Quick guide to infinite riches... and more! - improvements in upcoming update 1.2

General discussion about X³: Farnham's Legacy.

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Sovereign01
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Re: Quick guide to infinite riches... and more! - improvements in upcoming update 1.2

Post by Sovereign01 » Fri, 24. Dec 21, 20:03

Jimmy C wrote:
Fri, 24. Dec 21, 10:21
Found a complication with selling beacons on these missions. It is susceptible to overflow like selling ships normally. I sold an M4 with 10 beacons onboard and I lost money instead. You can only sell 7 at a time to stay under the overflow limit. That also means all that Nividium was sold at minimum price, boo.

But that's still almost 2 billion for beacons you can retrieve!
Good to know so I don't pointlessly get loads more beacons, I've only got 5 in total, one is in use in Akeela's Beacon beta, leaving 4 available for this. I think I can get by with 1.1bn a time for now, I've done this 4 times so far. Each one brings in enough credits for upgrading one 50-60 station complex to XXL, I've found Heaven's Assertion to be the best one to fetch the kits from due to the shipyard's proximity to the gate.

I always offloaded my Nividium to the HQ at average price -1 and traders would show up no problem, went a lot faster once I moved the HQ from the ass-end of nowhere that was the Void epsilon to the Xenon hub. Of course with the beacon exploit, the pair of Ozias' that were my mining fleet and sitting idle waiting for the roids to respawn now find use as transporting upgrade kits. Because those kits are so large even the Atmospheric Lifter can only carry one more than the Ozias.

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Re: Quick guide to infinite riches... and more! - improvements in upcoming update 1.2

Post by Jimmy C » Fri, 24. Dec 21, 20:16

Sovereign01 wrote:
Fri, 24. Dec 21, 20:03

Good to know so I don't pointlessly get loads more beacons, I've only got 5 in total, one is in use in Akeela's Beacon beta, leaving 4 available for this.
Getting loads more beacons is always a good thing. There's just no point in putting more than 7 into a ship for those missions. If you ordered another complex, you can grab five more beacons. Then you can put them in one shipyard per race, allowing you to quickly get ships for these missions.

Sovereign01
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Re: Quick guide to infinite riches... and more! - improvements in upcoming update 1.2

Post by Sovereign01 » Fri, 24. Dec 21, 20:40

Jimmy C wrote:
Fri, 24. Dec 21, 20:16
Sovereign01 wrote:
Fri, 24. Dec 21, 20:03

Good to know so I don't pointlessly get loads more beacons, I've only got 5 in total, one is in use in Akeela's Beacon beta, leaving 4 available for this.
Getting loads more beacons is always a good thing. There's just no point in putting more than 7 into a ship for those missions. If you ordered another complex, you can grab five more beacons. Then you can put them in one shipyard per race, allowing you to quickly get ships for these missions.
I've planned out my next one which will be a huge weapons complex in Consecrated Fire beta, I just have to build the TOA first so I'll grab beacons then. I've been using the Kogarasu Maru for ferrying the smaller ships, last one was a Caiman Tanker XL so I had to use a jumpdrive installation kit.

I've applied all the XXL kits to my first complex, the one that's making chips which was long overdue.

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Re: Quick guide to infinite riches... and more! - improvements in upcoming update 1.2

Post by Sovereign01 » Thu, 30. Dec 21, 21:33

I've been using the duplication trick to replicate the larger lasers for M7 and M2 ships, my Mistral and Geochen-filled Ozias' have found another use besides Nividium mining and upgrade kit hauling in that regard. The Split like me enough to allow me to buy a Pteranodon and I'm taking the opportunity to unlock and buy the special ships while I have the notoriety to do so.

The duplication of the various large calibre weapons and shields using various Pirate, Split and Teladi equipment docks has had a disastrous effect on my standing with the Argon, Boron as well as Terracorp and OTAS. I realised that with my standing with OTAS now being so low (from the highs of being able to buy a Sirokos and Astraeus) that grabbing a Boreas would have no further effect so I went after the one I found in Aladna Hill that was only escorted by a couple of M3s

Turns out that the Brigantine is actually really bad at boarding operations- not only does it not send all available marines at once, but the launching point for the pods is really far back, to make sure they hit the target they need to be launched really close and even then, the long cooldown means launching manually is a no-go so you have to use the piracy command. After repeated failures I went again, using the Pteranodon for suppression with the much faster Sirokos sending the marines, did it in one without breaking sweat or any pods getting shot down.
Last edited by Sovereign01 on Fri, 31. Dec 21, 04:19, edited 1 time in total.

