Quick guide to infinite riches... and more! - improvements in upcoming update 1.2

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Lister Of Smeg
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Joined: Tue, 14. Sep 21, 22:27

Re: Quick guide to infinite riches... and more! - improvements in upcoming update 1.2

Post by Lister Of Smeg » Wed, 15. Sep 21, 17:33

mhooma wrote:
Wed, 15. Sep 21, 17:20
Sovereign01 wrote:
Fri, 10. Sep 21, 04:19
mhooma wrote:
Fri, 10. Sep 21, 02:27



how do you sell nvidium? in my game all the docks are full of nvidium. i discovered it the hard way after building xl mine on the sector above getsu fune on the nvidium with rating 40. i could not sell that stuff.
How do you handle the Xenon attacking when you build in one of their sectors? The HQ is the only place that you can sell it in meaningful quantities, it definitely sells at average price-1, it does take some time before traders show up to buy any.
i have rocket complex and a m7m. i jumped in cleared the sector and let a m2 patrol the sector and build a couple towers the way the ship takes if it jumps into the sector.
the problem is in my game. i cant sell it to npc docks, because they are always full.
From what I gather the Nividium is being sold from the PHQ, so NPC traders are going there. You are not going to them to sell it. Just add it to your PHQ and set the price below average and eventually someone will show up and buy a frieghter full :D

BrigandPhantos77
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Re: Quick guide to infinite riches... and more! - improvements in upcoming update 1.2

Post by BrigandPhantos77 » Thu, 16. Sep 21, 00:50

Lister Of Smeg wrote:
Wed, 15. Sep 21, 06:17
BrigandPhantos77 wrote:
Wed, 15. Sep 21, 01:05

OOS mining works fine except for the fact that those asteroids do not respawn. They only respawn if you popped them.
Wait, I have to be the one who destroys the asteroid? just the initial smash or breaking it down to rubble aswell?

If its just the initial smash could I leave it automated after that?
I want to say an affirmative on that. I've actually had 1 asteroid that was Nividium respawn. And I believe it was one that I initially broke then left to collectors to pick up. But a second one that was in that sector never respawned, but I have an advanced satellite sitting next to where it was. So I don't know of FOW being uncovered affects it. Sad thing, this wasn't a problem in X3ap. But to be honest I always broke those first then broke further into pieces my ships could pick up. This might be just another way the game was nerfed on us to make it even harder to make credits. A couple asteroids I broke in the discovery sectors did respawn, but only after the dangerous ones took it over. Maybe that was a full reset. I am keeping an eye on the 3, 5 and 7 roids in our unclaimed sector. I will report if they do respawn. Those were complete OOS mined. And I have since pulled all eyes out of it. (For some reason the game is spawning strong arms at that broken / destroyed gate.

At the moment I am also in the process of increasing the size of a Nividium Mine to see if I can make a decent amount that way. Once it reaches XXL size I'll happily share that experience. At the time of this post it is applying the L upgrade. 4 hours till completion.
Peace is a state of mind!
War is absolute!
~ Phantos ~

mhooma
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Joined: Fri, 3. Sep 21, 00:53

Re: Quick guide to infinite riches... and more! - improvements in upcoming update 1.2

Post by mhooma » Thu, 16. Sep 21, 02:56

Lister Of Smeg wrote:
Wed, 15. Sep 21, 17:33
mhooma wrote:
Wed, 15. Sep 21, 17:20
Sovereign01 wrote:
Fri, 10. Sep 21, 04:19

How do you handle the Xenon attacking when you build in one of their sectors? The HQ is the only place that you can sell it in meaningful quantities, it definitely sells at average price-1, it does take some time before traders show up to buy any.
i have rocket complex and a m7m. i jumped in cleared the sector and let a m2 patrol the sector and build a couple towers the way the ship takes if it jumps into the sector.
the problem is in my game. i cant sell it to npc docks, because they are always full.
From what I gather the Nividium is being sold from the PHQ, so NPC traders are going there. You are not going to them to sell it. Just add it to your PHQ and set the price below average and eventually someone will show up and buy a frieghter full :D
doubt they buy it from phq. it have since a while in phq around 75 nividum that i got from mobile miners. its on product and doesnt sell also.
atm i collect the nvidium from the mine in a tl with 19k space and then i place it all in ships i sell to npc. they should pay for it that way.

