Quick guide to infinite riches... and more! - improvements in upcoming update 1.2

General discussion about X³: Farnham's Legacy.

Moderators: Moderators for English X Forum, Moderators for the X3:FL Forums

Jimmy C
Posts: 1130
Joined: Tue, 17. Jul 12, 02:50
x3tc

Re: Quick guide to infinite riches... and more! - improvements in upcoming update 1.2

Post by Jimmy C » Wed, 15. Dec 21, 17:02

Sovereign01 wrote:
Wed, 15. Dec 21, 16:13

How much Nividium did that TS hold? Was it the type of mission that asked you to bring the ship to a particular station?
It could hold more than I was willing to sell, 1414 units. Yes, it was that type of mission. I've sold several shipfulls of Nividium like this before, I hope it's charged at average instead of minimum, which would make it no better than shipyard disposal.

Sovereign01
Posts: 2128
Joined: Wed, 25. May 05, 14:38
x4

Re: Quick guide to infinite riches... and more! - improvements in upcoming update 1.2

Post by Sovereign01 » Wed, 15. Dec 21, 17:13

Jimmy C wrote:
Wed, 15. Dec 21, 17:02
Sovereign01 wrote:
Wed, 15. Dec 21, 16:13

How much Nividium did that TS hold? Was it the type of mission that asked you to bring the ship to a particular station?
It could hold more than I was willing to sell, 1414 units. Yes, it was that type of mission. I've sold several shipfulls of Nividium like this before, I hope it's charged at average instead of minimum, which would make it no better than shipyard disposal.
Were you able to do it again, or was it a one-off?

I eventually managed to pull off the stealing-beacon-from-hephaistos trick. Which seemed like it might be more trouble than it's worth until you realise that each beacon is worth 280 million, almost as much as the complex I ordered :D My plan is to send one to Akeela's Beacon Beta so I can first claim the new complex, deliver its crystals and then get it upgraded.

Jimmy C
Posts: 1130
Joined: Tue, 17. Jul 12, 02:50
x3tc

Re: Quick guide to infinite riches... and more! - improvements in upcoming update 1.2

Post by Jimmy C » Thu, 16. Dec 21, 03:46

Sovereign01 wrote:
Wed, 15. Dec 21, 17:13

Were you able to do it again, or was it a one-off?
I haven't had the opportunity to try again. I've sold ships with Nividium like this before, but this was the first time I realized I could still control the ship and therefore eject the Nividium before the ship disappeared.
Which seemed like it might be more trouble than it's worth until you realise that each beacon is worth 280 million, almost as much as the complex I ordered
Ever since AP, my opinion is the capabilities of a beacon are worth any cost to gain. I've been practicing doing quick swoops to claim ships with the SOS in preparation and it should be possible.

Sovereign01
Posts: 2128
Joined: Wed, 25. May 05, 14:38
x4

Re: Quick guide to infinite riches... and more! - improvements in upcoming update 1.2

Post by Sovereign01 » Thu, 16. Dec 21, 05:35

Jimmy C wrote:
Thu, 16. Dec 21, 03:46
Sovereign01 wrote:
Wed, 15. Dec 21, 17:13

Were you able to do it again, or was it a one-off?
I haven't had the opportunity to try again. I've sold ships with Nividium like this before, but this was the first time I realized I could still control the ship and therefore eject the Nividium before the ship disappeared.
Which seemed like it might be more trouble than it's worth until you realise that each beacon is worth 280 million, almost as much as the complex I ordered
Ever since AP, my opinion is the capabilities of a beacon are worth any cost to gain. I've been practicing doing quick swoops to claim ships with the SOS in preparation and it should be possible.
Thanks to the beacon I was able to bring in all the L>XL upgrades in a matter of minutes instead of hours due to the proximity of an existing beacon to the shipyard in Paranid Prime Alpha. Also let me send in an M7 when a couple of small groups of Xenon showed up causing trouble :D I'm going to be refining my ship claiming methods too and seeing if I have more success with an Enhanced Mako or Scorpion Prototype, both are significantly faster than the normal Scorpion which will make chasing down the Sabre easier.

