jduato wrote: ↑Tue, 8. Jun 21, 13:21
I understand your frustration as I had to start over again. Some people recommend moving the PHQ but you may lack the credits early in the game. So, this is what I did to make progress until I am ready to face the Xenon threat:
1) Set the Xenon Hub to disable trading with NPC ships. Bring 20.000 energy cells to the Hub. You should be able to afford this quite early.
2) Use your fast M5 (Disco, Kestrel) to explore the X universe, going directly to the south west and to the north west (in any order).
3) Once you discovered the uper and lower west sectors, realign the Hub gates so as to keep the Holy Vision + Void access, and replacing the other two connections with one in the north west corner and another one in the south west corner of the map, both located more than 10 jumps from both Xenon sector 101 and Xenon sector 472.
I did so, and no more Xenon ships neither in the PHQ nor in the Xenon Hub.
So in my latest play through, I no longer have a Q camping me. In fact, my first try there was a Q in about 2 dozen sectors during my exploration.
Now I have Xenon fleets spawning on the West Accelerator Gate in PTNI Alpha and Yaki in The Void Eta off the West one there.
I'm on my 3rd try / attempt, and I am finally about to break the 100 mil mark.
Going with the riches guide title of this thread, has anyone realized you get paid for dropping off passengers yet? And I aint referring to the missions. I am referring to bailed pilots. Open your freight, read the info, and take them to the station they want. Applies to all bailed pilots. (Purchases, Pirates and Enemies).
Oh and if you are at war with the Split Strong Arms (Like Me), a great place to camp is Shore of Infinity / Lucky Planets Gamma and Beta.
Enhanced Chimera sell for 3.8 - 4.8 million a piece. Asp Prototypes about a million. I have a pretty high bail rate. Using the Nemesis I got from the prologue. Just make sure to upgrade it with engine tunings.
Loadout: 4 Concussion, 2 Plasma Burst, 2 Ion Shard. Dukes Transports (Athena's) have a good bail rate as well. They sell for 7 mil? Roughly?
Oh, and I have a question. Why does the game throw an M7 to "retrieve / return" at you thinking you can dock it at a Silicon Mine to turn it in?