Is a readtext error displayed instead? Do you by any chance have an extracted text file from a previous version lying in your addon2\t-folder?
X3FL 1.2 Public Beta
Moderators: Moderators for English X Forum, Moderators for the X3:FL Forums
- X2-Illuminatus
- Moderator (Deutsch)
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Re: X3FL 1.2 Public Beta
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
- Night_Dragon
- Posts: 138
- Joined: Sun, 8. Feb 04, 22:50
Re: X3FL 1.2 Public Beta
I can confirm the Repair Drones missing their Weapons.
Tried to send em to repair a captured Pirate M7 and they act like normal but no repair lasers are installed anymore.
Re: X3FL 1.2 Public Beta
Missing Gate to Holy Vision in Custom Start - check
Missing Relay Beacon Blueprint in custom start - check
Construction time at HQ cut in half - check
Looks good so far. Excellent, thank you!
Missing Relay Beacon Blueprint in custom start - check
Construction time at HQ cut in half - check
Looks good so far. Excellent, thank you!
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Re: X3FL 1.2 Public Beta
Well it have been changed, not that mining software is required, but that some built in equipements are removed since 1.1 Now mining ships do not have the mining software anymore, like drones lost repair lasers.
Re: X3FL 1.2 Public Beta
Hell yeah
I wonder about the "Improved Station Manager" bit, does that include stocking up the goods in HQ for production purposes?
I wonder about the "Improved Station Manager" bit, does that include stocking up the goods in HQ for production purposes?
Re: X3FL 1.2 Public Beta
Repair laser is available in Drone Extended (Boron Drone) in my game.Night_Dragon wrote: ↑Tue, 8. Jun 21, 20:29I can confirm the Repair Drones missing their Weapons.
Tried to send em to repair a captured Pirate M7 and they act like normal but no repair lasers are installed anymore.
Yes it is. Much better now. Also SM ships can be manually controlled even while under the SM command.
X fanatic. More of an X3 fanatic.
What about X4? Nah, I prefer a space simulator rather than a walking simulator.
What about X4? Nah, I prefer a space simulator rather than a walking simulator.
- Night_Dragon
- Posts: 138
- Joined: Sun, 8. Feb 04, 22:50
Re: X3FL 1.2 Public Beta
Klord wrote: ↑Tue, 8. Jun 21, 21:41Repair laser is available in Drone Extended (Boron Drone) in my game.Night_Dragon wrote: ↑Tue, 8. Jun 21, 20:29I can confirm the Repair Drones missing their Weapons.
Tried to send em to repair a captured Pirate M7 and they act like normal but no repair lasers are installed anymore.
I use a Macana with its 4 original and 6 Boron Extended Drones.
None of em has their Lasers anymore in 1.2. Worked fine in 1.1
Re: X3FL 1.2 Public Beta
looks like the built in wares got messed up, some stuff got edited manually for AP which has messed up the file when we re exported it. Looking into a fix for itMidnightknight wrote: ↑Tue, 8. Jun 21, 20:51Well it have been changed, not that mining software is required, but that some built in equipements are removed since 1.1 Now mining ships do not have the mining software anymore, like drones lost repair lasers.
it includes a number of improvements.
It fixes an issue where it wasn't reading the needed HQ wares correctly
improved the use of production queues, including getting everything need for everything thats queue, and reserving those wares so they dont get sold later.
Better handling for tradeable (buy + sell), wares in docks, so they always buy at less than they will sell, so they will always make a profit.
Improved handling of the blacklist
Improved handling of supply stations, including able to keep them stocked up and producing as well
The manager now sets the emergency jump and attacked response settings on their ships so they can better escape from danger (including using the Turbo Booster)
Temporary blacklisting of sectors where their ships have previously been attacked.
Improved handling where you have some ships with and some without jump drives
The station manager will also use your own Satellite network to blacklist sectors that currently have detected enemies
Better fuelling logic.
If ships get stuck behind a blacklisted sector with not enough cargo space for energy to jump, they will dump some wares so they can refuel and jump home.
Better handling when ships get stuck in a blacklisted area with no where to go
And a few other fixes and improvements
Re: X3FL 1.2 Public Beta
Ok weird thing happened. I purposefully damaged my Maru to see whether the drones can repair. When the ships hull got damaged, the drones came out from the Guppy and they did not have repair lasers anymore. Looks like a bug.Night_Dragon wrote: ↑Tue, 8. Jun 21, 21:48I use a Macana with its 4 original and 6 Boron Extended Drones.
None of em has their Lasers anymore in 1.2. Worked fine in 1.1
X fanatic. More of an X3 fanatic.
What about X4? Nah, I prefer a space simulator rather than a walking simulator.
What about X4? Nah, I prefer a space simulator rather than a walking simulator.
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Re: X3FL 1.2 Public Beta
Mini plots or regular missions like "retrieve ship"?Added System to reward Flagship Blueprint or equivalent Quantum Processors
Re: X3FL 1.2 Public Beta
No, its part of the main plot where you get the ship. You will also get the blueprint at the same time.RunGiantBoom wrote: ↑Tue, 8. Jun 21, 22:24Mini plots or regular missions like "retrieve ship"?Added System to reward Flagship Blueprint or equivalent Quantum Processors
however, those that have already done the plot will be given either the blueprint, or the Quantum Processors (if they already have the blueprint)
so anyone who reverse engineered the ship can rebuild it again
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Re: X3FL 1.2 Public Beta
Thanks for the much needed update!
Still 0 of them in the HQ ware list. The HQ has already been moved.
Мир всем народам на свете.
Нам не нужна
Война!
Нам не нужна
Война!
Re: X3FL 1.2 Public Beta
I have a problem. The Space Suit doesn't have a SETA built-in anymore. I've noticed while trying to repair a bailed ship. Is it the same for anyone else?
Each battle a chance to grow.
Re: X3FL 1.2 Public Beta
I havent't checked in my current game (upgraded from v1.1 to 1.2 beta) but IME SETA repair isn't as efficient as it used to be in TC. It still takes less RL time than non-SETA repair, but not so much as to be useful for (eg) capships) IMO
The key metric is hull HP (not %age) repair/second for anyone caring to check this
Wiki X:R 1st Tit capping
Wiki X3:TC vanilla: Guide to generic missions, Guide to finding & capping Aran
Never played AP; all X3 advice is based on vanilla+bonus pack TC or before: AP has not changed much WRT general advice.
I know how to spell teladiuminumiumium, I just don't know when to stop!
Dom (Wiki Moderator) DxDiag
Wiki X3:TC vanilla: Guide to generic missions, Guide to finding & capping Aran
Never played AP; all X3 advice is based on vanilla+bonus pack TC or before: AP has not changed much WRT general advice.
I know how to spell teladiuminumiumium, I just don't know when to stop!
Dom (Wiki Moderator) DxDiag
Re: X3FL 1.2 Public Beta
Hmmm... My Station Manager will send a TS to a sector to mine, without first buying it any lasers, so it will just sit in the sector and command twitch.
Re: X3FL 1.2 Public Beta
Hey.
"Removed Nividium L Mine" ... sooo ... if i install that patch my mine will be gone and my complex isn't a complex anymore?
"Removed Nividium L Mine" ... sooo ... if i install that patch my mine will be gone and my complex isn't a complex anymore?
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- Joined: Tue, 15. Aug 06, 13:36
Re: X3FL 1.2 Public Beta
But....why though?Removed Nividium L Mine