Lister Of Smeg
Posts: 8
Joined: Tue, 14. Sep 21, 22:27

Re: Quick guide to infinite riches... and more! - improvements in upcoming update 1.2

Post by Lister Of Smeg » Thu, 16. Sep 21, 03:34

mhooma wrote:
Thu, 16. Sep 21, 02:56
Lister Of Smeg wrote:
Wed, 15. Sep 21, 17:33
mhooma wrote:
Wed, 15. Sep 21, 17:20


i have rocket complex and a m7m. i jumped in cleared the sector and let a m2 patrol the sector and build a couple towers the way the ship takes if it jumps into the sector.
the problem is in my game. i cant sell it to npc docks, because they are always full.
From what I gather the Nividium is being sold from the PHQ, so NPC traders are going there. You are not going to them to sell it. Just add it to your PHQ and set the price below average and eventually someone will show up and buy a frieghter full :D
doubt they buy it from phq. it have since a while in phq around 75 nividum that i got from mobile miners. its on product and doesnt sell also.
atm i collect the nvidium from the mine in a tl with 19k space and then i place it all in ships i sell to npc. they should pay for it that way.
I can confirm i have had it sell from PHQ. In fact some friendly Paranid buddy came along an bought a whopping 1547 units for a total of 24,950,016. (my PHQ is in its original sector, Hub is connected to Duke's Vision / Emperor's Wisdom, The Void Alpha / Holy Vision Epsilon and Ceo's Buckzoid / Teladi Gain) Also worth noting I am selling it AT the default average price of 16,128 and have it set as a product.

Sovereign01
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Re: Quick guide to infinite riches... and more! - improvements in upcoming update 1.2

Post by Sovereign01 » Thu, 16. Sep 21, 04:25

BrigandPhantos77 wrote:
Thu, 16. Sep 21, 00:50
Lister Of Smeg wrote:
Wed, 15. Sep 21, 06:17
BrigandPhantos77 wrote:
Wed, 15. Sep 21, 01:05

OOS mining works fine except for the fact that those asteroids do not respawn. They only respawn if you popped them.
Wait, I have to be the one who destroys the asteroid? just the initial smash or breaking it down to rubble aswell?

If its just the initial smash could I leave it automated after that?
I want to say an affirmative on that. I've actually had 1 asteroid that was Nividium respawn. And I believe it was one that I initially broke then left to collectors to pick up. But a second one that was in that sector never respawned, but I have an advanced satellite sitting next to where it was. So I don't know of FOW being uncovered affects it. Sad thing, this wasn't a problem in X3ap. But to be honest I always broke those first then broke further into pieces my ships could pick up. This might be just another way the game was nerfed on us to make it even harder to make credits. A couple asteroids I broke in the discovery sectors did respawn, but only after the dangerous ones took it over. Maybe that was a full reset. I am keeping an eye on the 3, 5 and 7 roids in our unclaimed sector. I will report if they do respawn. Those were complete OOS mined. And I have since pulled all eyes out of it. (For some reason the game is spawning strong arms at that broken / destroyed gate.

At the moment I am also in the process of increasing the size of a Nividium Mine to see if I can make a decent amount that way. Once it reaches XXL size I'll happily share that experience. At the time of this post it is applying the L upgrade. 4 hours till completion.
I look forward to seeing how that works out :)

I was all set to purchase another Ozias plus a dozen mistrals for more mining, only to run into a surprising problem- a complete lack of Mobile Drilling Systems to equip them with, so I ended up scrapping that idea. I had adv. satellites in most of the sectors that had stations that sold them, but almost all were completely empty and just one had
a couple of MDS. In the end I decided to reload and add one new mistral to the Ozias' group to make it a full dozen. I remember buying all the MDS one station had at the time and I'm glad I did because it meant the Ozias still had one spare so my last Mistral doesn't miss out.