BrigandPhantos77
Posts: 517
Joined: Wed, 27. Dec 17, 05:47
x4

Re: Quick guide to infinite riches... and more! - improvements in upcoming update 1.2

Post by BrigandPhantos77 » Sun, 19. Dec 21, 08:50

You should be able to do that repeated. I've noticed all the ships I turn over are still green when they undock to jump out. I want to say it was that way in 1.2 as well. As I recall thinking, I wonder if I can order that ship still to do what I want.
Peace is a state of mind!
War is absolute!
~ Phantos ~

DanKara
Posts: 416
Joined: Fri, 21. Dec 18, 13:19
x4

Re: Quick guide to infinite riches... and more! - improvements in upcoming update 1.2

Post by DanKara » Mon, 20. Dec 21, 08:14

Oh... boys:
BrigandPhantos77 wrote:
Sun, 19. Dec 21, 08:50
You should be able to do that repeated. I've noticed all the ships I turn over are still green when they undock to jump out. I want to say it was that way in 1.2 as well. As I recall thinking, I wonder if I can order that ship still to do what I want.
... And now think about what you could earn with a ship delivered, that has one, a dozen or a hundreds of jump beacons in its cargo hold. :P
("Epic Empire" becomes simple.]

Sovereign01
Posts: 2128
Joined: Wed, 25. May 05, 14:38
x4

Re: Quick guide to infinite riches... and more! - improvements in upcoming update 1.2

Post by Sovereign01 » Mon, 20. Dec 21, 16:17

DanKara wrote:
Mon, 20. Dec 21, 08:14
Oh... boys:
BrigandPhantos77 wrote:
Sun, 19. Dec 21, 08:50
You should be able to do that repeated. I've noticed all the ships I turn over are still green when they undock to jump out. I want to say it was that way in 1.2 as well. As I recall thinking, I wonder if I can order that ship still to do what I want.
... And now think about what you could earn with a ship delivered, that has one, a dozen or a hundreds of jump beacons in its cargo hold. :P
("Epic Empire" becomes simple.]
By the time you had hundreds of jump beacons, you wouldn't need to! Seeing as you'd need 20 complexes to get that many. :P Someone needs to test that :D

Jimmy C
Posts: 1130
Joined: Tue, 17. Jul 12, 02:50
x3tc

Re: Quick guide to infinite riches... and more! - improvements in upcoming update 1.2

Post by Jimmy C » Mon, 20. Dec 21, 17:39

Sovereign01 wrote:
Mon, 20. Dec 21, 16:17

By the time you had hundreds of jump beacons, you wouldn't need to! Seeing as you'd need 20 complexes to get that many. :P Someone needs to test that :D
Orrr... you had the opportunity to duplicate them thanks to the 1.1 bugs. I still have 87 that I haven't distributed around. Or just order tiny extensions to your complex one at a time. Even a minimum closed loop complex needs several dozen stations.

Also, I sold another TS with Nividium that I retrieved again! Yes, this is repeatable. I now have a reusable Nividium stash.

Sovereign01
Posts: 2128
Joined: Wed, 25. May 05, 14:38
x4

Re: Quick guide to infinite riches... and more! - improvements in upcoming update 1.2

Post by Sovereign01 » Mon, 20. Dec 21, 18:09

Jimmy C wrote:
Mon, 20. Dec 21, 17:39
Sovereign01 wrote:
Mon, 20. Dec 21, 16:17

By the time you had hundreds of jump beacons, you wouldn't need to! Seeing as you'd need 20 complexes to get that many. :P Someone needs to test that :D
Orrr... you had the opportunity to duplicate them thanks to the 1.1 bugs. I still have 87 that I haven't distributed around. Or just order tiny extensions to your complex one at a time. Even a minimum closed loop complex needs several dozen stations.