Jimmy C
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Re: Quick guide to infinite riches... and more! - improvements in upcoming update 1.2

Post by Jimmy C » Fri, 31. Dec 21, 02:33

The Shirokos is indeed great, but I find its not efficient if the target needs more than 10 volleys to whittle its shields. For me, I use the Cobra on the Akurei or above.
Helps that I overtuned its engines to just under the Shirokos at top speed.

Sovereign01
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Re: Quick guide to infinite riches... and more! - improvements in upcoming update 1.2

Post by Sovereign01 » Fri, 31. Dec 21, 05:27

Jimmy C wrote:
Fri, 31. Dec 21, 02:33
The Shirokos is indeed great, but I find its not efficient if the target needs more than 10 volleys to whittle its shields. For me, I use the Cobra on the Akurei or above.
Helps that I overtuned its engines to just under the Shirokos at top speed.
I need to decide which ship I'm going to make my personal ship and apply the upgrades to it, whether it's going to be the Kogarasu Maru or a larger ship that can dock small craft. I'm toying with the idea of using an M7 or sticking with the Pteranodon. Of course the ideal choice would be the Kyoto as that thing can also dock M6 & M8s, even though it is on the slow side.

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Re: Quick guide to infinite riches... and more! - improvements in upcoming update 1.2

Post by Jimmy C » Fri, 31. Dec 21, 07:43

There are a lot of upgrades in this game, though you may have to cheat a bit to find them all. I've applied all the upgrades that were found in Xenon space to my Kogarasu, top speed is now 407 m/s. Then I applied enough to get the Cobra up to 201 m/s. There's still some leftover. They'll go to either an I or the Pteranodon. Maybe give the I enough to get it over 100 m/s and give what's left to the Ptera?

DanKara
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Re: Quick guide to infinite riches... and more! - improvements in upcoming update 1.2

Post by DanKara » Fri, 31. Dec 21, 13:52

So... wich M7 or M2 would you suggest?

Still looking for myself.
The Boreas has lost its edge. The Tyr though good looking - I don't like the slow firing PSP. And any M2+ is to big, slow and unwieldy (the one time I took a Kyoto against multple K I rammed a jumpgate mid-fight with my back).
What's left? Good old Shark? Not.

(For playerships I prefer the NMMC TP+ (Geochen? ugly but functional and speedy) and the Maru - both at 230 speed, never more.)

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Re: Quick guide to infinite riches... and more! - improvements in upcoming update 1.2

Post by Jimmy C » Fri, 31. Dec 21, 17:00

DanKara wrote:
Fri, 31. Dec 21, 13:52
So... wich M7 or M2 would you suggest?
For what purpose? In direct combat, I find that anything too big for the Koga or Hyperion, any M2 will do if you feel like taking the target apart by yourself. If you want to cheese it, OOS M7M volleys are instantaneous.

Sovereign01
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Re: Quick guide to infinite riches... and more! - improvements in upcoming update 1.2

Post by Sovereign01 » Fri, 31. Dec 21, 21:27

Jimmy C wrote:
Fri, 31. Dec 21, 17:00
DanKara wrote:
Fri, 31. Dec 21, 13:52
So... wich M7 or M2 would you suggest?
For what purpose? In direct combat, I find that anything too big for the Koga or Hyperion, any M2 will do if you feel like taking the target apart by yourself. If you want to cheese it, OOS M7M volleys are instantaneous.
It shows how balanced the M7 class is when you look at the stats for the ones with hangars and realise most of them suck in at least one area, not least because most of them cannot mount IBLs in the forward battery hurting their effectiveness against other capital ships, the only one with a hangar that can is the Shrike.