I did manage to get my OTAS rank high enough to get my Sirokos, I'm unsure if I should get the other M7 & M7M while I can given how many agents I had to use getting here. Doing that is looking to be very expensive.

Lister Of Smeg
Posts: 8
Joined: Tue, 14. Sep 21, 22:27

Re: Quick guide to infinite riches... and more! - improvements in upcoming update 1.2

Post by Lister Of Smeg » Fri, 17. Sep 21, 07:17

Lister Of Smeg wrote:
Wed, 15. Sep 21, 17:00
I've decided to set up an experiment and see if asteroids will respawn if mined remotely. It seems strange that we would have ship extensions that allow us to do this but would be punished by having the roids not respawn because we automate it.

I've got a Yeild 2 Nividium roid in a system which I've fully scanned, so i can set my miners to auto on that and if it respawns it will be inescapeable to spot as it will be the only unscanned roid in the system :)

will post back with results, reaching a bit asking this but if a dev could confirm or deny would save me a day testing :P
I can now report back following my little experiment and am happy to report that the yield 2 Nividium Asteroid which was fully mined OOS and automated did indeed respawn. It actuallly respawned a yield 2 Nividium asteroid which seems strange as I heard respawns were randomised but as its a one roid test its to small a sample to rule out coincidence.

The initial smash was done whilst I was OOS (infact the whole process was whilst i was OOS) by my Consus which has MDS installed on the front turret. It was then assisted by my Athena (which does not have any MDS, but frag bomb launchers instead). Funny thing is I have since mined out another yield 2 Nividium roid (this time the initial smash done by me (part 2 of the test)) which gave significantly less (around 1000 less, roughly 1/3) Nividium than the first roid did.

Still, ultimate conclusion... feel free to automate it fully and rest assured that the roids will respawn :D

Sovereign01
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Re: Quick guide to infinite riches... and more! - improvements in upcoming update 1.2

Post by Sovereign01 » Fri, 17. Sep 21, 22:13

Lister Of Smeg wrote:
Fri, 17. Sep 21, 07:17
Lister Of Smeg wrote:
Wed, 15. Sep 21, 17:00
I've decided to set up an experiment and see if asteroids will respawn if mined remotely. It seems strange that we would have ship extensions that allow us to do this but would be punished by having the roids not respawn because we automate it.

I've got a Yeild 2 Nividium roid in a system which I've fully scanned, so i can set my miners to auto on that and if it respawns it will be inescapeable to spot as it will be the only unscanned roid in the system :)

will post back with results, reaching a bit asking this but if a dev could confirm or deny would save me a day testing :P
I can now report back following my little experiment and am happy to report that the yield 2 Nividium Asteroid which was fully mined OOS and automated did indeed respawn. It actuallly respawned a yield 2 Nividium asteroid which seems strange as I heard respawns were randomised but as its a one roid test its to small a sample to rule out coincidence.

The initial smash was done whilst I was OOS (infact the whole process was whilst i was OOS) by my Consus which has MDS installed on the front turret. It was then assisted by my Athena (which does not have any MDS, but frag bomb launchers instead). Funny thing is I have since mined out another yield 2 Nividium roid (this time the initial smash done by me (part 2 of the test)) which gave significantly less (around 1000 less, roughly 1/3) Nividium than the first roid did.

