X3FL 1.2 Public Beta

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Ketraar
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X3FL 1.2 Public Beta

Post by Ketraar » Tue, 8. Jun 21, 17:48

Hello

X3FL 1.2 RC 1 has been released on the public beta branch. Details as usual hidden in the sticky

viewtopic.php?f=199&t=438505

MFG

Ketraar
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FankX
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Re: X3FL 1.2 Public Beta

Post by FankX » Tue, 8. Jun 21, 18:17

Thank you for the massive improvement in time needed to save the game.
It went from something around 8 sec back to 1 sec.

chip56
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Re: X3FL 1.2 Public Beta

Post by chip56 » Tue, 8. Jun 21, 18:21

Oh thats looking real nice.

Couple questions regarding the notes though:
Added Cargo Shielding to protect against equipment damage -> Does that mean only cargo or equiped gear too? And only lowering the risk or fully eliminating it?
Improved Kogarasu Maru -> In which regards?
Removed Discovery points from asteroid if scanned remotely -> removed them? I was pretty sure that you didnt get them if you scanned them remotly anyway?
Removed Collect all wares from picking up discoveries-> Does that disable collecting them with collect ware too if you select it directly? If i have a sat that spoted a discovery i like sending some other ship to collect it.

Cycrow
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Re: X3FL 1.2 Public Beta

Post by Cycrow » Tue, 8. Jun 21, 18:31

chip56 wrote:
Tue, 8. Jun 21, 18:21
Oh thats looking real nice.

Couple questions regarding the notes though:
Added Cargo Shielding to protect against equipment damage -> Does that mean only cargo or equiped gear too? And only lowering the risk or fully eliminating it?
It protects everything, if you have one installed, then you will not lose any wares/equipment when you take damage
chip56 wrote:
Tue, 8. Jun 21, 18:21
Improved Kogarasu Maru -> In which regards?
Faster, better turning, more cargo space, better laser generator, can now mount beam weapons in one of its turrets, terran missile compatibility and boarding pods. It also has a slight increase to its marine capacity.
most are only small increases though
chip56 wrote:
Tue, 8. Jun 21, 18:21
Removed Discovery points from asteroid if scanned remotely -> removed them? I was pretty sure that you didnt get them if you scanned them remotly anyway?
if you remotely scanned them, you dont get the points, but the points still showed but no way to get them. They now no longer show once they have been scanned
chip56 wrote:
Tue, 8. Jun 21, 18:21
Removed Collect all wares from picking up discoveries-> Does that disable collecting them with collect ware too if you select it directly? If i have a sat that spoted a discovery i like sending some other ship to collect it.
if you use the collect single ware command, then it should work.
but the collect all wares will ignoring them, and will also ignore anything you have yet to discover

Midnightknight
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Re: X3FL 1.2 Public Beta

Post by Midnightknight » Tue, 8. Jun 21, 18:33

Alright i the mining commands are gone from all my mobile miners.

I have a few Caiman miners, and they do continue the automated mining, but i look in their special commands they are gone, and i can't ask to new ones to do the job. I only have the "Mine minerals in sector" option.
Cycrow wrote:
Tue, 8. Jun 21, 18:31
chip56 wrote:
Tue, 8. Jun 21, 18:21
Improved Kogarasu Maru -> In which regards?
Faster, better turning, more cargo space, better laser generator, can now mount beam weapons in one of its turrets, terran missile compatibility and boarding pods. It also has a slight increase to its marine capacity.
most are only small increases though
O_o ... And the spring blossom no change then?
Last edited by Midnightknight on Tue, 8. Jun 21, 18:35, edited 1 time in total.

chip56
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Re: X3FL 1.2 Public Beta

Post by chip56 » Tue, 8. Jun 21, 18:35

Thanks. The cargo bay shielding just got promoted to "must have" for all my ships :)

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FankX
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Re: X3FL 1.2 Public Beta

Post by FankX » Tue, 8. Jun 21, 18:38

Midnightknight wrote:
Tue, 8. Jun 21, 18:33
Alright i the mining commands are gone from all my mobile miners.

I have a few Caiman miners, and they do continue the automated mining, but i look in their special commands they are gone, and i can't ask to new ones to do the job. I only have the "Mine minerals in sector" option.
I noticed the same, just bought the command software again, and they are working again.
Running command are still running, but you can't start them because the option is missing.
Not sure if it was not required before or the software disappeared.

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Re: X3FL 1.2 Public Beta

Post by Midnightknight » Tue, 8. Jun 21, 18:46

FankX wrote:
Tue, 8. Jun 21, 18:38
Midnightknight wrote:
Tue, 8. Jun 21, 18:33
Alright i the mining commands are gone from all my mobile miners.

I have a few Caiman miners, and they do continue the automated mining, but i look in their special commands they are gone, and i can't ask to new ones to do the job. I only have the "Mine minerals in sector" option.
I noticed the same, just bought the command software again, and they are working again.
Running command are still running, but you can't start them because the option is missing.
Not sure if it was not required before or the software disappeared.
What command software? They have all the special command software already can't buy it again.