The Argon Cerberus & Griffon Raider trade stats, the former has greater shield and laser capacity/recharge/number of guns but the latter has better shield regeneration and is faster but cannot mount IBLs anywhere.
The OTAS Astraeus has good shields, can use Plasma Beam & Gauss Cannons but has an incredibly tiny cargo bay.
The Split Panther Raider has the smallest laser generator, second weakest shields and third smallest cargo bay, cannot use IBLs, but has the largest hangar and is the second-fastest.
The Yaki Akurei if it's not last it's second last in terms of shields, lasers and hangar size.
The Paranid Deimos can mount PSGs, has a good laser generator and is well-shielded but is one of the slowest.
The Teladi Shrike is well-shielded but has one of the smallest laser generators, can mount IBLs up front, Gauss Cannons on the sides and the largest cargo bay but is the slowest.

The M2s only have 4 options with hangars and 2 of them are Terran so it's either Boron or Split with very different loadouts.

BrigandPhantos77
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Re: Quick guide to infinite riches... and more! - improvements in upcoming update 1.2

Post by BrigandPhantos77 » Sun, 2. Jan 22, 03:28

Jimmy C wrote:
Fri, 31. Dec 21, 17:00
DanKara wrote:
Fri, 31. Dec 21, 13:52
So... wich M7 or M2 would you suggest?
For what purpose? In direct combat, I find that anything too big for the Koga or Hyperion, any M2 will do if you feel like taking the target apart by yourself. If you want to cheese it, OOS M7M volleys are instantaneous.
Any bomber is also great OOS. The Tomahawks are 3rd place for highest damage overall. When a J appears, I send my bomber. Then command it to fly in the opposite direction of the J while ordering missile barrages.

So I decided to test the combat effectiveness of "in-system" combat on Hatikavahs Faith with my fleet, just to see what would happen. The fleet consisted of Megalodon, Titan, Cobra and Kraken, and me personally in a Thresher. Opposing force: Brigantine, Condor, Mobile Pirate Station x 2. So I launched a barrage from both the Kraken and Cobra. One at each of the opposing capital ships. Over 200 flail missiles launched simultaneous from each missile frigate. This is the first time I ever saw my system go into sudden death lag. Kind of amusing. When I looked at both ships both were now into hull damage. After the missile strike's finish my titan was getting close enough to hit the Brigantine with it's front firing arc. It didn't last long. So I turned my attention to my Kraken and decided to take my chances of capping the Condor. So I ordered a barrage of "boarding pods" loaded with marines. Next I hear is "heading to the target". I look and the marines were beginning a space walk from 15 km away from the condor. Then I see the missiles. So instead of firing boarding pods, it actually fired a swarm of hammer torpedoes at the Condor. That didn't end well. lol.... Condor went from 80% hull to exploding in less than 3.1 seconds as all the torpedoes hit there mark. *(%%$^$$ :rant: was my verbal remark. Probably more like "you **** **** piece of "bleep" *** h*** AI not firing your *** ***** correct beep beep beep" you get the point. :D

Sooo..... I am swiftly coming to the conclusion that everything has been changed to make these operations as frustrating as possible. Thankfully I did save before starting the operation so I can retry again. Teladi should not be donating M1s too the pirates. I will take it from them. :twisted: :twisted:

Me thinks the software was designed by a Teladi buzzard? :gruebel: And me thinks that buzzard is following the rules of acquisition. :gruebel: :P
Peace is a state of mind!
War is absolute!
~ Phantos ~

DanKara
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Re: Quick guide to infinite riches... and more! - improvements in upcoming update 1.2

Post by DanKara » Sun, 2. Jan 22, 09:56

BrigandPhantos77 wrote:
Sun, 2. Jan 22, 03:28
... So instead of firing boarding pods, it actually fired a swarm of hammer torpedoes at the Condor. That didn't end well. lol.... Condor went from 80% hull to exploding in less than 3.1 seconds as all the torpedoes hit there mark. *(%%$^$$ :rant: was my verbal remark. Probably more like "you **** **** piece of "bleep" *** h*** AI not firing your *** ***** correct beep beep beep" you get the point. :D
Hehe ... I feel you. When I do something stupid (sorry mean suboptimal) like that I most likely need a break to calm myself.