Still, ultimate conclusion... feel free to automate it fully and rest assured that the roids will respawn :D
How long did it take to mine & respawn, and how much Nividium did you get out of it? I need to revisit the sectors that my mobile mining operation visited and see if any of the small roids that I mined have respawned. Despite having a full dozen miners all equipped with drills it still takes hours to mine even a small asteroid.

dmk
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Re: Quick guide to infinite riches... and more! - improvements in upcoming update 1.2

Post by dmk » Sun, 19. Sep 21, 20:44

Sovereign01 wrote:
Tue, 7. Sep 21, 05:29
For that I will need a ship that can launch boarding pods, I feel like it's a chicken-and-egg situation going on since all the ships that can launch them need pods to be boarded in the first place. Meaning I'm going to have to buy myself an M7M first.
just use Ion Disruptor on m6:
(hydra/centaur) -> heavy (hydra/centaur) prototype / Skiron -> Acinonyx Prototype -> ?again? -> m7 (carrack) or m7m ->...-> Sirokos.
you can force enemy m6 to fly through your marines (obviously it would be better to strip weapons from it, but if you strip them all don't change your ship after that!).
after that you can either capture second Acinonyx Prototype, or just send first 10 marines with very good fighting skill and teleport another 10 marines to acinonyx for launch,
10 good marines will survive on m7 enough time you need to teleport another 10 and to give board order to Acinonyx again.
i prefer carrack as it faster especially with booster and can be used for combat without costly missiles too.

p.s. Truelight Seeker with 6 overcharged stolen Ion Cannons helps boarding too you actually can use it as first step (as it could also fire ion disruptor) but price for overpowered weapon is almost no shield recharge!, jump, evade, teleport on other ship helps here greatly (thanx for fix in x3FL no "jump aborted" on teleport usage).
p.s2. cargo shielding prevents equipment damage, and often becomes visible only after you try to damage equipment, but code which try to save weapons from frying without cargobay shielding still there - it will uninstall all weapons eventually, so enemy will not fire on you, and thats would simplify boarding... (but all equipment still there...)
Last edited by dmk on Mon, 20. Sep 21, 20:53, edited 3 times in total.

dmk
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Re: Quick guide to infinite riches... and more! - improvements in upcoming update 1.2

Post by dmk » Sun, 19. Sep 21, 21:18

Hwitvlf wrote:
Tue, 17. Aug 21, 18:29
Sovereign01 wrote:
Tue, 17. Aug 21, 06:20
What other stuff do the corporations have that I should acquire?
Some exclusives, but you don't necessarily need them all:
i should add:
Spoiler
Show
Atreus (from shipyard):
Drone Extended (m4 ship with build in 3 repair lasers but only remote controlled drone, or controlled by m7c , without m7c remote control gives your 3 times repair speed compared to space suit, and no risk being shot without warning)
p.s. only useful thing in whole x3 universe to control on small additional monitor view. (bug there docking computer on that thing is not working properly)

Lister Of Smeg
Posts: 8
Joined: Tue, 14. Sep 21, 22:27

Re: Quick guide to infinite riches... and more! - improvements in upcoming update 1.2

Post by Lister Of Smeg » Mon, 20. Sep 21, 15:23

Sovereign01 wrote:
Fri, 17. Sep 21, 22:13
Lister Of Smeg wrote:
Fri, 17. Sep 21, 07:17
Lister Of Smeg wrote:
Wed, 15. Sep 21, 17:00
I've decided to set up an experiment and see if asteroids will respawn if mined remotely. It seems strange that we would have ship extensions that allow us to do this but would be punished by having the roids not respawn because we automate it.

I've got a Yeild 2 Nividium roid in a system which I've fully scanned, so i can set my miners to auto on that and if it respawns it will be inescapeable to spot as it will be the only unscanned roid in the system :)

will post back with results, reaching a bit asking this but if a dev could confirm or deny would save me a day testing :P
I can now report back following my little experiment and am happy to report that the yield 2 Nividium Asteroid which was fully mined OOS and automated did indeed respawn. It actuallly respawned a yield 2 Nividium asteroid which seems strange as I heard respawns were randomised but as its a one roid test its to small a sample to rule out coincidence.