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FankX
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Re: X3FL 1.2 Public Beta

Post by FankX » Tue, 8. Jun 21, 18:58

Midnightknight wrote:
Tue, 8. Jun 21, 18:46
What command software? They have all the special command software already can't buy it again.
This is how my ships looked after the update:
Spoiler
Show
Equip:
Image

Commands:
Image

"Automated Mining" command:
Image

atroces
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Re: X3FL 1.2 Public Beta

Post by atroces » Tue, 8. Jun 21, 19:45

I love how my station managers seem effective now. I just get a crash now, every time I comm a station, and click the X to close the dialogue. I can avoid this by clicking the <<<, but just an FYI.

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Re: X3FL 1.2 Public Beta

Post by Cycrow » Tue, 8. Jun 21, 19:46

For automated mining, ships need the Mining Command Software.
They should have always needed it, that wasn't changed in 1.2

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Klord
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Re: X3FL 1.2 Public Beta

Post by Klord » Tue, 8. Jun 21, 19:49

I dont understand why Maru is buffed. It was already a pretty OP ship. :roll:
X fanatic. More of an X3 fanatic.
What about X4? Nah, I prefer a space simulator rather than a walking simulator.

Ramdat
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Re: X3FL 1.2 Public Beta

Post by Ramdat » Tue, 8. Jun 21, 19:50

Cycrow wrote:
Tue, 8. Jun 21, 18:31
if you remotely scanned them, you dont get the points, but the points still showed but no way to get them. They now no longer show once they have been scanned
Does this patch also fix the problem of not awarding the points for remotely scanning? For example, if you apply the patch, and then remotely scan a new asteroid, will you earn the points?
Last edited by Ramdat on Tue, 8. Jun 21, 19:51, edited 1 time in total.

chip56
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Re: X3FL 1.2 Public Beta

Post by chip56 » Tue, 8. Jun 21, 19:51

Seems the text for the new stuff is missing:
I am missing the text for what i am assume is the whitelist of a sector.
I am missing the text for what seems to be adding an existing complex to the complex planer.

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FankX
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Re: X3FL 1.2 Public Beta

Post by FankX » Tue, 8. Jun 21, 19:57

Cycrow wrote:
Tue, 8. Jun 21, 19:46
For automated mining, ships need the Mining Command Software.
They should have always needed it, that wasn't changed in 1.2
I checked it again, and can confirm they were lost during the update.
If you check the pictures in this thread, those were from 1.1 viewtopic.php?f=199&t=439764 and then those here after the 1.2 update:
FankX wrote:
Tue, 8. Jun 21, 18:58
This is how my ships looked after the update:
Spoiler
Show
Equip:
Image

Commands:
Image

"Automated Mining" command:
Image
They disappeared in the 1.2 update.

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X2-Illuminatus
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Re: X3FL 1.2 Public Beta

Post by X2-Illuminatus » Tue, 8. Jun 21, 20:05

chip56 wrote:
Tue, 8. Jun 21, 19:51
Seems the text for the new stuff is missing:
I am missing the text for what i am assume is the whitelist of a sector.
I am missing the text for what seems to be adding an existing complex to the complex planer.
Is a readtext error displayed instead? Do you by any chance have an extracted text file from a previous version lying in your addon2\t-folder?
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Re: X3FL 1.2 Public Beta

Post by cheef.che » Tue, 8. Jun 21, 20:06

FankX wrote:
Tue, 8. Jun 21, 19:57
They disappeared in the 1.2 update.
can confirm this.

Also repair drones not working anymore, cause they loose all weapons.

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Night_Dragon
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Re: X3FL 1.2 Public Beta

Post by Night_Dragon » Tue, 8. Jun 21, 20:29

cheef.che wrote:
Tue, 8. Jun 21, 20:06
FankX wrote:
Tue, 8. Jun 21, 19:57
They disappeared in the 1.2 update.
can confirm this.

Also repair drones not working anymore, cause they loose all weapons.
I can confirm the Repair Drones missing their Weapons.
Tried to send em to repair a captured Pirate M7 and they act like normal but no repair lasers are installed anymore.

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Re: X3FL 1.2 Public Beta

Post by laux » Tue, 8. Jun 21, 20:36

Missing Gate to Holy Vision in Custom Start - check
Missing Relay Beacon Blueprint in custom start - check
Construction time at HQ cut in half - check

Looks good so far. Excellent, thank you! :)

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Re: X3FL 1.2 Public Beta

Post by Meister4000 » Tue, 8. Jun 21, 20:50

Cycrow wrote:
Tue, 8. Jun 21, 18:31
Faster, better turning, more cargo space, better laser generator, can now mount beam weapons in one of its turrets, terran missile compatibility and boarding pods. It also has a slight increase to its marine capacity.
I think i found a new player ship for myself :D

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