: AP has not changed much WRT general advice.
I know how to spell teladiuminumiumium, I just don't know when to stop!
Dom (Wiki Moderator) DxDiag
Wiki X3:TC vanilla: Guide to generic missions, Guide to finding & capping Aran
Never played AP; all X3 advice is based on vanilla+bonus pack TC or before: AP has not changed much WRT general advice.
I know how to spell teladiuminumiumium, I just don't know when to stop!
Dom (Wiki Moderator) DxDiag
Re: X3FL 1.2 Public Beta
Hmmm... My Station Manager will send a TS to a sector to mine, without first buying it any lasers, so it will just sit in the sector and command twitch.
Re: X3FL 1.2 Public Beta
Hey.
"Removed Nividium L Mine" ... sooo ... if i install that patch my mine will be gone and my complex isn't a complex anymore?
"Removed Nividium L Mine" ... sooo ... if i install that patch my mine will be gone and my complex isn't a complex anymore?
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Re: X3FL 1.2 Public Beta
But....why though?Removed Nividium L Mine
- blazenclaw
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Re: X3FL 1.2 Public Beta
Pretty sure the issue in 1.1 was that the Nvidium L mine, when bought, instead installed an M mine. The M mine can probably still be upgraded to L / XL / XXL with upgrade kits, but I haven't tested this.
Re: X3FL 1.2 Public Beta
Yes this is the reason.blazenclaw wrote: ↑Wed, 9. Jun 21, 07:14Pretty sure the issue in 1.1 was that the Nvidium L mine, when bought, instead installed an M mine. The M mine can probably still be upgraded to L / XL / XXL with upgrade kits, but I haven't tested this.
MFG
Ketraar
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Re: X3FL 1.2 Public Beta
Awesome! Thanks !
Re: X3FL 1.2 Public Beta
alright... its only removed from the shipyard but already placed mines will stay... right?
Re: X3FL 1.2 Public Beta
yes but they will be M version (that was the issue to begin with)
MFG
Ketraar
MFG
Ketraar
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Re: X3FL 1.2 Public Beta
You rebalanced Xenons? So is it actually possible to use merchants in 1.2 onwards without them getting blown away by Xenon hordes spawning in random gates within 10 minutes?
Re: X3FL 1.2 Public Beta
Has anyone using the 1.2 beta encountered "screen freeze" where the screen stops updating but the game keeps going? If you do, you can unfreeze it by alt-tabbing out and back into the game. I'm still on 1.1 and I ran into this a few times. I don't plan on trying out the beta, so you guys see if it's still there.
Re: X3FL 1.2 Public Beta
I can confirm this. No SETA on spacesuit and any that you install is auto removed.
A temp workaround if you have something that you MUST repair yourself is to have a ship dump their SETA drive and you pick it up in your spacesuit, however once you get back in your ship the SETA drive disappears.
All religions are all nonsense
Re: X3FL 1.2 Public Beta
This is a bug introduced in 1.2 RC1, its been fixed for RC2.
MFG
Ketraar
MFG
Ketraar
Re: X3FL 1.2 Public Beta
Thanks for letting me know. I must say you guys are doing an excellent job, apart from this minor issue you have managed to fix all the problems I've come across in 1.1, so much so that I can only play 1.2 version now, as to me it is polished
All religions are all nonsense
Re: X3FL 1.2 Public Beta
Game hangs on blueprint dialog. When I choose "I'm not interested" and try close dialog window (by mouse or pressing ESC), game hangs. When I wait until NPC ends his speech and window disappear, all is OK.
two sectors with the same name
map x3_universe
Is this how it should be?
Code: Select all
<o f="2" t="1" x="0" y="18" r="14" size="17500000" m="0" p="-1" nameid="1024052" descid="1034052">
<o f="2" t="1" x="11" y="18" r="14" size="20000000" m="0" p="-1" planets="0" moons="2" nameid="1024052" descid="1034052">
Re: X3FL 1.2 Public Beta
Not sure which sectors you are looking at, but indeed there are 2 sanctuaries of darkness, but only one has an active connection each game.
Same for the unknown enemy sector.
Same for the unknown enemy sector.
Re: X3FL 1.2 Public Beta
and what is the name for 1024052?
there are indeed 2 sectors with the same name because not all TOA sectors are available in a game. So ingame you only have 1 sector of this name.
There is Sanctuary of Darkness (maybe this is 1024052?) in Boron space (Depths of Silence) and in Paranid space (Dukes Citadel) but only 1 of these sectors a available in a game.
the same with the unkown enemy sector at Light Water or Maelstrom.
there are indeed 2 sectors with the same name because not all TOA sectors are available in a game. So ingame you only have 1 sector of this name.
There is Sanctuary of Darkness (maybe this is 1024052?) in Boron space (Depths of Silence) and in Paranid space (Dukes Citadel) but only 1 of these sectors a available in a game.
the same with the unkown enemy sector at Light Water or Maelstrom.
Re: X3FL 1.2 Public Beta
Theres also 2 Unknown Enemy Sectors, and several Unclaimed Sectors
So yes, there are multiple sectors with the same name
So yes, there are multiple sectors with the same name