Also, I sold another TS with Nividium that I retrieved again! Yes, this is repeatable. I now have a reusable Nividium stash.
My universe has run out of Nividium, until the roids I've mined respawn the only ones left are in Xenon/Khaak sectors and one in an HSAP sector which I have to place a TOA in to mine, even with a jump beacon ships won't jump in without a TOA. And given a TOA costs as much as the amount of Nividium I'm likely to get...

BrigandPhantos77
Posts: 517
Joined: Wed, 27. Dec 17, 05:47
x4

Re: Quick guide to infinite riches... and more! - improvements in upcoming update 1.2

Post by BrigandPhantos77 » Tue, 21. Dec 21, 00:06

Jimmy C wrote:
Mon, 20. Dec 21, 17:39
Sovereign01 wrote:
Mon, 20. Dec 21, 16:17

By the time you had hundreds of jump beacons, you wouldn't need to! Seeing as you'd need 20 complexes to get that many. :P Someone needs to test that :D
Orrr... you had the opportunity to duplicate them thanks to the 1.1 bugs. I still have 87 that I haven't distributed around. Or just order tiny extensions to your complex one at a time. Even a minimum closed loop complex needs several dozen stations.

Also, I sold another TS with Nividium that I retrieved again! Yes, this is repeatable. I now have a reusable Nividium stash.
And that my fellow gamer, is why I still have those saves untouched. :D
Peace is a state of mind!
War is absolute!
~ Phantos ~

DanKara
Posts: 416
Joined: Fri, 21. Dec 18, 13:19
x4

Re: Quick guide to infinite riches... and more! - improvements in upcoming update 1.2

Post by DanKara » Tue, 21. Dec 21, 04:21

Sovereign01 wrote:
Mon, 20. Dec 21, 16:17
DanKara wrote:
Mon, 20. Dec 21, 08:14
... And now think about what you could earn with a ship delivered, that has one, a dozen or a hundreds of jump beacons in its cargo hold. :P
("Epic Empire" becomes simple.]
By the time you had hundreds of jump beacons, you wouldn't need to! Seeing as you'd need 20 complexes to get that many. :P Someone needs to test that :D
Why do you think this has to be tested (again)? Recollecting those Beacons yourself can be tiresome though.
Why do you think you have to order HephCorp to build (self sufficent) complexes? 20 Build-orders yes, but placing a single station (for 250K) will do. The 10Mio-Build-Fee will be lost, but thats oK IMHO.
Though, going to Xtreme-Trade I might need those 20 (or more) open complexes...

Sovereign01
Posts: 2128
Joined: Wed, 25. May 05, 14:38
x4

Re: Quick guide to infinite riches... and more! - improvements in upcoming update 1.2

Post by Sovereign01 » Tue, 21. Dec 21, 04:44

DanKara wrote:
Tue, 21. Dec 21, 04:21
Sovereign01 wrote:
Mon, 20. Dec 21, 16:17
DanKara wrote:
Mon, 20. Dec 21, 08:14
... And now think about what you could earn with a ship delivered, that has one, a dozen or a hundreds of jump beacons in its cargo hold. :P
("Epic Empire" becomes simple.]
By the time you had hundreds of jump beacons, you wouldn't need to! Seeing as you'd need 20 complexes to get that many. :P Someone needs to test that :D
Why do you think this has to be tested (again)? Recollecting those Beacons yourself can be tiresome though.
Why do you think you have to order HephCorp to build (self sufficent) complexes? 20 Build-orders yes, but placing a single station (for 250K) will do. The 10Mio-Build-Fee will be lost, but thats oK IMHO.
Though, going to Xtreme-Trade I might need those 20 (or more) open complexes...
I think you just answered your own question there... :wink:

I just did this with a Dolphin and 4 beacons, it totally works! :D Got me 1.1 billion! :lol:

And I found that invincible Kyoto in the end, it was in Brennan's Triumph Alpha the whole time, just out of sensor range. It had been there for about 70 hours! :lol: Not sure if I need to try and lure it through the east TOA or what I should do.