The initial smash was done whilst I was OOS (infact the whole process was whilst i was OOS) by my Consus which has MDS installed on the front turret. It was then assisted by my Athena (which does not have any MDS, but frag bomb launchers instead). Funny thing is I have since mined out another yield 2 Nividium roid (this time the initial smash done by me (part 2 of the test)) which gave significantly less (around 1000 less, roughly 1/3) Nividium than the first roid did.

Still, ultimate conclusion... feel free to automate it fully and rest assured that the roids will respawn :D
How long did it take to mine & respawn, and how much Nividium did you get out of it? I need to revisit the sectors that my mobile mining operation visited and see if any of the small roids that I mined have respawned. Despite having a full dozen miners all equipped with drills it still takes hours to mine even a small asteroid.
I think the amount you get from it depends on the size of the roid (size and yield appear to be 2 very seperate thing in my experience) as I have had 2 different yield 1 roids and one mined pretty fast and gave roughly 1/3 of what the other did, so size and yield will effect how long it takes to mine. Respawn is also difficult to say as I wasnt really watching time, I just checked back every now and then, but I'd say anywhere from 2 days ingame (time in SETA obvoisly speeds it up in RL)

It feels like theres some randomisation to the respawn, as I have had a system where I mined 2 roids and one has respawned where one hasn't. I was also mining in another sector at the same time and none have respawned there as of yet. I have had multipul roids respawn though so Im confident in saying that they do respawn... eventually :P

oh yeah one additional thing, I have had a Satellite in one of the sectors with a roid in range and it respawned just fine, so FOW seems to be irrelevant aswell

mhooma
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Joined: Fri, 3. Sep 21, 00:53

Re: Quick guide to infinite riches... and more! - improvements in upcoming update 1.2

Post by mhooma » Tue, 21. Sep 21, 02:32

did some off you guys had a exploration thing in sanctuary of darkness?

if found a aran but forgot the coordinates and did not find it anymore.

Stu Austin
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Re: Quick guide to infinite riches... and more! - improvements in upcoming update 1.2

Post by Stu Austin » Tue, 21. Sep 21, 04:32

mhooma wrote:
Tue, 21. Sep 21, 02:32
did some off you guys had a exploration thing in sanctuary of darkness?

if found a aran but forgot the coordinates and did not find it anymore.
Hello. I already posted the co-ordinates as a "spoiler" to you on previous page.

stu
Transcend Mod Team - AP, TC, Reunion

Sovereign01
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Re: Quick guide to infinite riches... and more! - improvements in upcoming update 1.2

Post by Sovereign01 » Thu, 23. Sep 21, 03:37

dmk wrote:
Sun, 19. Sep 21, 21:18
Hwitvlf wrote:
Tue, 17. Aug 21, 18:29
Sovereign01 wrote:
Tue, 17. Aug 21, 06:20
What other stuff do the corporations have that I should acquire?
Some exclusives, but you don't necessarily need them all:
i should add:
Spoiler
Show
Atreus (from shipyard):
Drone Extended (m4 ship with build in 3 repair lasers but only remote controlled drone, or controlled by m7c , without m7c remote control gives your 3 times repair speed compared to space suit, and no risk being shot without warning)
p.s. only useful thing in whole x3 universe to control on small additional monitor view. (bug there docking computer on that thing is not working properly)
Having gotten my Sirokos and other M7/M7M ships from OTAS I'm now working on Atreus, I did wonder what that "drone extended" thing was in the shipyard.