I never considered anything ammunition- or missile-based as of good use for me. The infrastructure and/or logistics involved isn't quite the thing for me (jumpfuel gives me enough trouble already). So for now I am eyeing a Titan or Odysseus or Python for personal use (against multiple M2/M1). For everything else I''ll stay in the Maru...

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Re: Quick guide to infinite riches... and more! - improvements in upcoming update 1.2

Post by BrigandPhantos77 » Sun, 2. Jan 22, 19:22

Nividium Selling Update!!!!

Soo this never entered my mind previously, but I discovered a better way to offload Nividium than the PHQ. And you will make a 50% more than selling it at the PHQ.

My PHQ is located in Greef Reef Alpha, which is fine and dandy. No problems getting most of the mineral traders to come. Sorry Split / Paranid, those Military Hydra's keep blowing you up.

It dawned on me last night while per-rusing the bartering menu at the Boron Trade Station in Dark Waters. Merchants "BUY" nividium too. :rant:

And the price they offer changes based upon quantity being sold. Meaning if you give them the amount they want, you can get 24k per unit instead of 16k at PHQ. You'll have to search for these guys at different trading stations, but selling 4000 units net me about 100 million credits. Directly into my account instead of through the PHQ.
Peace is a state of mind!
War is absolute!
~ Phantos ~

Sovereign01
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Re: Quick guide to infinite riches... and more! - improvements in upcoming update 1.2

Post by Sovereign01 » Mon, 3. Jan 22, 03:24

It's probably just as well that I have the beacon exploit available as a source of credits as the Nividium asteroids have stopped respawning. My mining ships still find use for weapon duplicating, though currently the Boron hate me so I can't duplicate their ion weapons just yet even though I do have the plans for the Ion Cannon factory. In fact they hate me so much I thought "what the hell" and boarded one of the two Megalodons they had stationed in Rolk's legacy, given it couldn't get any worse. I'll probably grab the second before trying to rebuild my notoriety, once some more marines train. I had to bring along 5 maxed ones last time otherwise the 10 normal ones would get wiped out if they went by themselves, the extra experience is wasted on those with 100 combat. Still, I'm in no hurry :D

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Re: Quick guide to infinite riches... and more! - improvements in upcoming update 1.2

Post by BrigandPhantos77 » Mon, 3. Jan 22, 05:33

Sovereign01 wrote:
Mon, 3. Jan 22, 03:24
It's probably just as well that I have the beacon exploit available as a source of credits as the Nividium asteroids have stopped respawning. My mining ships still find use for weapon duplicating, though currently the Boron hate me so I can't duplicate their ion weapons just yet even though I do have the plans for the Ion Cannon factory. In fact they hate me so much I thought "what the hell" and boarded one of the two Megalodons they had stationed in Rolk's legacy, given it couldn't get any worse. I'll probably grab the second before trying to rebuild my notoriety, once some more marines train. I had to bring along 5 maxed ones last time otherwise the 10 normal ones would get wiped out if they went by themselves, the extra experience is wasted on those with 100 combat. Still, I'm in no hurry :D
They'll respawn eventually. They just respawn quicker if you pop them personally. I've depleted Unclaimed Sector near Getsu Fune twice only ever having used automated mining. Perpetual Sin was different. Broke 2 with Hornet Missiles, the last was done automated. It also was the last and took forever to respawn unlike the 1st 2. But it did eventually.

I'm still getting the hang of boarding operations. I got my eye on Hatikvahs Faith still. Kraken loaded with 28 marines fully trained (except combat). A Cobra waiting for it's compliment (18 with 10 to go) as well. 37 personnel awaiting completion of training at my own Marine Training Barracks. And 40+ in Aladna Hill undergoing training as well. Yea I got a ton and I am dragging my feet in the process. Hoping to have lot's of spare marines.