UPDATE: Did the same trick and got the 2BN achievement, this time it was the Paranid wanting an M4 in 11 minutes, so I sent my Elephant to Paranid Prime Alpha where the beacon is close to the shipyard, bought a Theseus and gave it the cargo (to give it the space for all 4 jump beacons), engine and rudder enhancements. Had the Elephant bring it over and sent to the ore mine. I waited OOS in an enhanced Mako so it would dock faster then came back in once it had and raced over before turning over the ship and beaming off the beacons :lol: Basically, any ship that can carry M cargo or up will do the job, in fact if it's small enough to be carried by another ship so much the better as it means no messing around with Jumpdrives.

Jimmy C
Posts: 1130
Joined: Tue, 17. Jul 12, 02:50
x3tc

Re: Quick guide to infinite riches... and more! - improvements in upcoming update 1.2

Post by Jimmy C » Wed, 22. Dec 21, 18:02

It occurs to me that using Beacons for these missions is even more lucrative than expected. Beacons are M sized. They can fit into just about any ship type. Which means, for any deliver ship mission, you can stuff one or more beacons to up the reward then reclaim the beacons! I just got two mission to deliver an M4 and an M5 that let me put 6 beacons on them, immediate 1.6 billion.

And Sov updates with the same just as I was typing.

Sovereign01
Posts: 2128
Joined: Wed, 25. May 05, 14:38
x4

Re: Quick guide to infinite riches... and more! - improvements in upcoming update 1.2

Post by Sovereign01 » Wed, 22. Dec 21, 20:05

Beacons are the gift that keeps on giving! :D I'm going to be going on a major binge at the shipyards, I've already bought all the blueprints I had pending :twisted:

I just did it again, this time it was a Scorpion Raider they wanted, gave me enough to upgrade both of my complexes to XXL. Suddenly the lack of accessible Nividium asteroids isn't a problem anymore and my Ozias' will be used to ferry kits instead. :D

Jimmy C
Posts: 1130
Joined: Tue, 17. Jul 12, 02:50
x3tc

Re: Quick guide to infinite riches... and more! - improvements in upcoming update 1.2

Post by Jimmy C » Fri, 24. Dec 21, 10:21

Found a complication with selling beacons on these missions. It is susceptible to overflow like selling ships normally. I sold an M4 with 10 beacons onboard and I lost money instead. You can only sell 7 at a time to stay under the overflow limit. That also means all that Nividium was sold at minimum price, boo.

But that's still almost 2 billion for beacons you can retrieve!

Sovereign01
Posts: 2128
Joined: Wed, 25. May 05, 14:38
x4

Re: Quick guide to infinite riches... and more! - improvements in upcoming update 1.2

Post by Sovereign01 » Fri, 24. Dec 21, 20:03

Jimmy C wrote:
Fri, 24. Dec 21, 10:21
Found a complication with selling beacons on these missions. It is susceptible to overflow like selling ships normally. I sold an M4 with 10 beacons onboard and I lost money instead. You can only sell 7 at a time to stay under the overflow limit. That also means all that Nividium was sold at minimum price, boo.

But that's still almost 2 billion for beacons you can retrieve!
Good to know so I don't pointlessly get loads more beacons, I've only got 5 in total, one is in use in Akeela's Beacon beta, leaving 4 available for this. I think I can get by with 1.1bn a time for now, I've done this 4 times so far. Each one brings in enough credits for upgrading one 50-60 station complex to XXL, I've found Heaven's Assertion to be the best one to fetch the kits from due to the shipyard's proximity to the gate.

I always offloaded my Nividium to the HQ at average price -1 and traders would show up no problem, went a lot faster once I moved the HQ from the ass-end of nowhere that was the Void epsilon to the Xenon hub. Of course with the beacon exploit, the pair of Ozias' that were my mining fleet and sitting idle waiting for the roids to respawn now find use as transporting upgrade kits. Because those kits are so large even the Atmospheric Lifter can only carry one more than the Ozias.