Jimmy C
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Re: Quick guide to infinite riches... and more! - improvements in upcoming update 1.2

Post by Jimmy C » Thu, 23. Sep 21, 10:43

The drones can only be properly controlled by an M7D drone frigate. The Extended Drone from Atreus has 3 repair lasers and is your best option for ship repairs. The Guppy, which you can buy from Atreus there, comes with 4 of them.
There's actually no need to buy extra drones. Getting an M7D automatically puts the plans for its drones into your PHQ.

dmk
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Re: Quick guide to infinite riches... and more! - improvements in upcoming update 1.2

Post by dmk » Thu, 23. Sep 21, 16:24

Jimmy C wrote:
Thu, 23. Sep 21, 10:43
The drones can only be properly controlled by an M7D drone frigate. The Extended Drone from Atreus has 3 repair lasers and is your best option for ship repairs. The Guppy, which you can buy from Atreus there, comes with 4 of them.
There's actually no need to buy extra drones. Getting an M7D automatically puts the plans for its drones into your PHQ.
probably only if you buy it,
i did board it( m7d ), so no blueprint, but buy drone and reverse engineered it.
compared to boarding Kyoto (especially with cargo bay shielding and Hull Polarising Device without m7m:) or Q, boarding m7d in case small number of fighters with it - very easy.
did captured it with mk2 booster, actually i did captured all m7 for exception of first with booster, and TL also with booster, did not find TL with mk3 build software :(

type of what you get from boarding seems now determined before pods were launched, but if it happens to be software-equipment(not cargo or weapons or shields), then all you need to do - make sure that only software/equipment you need would survive at boarding end, in case if it is not software-equipment then need to reload to very beginning of boarding.

i think for boarding xenon ship you need at last deck (before hacking) to have max marines + 1 with exceptionally good fighting skills (i.e. 11 for px, 21 for Q) in state of fighting (some of them may be fighting without deck number, but must be fighting!) then they survive and be allowed to hack xenon ship. (actually some of marines which was capturing PX was only 50% fighting and they survived and captured ship, but i think that was random pure luck),
Spoiler
Show
good marines(80%+ fighting) can be found on Pirate Rehabilitation Facilities but you need to hack them first (or by Diplomats/spy/agents, or by paying money for hack at other station).

Sovereign01
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Re: Quick guide to infinite riches... and more! - improvements in upcoming update 1.2

Post by Sovereign01 » Thu, 23. Sep 21, 17:44

Where did you board the Guppy? I've hit the wall where I cannot increase my Atreus level without reducing my OTAS rep first (which I can do by boosting my Terracorp rep instead), which would mean I lose access to the Boreas. I've already bought the Aquilo, Astraeus (in the process of kitting out) and Sirokos. Of course, if I could board the Guppy then the rep building becomes irrelevant. I'll still need to buy the drone command software, the chances of acquiring it are less than certain even with an agent with 7 tasks remaining.

Cycrow
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Re: Quick guide to infinite riches... and more! - improvements in upcoming update 1.2

Post by Cycrow » Thu, 23. Sep 21, 17:58

You don't need Atreus rep to buy the Guppy it is available from Boron as well, it's just one of the ships you unlock via diplomacy.

dmk
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Re: Quick guide to infinite riches... and more! - improvements in upcoming update 1.2

Post by dmk » Thu, 23. Sep 21, 18:12

i actually did board fastest m7d - panther and it did waiting near gates in teladi sector without fighers,
it seems not only TS ships stucks in 1.2, but others too,
most hard part was getting mk2 booster, ship itself was very easy (it actually don't need full charge of ion cannon from Truelight seeker to make its shield down) i.e. it will not fight back until boarding pods lands..

Sovereign01
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Re: Quick guide to infinite riches... and more! - improvements in upcoming update 1.2

Post by Sovereign01 » Thu, 23. Sep 21, 19:54

Cycrow wrote:
Thu, 23. Sep 21, 17:58
You don't need Atreus rep to buy the Guppy it is available from Boron as well, it's just one of the ships you unlock via diplomacy.
It's only for sale at the Atreus shipyard in Ocean of Fantasy Gamma. From satellites I've found one in that sector and another in Depths of Silence, both of which are far from alone.

Cycrow
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Re: Quick guide to infinite riches... and more! - improvements in upcoming update 1.2

Post by Cycrow » Thu, 23. Sep 21, 20:39

As long as you use diplomacy to unlock special ships at a Boron shipyard it should be available

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