X3FL 1.2 Public Beta
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Re: X3FL 1.2 Public Beta
Does this also solve the net worth error described here?Ketraar wrote:[RC2] Fixed total counts in reports (Trade + Combat)
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Re: X3FL 1.2 Public Beta
The trade settings for wares on my PHQ sometimes change on their own to "Product". The explorer guild reward definitely changes them, and I think Trade Distribution changes them as well when it fails to unload wares with the Dump command.
Re: X3FL 1.2 Public Beta
is this retro, or new game only?[RC2] Added additional discoveries (ships + weapons)
OMG THANK YOU[RC2] Fixed Crash when closing Dialog Menu
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Re: X3FL 1.2 Public Beta
Excellent, I'll test that out right now. I'm still a bit too poor for a TL and TOA, but I really want to try out all the trading improvements in the RC.[RC2] Fixed NPC claiming of player owned HSAP
Re: X3FL 1.2 Public Beta
Thanks for RC2. I was eagerly awaiting this to finally test placing down my larger complex. A couple of things happened though:
The complex cost about 1.2 billion credits which I just had in the bank/account. After using the deploying service my account jumped up to 3 billion instead of reaching close to 0, also triggering the achievement for the 2 billion in account.
Another thing I noticed was the player "Net worth" graph basically halved when loading a 1.1 save. Is the calculation different than in 1.1? Some other graphs (station related for example) are empty only showing a -2billion integer overflow at the bottom (axis labels).
I'm currently at work and can add the save and/or screenshots later if needed.
Thx for X3FL and all the support, I'm really enjoying it since release.
The complex cost about 1.2 billion credits which I just had in the bank/account. After using the deploying service my account jumped up to 3 billion instead of reaching close to 0, also triggering the achievement for the 2 billion in account.
Another thing I noticed was the player "Net worth" graph basically halved when loading a 1.1 save. Is the calculation different than in 1.1? Some other graphs (station related for example) are empty only showing a -2billion integer overflow at the bottom (axis labels).
I'm currently at work and can add the save and/or screenshots later if needed.
Thx for X3FL and all the support, I'm really enjoying it since release.
Re: X3FL 1.2 Public Beta
The networth was calculating complexes wrong. it was including the wares in each of the stations in a complex.
so if you had a complex of 10 stations, the ware values would be counted 10 times
so if you had a complex of 10 stations, the ware values would be counted 10 times
Re: X3FL 1.2 Public Beta
Hey, so using the "Hire construction service" from the Complex Planner, pressing Accept and placing it at a position instantly puts 3 billion into my account when the transaction happens.
The Complex in question is the "Weapons Plex MOF mk4"
Savegame: https://www.mediafire.com/file/tyfhakr4 ... 0.zip/file
Btw, the complex needs some tweaking anyway since it has Low yield sidearms which will be trouble in Teladi space.
Edit: Here are some of the graph problems mentioned earlier when clicking on a individual station or complex and advanced > graphs (Trade by volume/value & Complex hub stock)
https://ibb.co/8s1LVq5
https://ibb.co/TT9ss7L
The Complex in question is the "Weapons Plex MOF mk4"
Savegame: https://www.mediafire.com/file/tyfhakr4 ... 0.zip/file
Btw, the complex needs some tweaking anyway since it has Low yield sidearms which will be trouble in Teladi space.
Edit: Here are some of the graph problems mentioned earlier when clicking on a individual station or complex and advanced > graphs (Trade by volume/value & Complex hub stock)
https://ibb.co/8s1LVq5
https://ibb.co/TT9ss7L
Re: X3FL 1.2 Public Beta
Recycle queue stuck.
https://drive.google.com/file/d/1AqVJ_W ... sp=sharing
Not sure what triggered it.
https://drive.google.com/file/d/1AqVJ_W ... sp=sharing
Not sure what triggered it.
Re: X3FL 1.2 Public Beta
Do you have enough space for the materials it will give you when the queue is complete?atroces wrote: ↑Tue, 15. Jun 21, 19:44Recycle queue stuck.
https://drive.google.com/file/d/1AqVJ_W ... sp=sharing
Not sure what triggered it.
Re: X3FL 1.2 Public Beta
Hmmm... I did not consider my soft limits, I'll build something and see. HQ is at 1/3 hard capacity, but perhaps my ware limits set this offRamdat wrote: ↑Tue, 15. Jun 21, 19:50Do you have enough space for the materials it will give you when the queue is complete?atroces wrote: ↑Tue, 15. Jun 21, 19:44Recycle queue stuck.
https://drive.google.com/file/d/1AqVJ_W ... sp=sharing
Not sure what triggered it.
Re: X3FL 1.2 Public Beta
Ware limits do count. If you set the limit for energy cells to 500 and you are at 499 and recycle would give you 2 energy cells it will not finish and thus look stuck.atroces wrote: ↑Tue, 15. Jun 21, 19:59Hmmm... I did not consider my soft limits, I'll build something and see. HQ is at 1/3 hard capacity, but perhaps my ware limits set this offRamdat wrote: ↑Tue, 15. Jun 21, 19:50Do you have enough space for the materials it will give you when the queue is complete?atroces wrote: ↑Tue, 15. Jun 21, 19:44Recycle queue stuck.
https://drive.google.com/file/d/1AqVJ_W ... sp=sharing
Not sure what triggered it.