What did you use to take the Mega? I'm thinking of jumping into the Kraken personally to take my next 2 targets. I successfully acquired/borrowed from Terracorp the Jump Drive Installation Kits for my docks. Took 4 tries to get. :mrgreen:

Soooo I must have gotten really lucky with that station. All the merchants are only asking for 1 Nividium now. This is gonna be more of a pain than I thought. Wish they weren't soo random. But "meh" oh well. :) On the flip side, I have seen a lot wanting 1 focus crystal and 1 quantum processor. Keeping fingers crossed that I will see those for sale at one. If even just 1 at a time, that would leave hope. And every (faction) station at least has bartering. Wish me luck.
Peace is a state of mind!
War is absolute!
~ Phantos ~

Sovereign01
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Re: Quick guide to infinite riches... and more! - improvements in upcoming update 1.2

Post by Sovereign01 » Mon, 3. Jan 22, 06:06

BrigandPhantos77 wrote:
Mon, 3. Jan 22, 05:33
Sovereign01 wrote:
Mon, 3. Jan 22, 03:24
It's probably just as well that I have the beacon exploit available as a source of credits as the Nividium asteroids have stopped respawning. My mining ships still find use for weapon duplicating, though currently the Boron hate me so I can't duplicate their ion weapons just yet even though I do have the plans for the Ion Cannon factory. In fact they hate me so much I thought "what the hell" and boarded one of the two Megalodons they had stationed in Rolk's legacy, given it couldn't get any worse. I'll probably grab the second before trying to rebuild my notoriety, once some more marines train. I had to bring along 5 maxed ones last time otherwise the 10 normal ones would get wiped out if they went by themselves, the extra experience is wasted on those with 100 combat. Still, I'm in no hurry :D
They'll respawn eventually. They just respawn quicker if you pop them personally. I've depleted Unclaimed Sector near Getsu Fune twice only ever having used automated mining. Perpetual Sin was different. Broke 2 with Hornet Missiles, the last was done automated. It also was the last and took forever to respawn unlike the 1st 2. But it did eventually.

I'm still getting the hang of boarding operations. I got my eye on Hatikvahs Faith still. Kraken loaded with 28 marines fully trained (except combat). A Cobra waiting for it's compliment (18 with 10 to go) as well. 37 personnel awaiting completion of training at my own Marine Training Barracks. And 40+ in Aladna Hill undergoing training as well. Yea I got a ton and I am dragging my feet in the process. Hoping to have lot's of spare marines.

What did you use to take the Mega? I'm thinking of jumping into the Kraken personally to take my next 2 targets. I successfully acquired/borrowed from Terracorp the Jump Drive Installation Kits for my docks. Took 4 tries to get. :mrgreen:

Soooo I must have gotten really lucky with that station. All the merchants are only asking for 1 Nividium now. This is gonna be more of a pain than I thought. Wish they weren't soo random. But "meh" oh well. :) On the flip side, I have seen a lot wanting 1 focus crystal and 1 quantum processor. Keeping fingers crossed that I will see those for sale at one. If even just 1 at a time, that would leave hope. And every (faction) station at least has bartering. Wish me luck.
I used my Pteranodon to knock down the Mega shields and used the ever-reliable Sirokos (which I had flee the moment it launched the pods) to send the marines. Took a fair bit of hull damage despite hiding under the Mega after a full frontal assault with the PALCs keeping its shields down where it couldn't bring its strongest weapons to bear, then jumping to the gate once the marines got on board. I actually got back in range just as the takeover was complete, I was surprised the other Megalodon didn't even attempt to assist its compatriot even though my notoriety was already at "kill if in core Boron sectors" level.

Had to attempt it 3 times because first time I sent just the 10 marines that were still being levelled (all died), second attempt I'd forgotten to replenish the pods from the last boarding :oops: Third I send those 10 along with the 5 maxed guys (all survived)

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Re: Quick guide to infinite riches... and more! - improvements in upcoming update 1.2

Post by BrigandPhantos77 » Mon, 3. Jan 22, 07:33

I took my first pirate cap. Took the Condor. It was kind of fun the way it happened too. So I learned the hard way, turn off turrets when using a Missile Frigate to capture a ship. Dumb thing launched "on it's own" a full hammer torpedo barrage as my marines got into the ship. Did you know those things seek out a new target once the initial is gone? Damn.....