Jimmy C
Posts: 1130
Joined: Tue, 17. Jul 12, 02:50
x3tc

Re: Quick guide to infinite riches... and more! - improvements in upcoming update 1.2

Post by Jimmy C » Fri, 24. Dec 21, 20:16

Sovereign01 wrote:
Fri, 24. Dec 21, 20:03

Good to know so I don't pointlessly get loads more beacons, I've only got 5 in total, one is in use in Akeela's Beacon beta, leaving 4 available for this.
Getting loads more beacons is always a good thing. There's just no point in putting more than 7 into a ship for those missions. If you ordered another complex, you can grab five more beacons. Then you can put them in one shipyard per race, allowing you to quickly get ships for these missions.

Sovereign01
Posts: 2128
Joined: Wed, 25. May 05, 14:38
x4

Re: Quick guide to infinite riches... and more! - improvements in upcoming update 1.2

Post by Sovereign01 » Fri, 24. Dec 21, 20:40

Jimmy C wrote:
Fri, 24. Dec 21, 20:16
Sovereign01 wrote:
Fri, 24. Dec 21, 20:03

Good to know so I don't pointlessly get loads more beacons, I've only got 5 in total, one is in use in Akeela's Beacon beta, leaving 4 available for this.
Getting loads more beacons is always a good thing. There's just no point in putting more than 7 into a ship for those missions. If you ordered another complex, you can grab five more beacons. Then you can put them in one shipyard per race, allowing you to quickly get ships for these missions.
I've planned out my next one which will be a huge weapons complex in Consecrated Fire beta, I just have to build the TOA first so I'll grab beacons then. I've been using the Kogarasu Maru for ferrying the smaller ships, last one was a Caiman Tanker XL so I had to use a jumpdrive installation kit.

I've applied all the XXL kits to my first complex, the one that's making chips which was long overdue.

Sovereign01
Posts: 2128
Joined: Wed, 25. May 05, 14:38
x4

Re: Quick guide to infinite riches... and more! - improvements in upcoming update 1.2

Post by Sovereign01 » Thu, 30. Dec 21, 21:33

I've been using the duplication trick to replicate the larger lasers for M7 and M2 ships, my Mistral and Geochen-filled Ozias' have found another use besides Nividium mining and upgrade kit hauling in that regard. The Split like me enough to allow me to buy a Pteranodon and I'm taking the opportunity to unlock and buy the special ships while I have the notoriety to do so.

The duplication of the various large calibre weapons and shields using various Pirate, Split and Teladi equipment docks has had a disastrous effect on my standing with the Argon, Boron as well as Terracorp and OTAS. I realised that with my standing with OTAS now being so low (from the highs of being able to buy a Sirokos and Astraeus) that grabbing a Boreas would have no further effect so I went after the one I found in Aladna Hill that was only escorted by a couple of M3s

Turns out that the Brigantine is actually really bad at boarding operations- not only does it not send all available marines at once, but the launching point for the pods is really far back, to make sure they hit the target they need to be launched really close and even then, the long cooldown means launching manually is a no-go so you have to use the piracy command. After repeated failures I went again, using the Pteranodon for suppression with the much faster Sirokos sending the marines, did it in one without breaking sweat or any pods getting shot down.
Last edited by Sovereign01 on Fri, 31. Dec 21, 04:19, edited 1 time in total.

Jimmy C
Posts: 1130
Joined: Tue, 17. Jul 12, 02:50
x3tc

Re: Quick guide to infinite riches... and more! - improvements in upcoming update 1.2

Post by Jimmy C » Fri, 31. Dec 21, 02:33

The Shirokos is indeed great, but I find its not efficient if the target needs more than 10 volleys to whittle its shields. For me, I use the Cobra on the Akurei or above.
Helps that I overtuned its engines to just under the Shirokos at top speed.

Post Reply

Return to “X³: Farnham's Legacy”