Anyway, had to reload a couple times. Used my Kraken. One barrage filed via the special commands did what I needed it to. Got the attention of the condor to make it approach me. Thing fired a coupe firestorm torpedos at me. Talk about rude you know? lol... anyway I countered by launching a flail barrage at it. One took it out, caused splash damage to the condor heavily each time, rest peppering to keep the shields down. Marines got in. Stage 1, 2, 3, 4, 5.... touch down! Suddenly, one of your ships is under attack. Check sector map, only other ship was my spring blossom. Sure enough, Carrack spawned at the gate it was at. It launched it's fighter drones. Dangit, I was saving those. lol.... I jumped it back to Aladna Hill. Fired a double torpedo barrage at the thing. It insta popped. At first I was like, did they all miss? Nope. Just took a moment. Booom!!!! Then the rest took out it's fighter escorts. The rest hit the east gate. Took 2/3 it's shields in that one volley. Pirate Base and Anarchy Port took exception to that. Now they are officially red to me. Ooops. :lol:

Got me Condor which is now undergoing RE. Next target, Brigantine. Slowly training my Marines Combat rank this way. After that I think it's time to get a Hoshi and Akurei. Then maybe a Coloss... ahem... Shuri. Now that I had the full power of a missile frigate between my legs, :mrgreen: always wanted to feel that kind of power emanating from there. :lol: Just gotta replenish those Torpedos. Now I fully understand the rep requirements for them.
Peace is a state of mind!
War is absolute!
~ Phantos ~

Jimmy C
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Re: Quick guide to infinite riches... and more! - improvements in upcoming update 1.2

Post by Jimmy C » Mon, 3. Jan 22, 07:37

BrigandPhantos77 wrote:
Mon, 3. Jan 22, 05:33
Soooo I must have gotten really lucky with that station. All the merchants are only asking for 1 Nividium now. This is gonna be more of a pain than I thought. Wish they weren't soo random.
That reminds me of my experience with the Black Market. I was looking to sell off my excess Disintegrator Rifles. I found a buyer, but they only took one. I was disappointed at first, then I realized, they were still there, still asking for rifles. So I sold them a few more, and they were still asking, so I keep selling more and more, until I sold all the rifles.

Maybe you're seeing something similar?

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Re: Quick guide to infinite riches... and more! - improvements in upcoming update 1.2

Post by BrigandPhantos77 » Mon, 3. Jan 22, 08:15

Jimmy C wrote:
Mon, 3. Jan 22, 07:37
BrigandPhantos77 wrote:
Mon, 3. Jan 22, 05:33
Soooo I must have gotten really lucky with that station. All the merchants are only asking for 1 Nividium now. This is gonna be more of a pain than I thought. Wish they weren't soo random.
That reminds me of my experience with the Black Market. I was looking to sell off my excess Disintegrator Rifles. I found a buyer, but they only took one. I was disappointed at first, then I realized, they were still there, still asking for rifles. So I sold them a few more, and they were still asking, so I keep selling more and more, until I sold all the rifles.

Maybe you're seeing something similar?
Yea, I know it is. Problem is, doing that, you won't get the higher price. You have to exceed a certain amount and then the merchant ups the price he offers to buy from you. So in the case of Nividium, if you want to sell for 24k a unit, you need to sell in bulk. When I first docked at Dark Waters, it had 2 merchants wanting to purchase 1.6k units and 4k units. I took full advantage of that. The 4k netted me 96 million credits for that much Nividium. And I didn't have to go through the PHQ. Made me soo happy.
Peace is a state of mind!
War is absolute!
~ Phantos ~

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Re: Quick guide to infinite riches... and more! - improvements in upcoming update 1.2

Post by BrigandPhantos77 » Mon, 3. Jan 22, 19:04

Jimmy C wrote:
Mon, 25. Oct 21, 09:27
From my observation, sometimes some of the targets you need to kill leave the sector and cannot be reacquired. If they slip by the Kyoto, there's no chance they'll be destroyed later and the mission cannot be completed.
Still, causing collisions with stations was the most amusing way to do the mission!
I know old comment, but how exactly do you get them to purposely collide with stations? I tried it once with a J in Akeelas Beacon. It just executed a 180, flew away, and re-approached.
Peace is a state of mind!
War is absolute!
~ Phantos ~

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